GM: | At the end of Zuri and Rain's turns they are adjacent to Kalbon who is once again bloodied and so each take 5 dmg from his aura. | |
[sblock=OOC]OK, added it to Zuri removing her THP's, but I think Rain's immune to that amount of fire damage.
Fire Resistance: you can Resist Fire 6 points of fire damage.[/sblock]
Flames from Kalbon's dying embers lash at Zuri and cause her to raise her hands to protect her face, but Rain merely ignores the heat, quickly moving away from the fallen demon towards the caryatids.
Placing herself between the two animated guards, Rain whirls her blade in an arcane dance that strikes both of the creatures hard; her blade leaves a glowing rune of both of her foes.
Zuri follows, moving around the fountain to attack the Caryatids nearest to Wat. Her dagger bites true and Zuri readies herself to look for openings in the statue's defences.
[sblock=Rain's actions and Potential Interrupts]
Move Action: Start in D9 and move directly to F8.
Standard Action: Rain attacks both Caryatid 1 and 2 with Sword of Sigils - Total to Hit =
Caryatid 1 - 17 AC, Caryatid 2 - 17 AC so hits both at AC 15 for 9 damage each.
Also, both are marked.
Sword of Sigils (Encounter Standard Close burst 1 ✦ Arcane, Force, Weapon)
Target: Each enemy in burst.
Attack: +9 vs. AC.
Hit: 1d8+5 damage and the target is marked until the end of your next turn. Until the turn ends, if the target makes an attack that does not include you as a target, it takes 4 Force damage after the attack is resolved.
Aegis of Shielding: If a target marked by this power hits a creature within 10 squares of you with an attack that does not include you as a target, you can use an Immediate Interrupt to reduce the damage dealt by that attack to any single creature by 3.
Potential Interrupts: As a likely priority, she'll use the Sword of Sigils interrupt above.
If an enemy attacks an ally and criticals, then she might try:
Dimensional Vortex (Encounter, Immediate Interrupt, Ranged 10 ✦ Arcane, Implement, Teleportation)
Target: The triggering enemy.
Attack: +6 vs. Will
Trigger: An enemy hits an ally with a melee attack.
Hit: You teleport the target 5 squares. The target then makes its melee attack against a creature that you choose. If no creatures are within the range of the target, then the attack is expended.
Aegis of Shielding: If the target is marked by your Aegis of Shielding power, the target's melee attack deals 3 extra damage.
Guardian's Counter might be used, if it is appropriate and can cause a total miss.
Guardian’s Counter (Encounter Immediate Interrupt Close burst 2 ✦ Martial)
Trigger: An ally within 2 squares of you is attacked and you are not included in the attack.
Effect: You and the ally shift 2 squares as a free action, swapping positions. You become the target of the triggering attack in place of the ally. After the attack is resolved, you can make a basic attack against the attacker.
All else failing, Rain will use Infernal Wrath if no allies are hit and she is.
Infernal Wrath (Encounter Free Close burst 10 ✦ Fire)
Target: The triggering enemy in the burst
Trigger: An enemy within 10 squares of you hits you.
Effect: The target takes 1d6+4 fire damage.
Then there is this if Rain and an ally are both caught in an attack by a marked foe:
Leather Armour of Aegis Expansion +1 (Property, Encounter, Immediate Interrupt)
Trigger: Power (Encounter): Immediate Interrupt. Trigger: A creature you have marked with your Aegis of Shielding power targets you and at least one of your allies with an attack.
Effect: The damage of the triggering creature's attack damage is reduced by 6.
[/sblock]
[sblock=Ministats]
Rain
Female Tiefling Swordmage, Level 3.
Initiative: +2, Passive Perception: 10, Passive Insight: 11. Senses: Low-light vision.
AC: 21, Fort: 15, Reflex: 16, Will: 16.
HP: 41 + 1 THP/43 (+0 THP), Bloodied: 21, Surge Value: 10 +1 THP, Surges left: 5/11
Speed: 6 squares. Size: Medium. Languages: Tsugo, Allarian.
Saving Throw Bonuses: Nothing to report.
Action Points: 1
Powers:
Infernal Wrath
Second Wind
Guardian's Counter
Aegis of Shielding
Sword Burst
Booming Blade
Sword of Sigils - Used
Dimensional Thunder
Arcane Mutterings
Dimensional Vortex
Leather Armour of Aegis Expansion - Encounter Power
Cape of the Mountebank +1 - Daily Power
Conditions: None.[/sblock]
[sblock=Zuri's actions]Zuri took 5 damage from Kalbon's aura, removing her 5 THP's. Pus then an xtra 5 hP for this round.
Move Action: Zuri moves from B7 to D10 and on to F10.
Standard Action: Zuri uses Riposte Strike against Caryatid 2 - Total to Hit =
26 AC, for 9 damage.
Riposte Strike: +9 vs AC; 1d4+5 dmg and if target attacks before eont make a MBA against it as Imm. Interrupt.
[/sblock]
[sblock=Zuri Stats]
Eladrin Rogue lvl 3
29 / 34 (+5 THP per encounter) HPs. 3/7 surges. Surge Value 8 +1 THP
AC 17 F/R/W 13/17/14
Init +5 Speed 6
Str 14 Con 12 Dex 18 Int 14 Wis 10 Cha 14
MBA: Dagger +7, 1d4+3 dmg
RBA: Dagger +9, 1d4+5 dmg, 5/10; Rebounding Hand crossbow +1 +8, 1d6+5 dmg
Skills: Stealth +10, Thievery +10, Athletics +8, Bluff +10, Intimidate +8, Streetwise +8, Arcana +5, History +5, Perception +6
Feats: Weapon Focus: Light Blades; Backstabber
Action Points: Used
[sblock=At Will Powers]
Riposte Strike: +9 vs AC; 1d4+5 dmg and if target attacks before eont make a MBA against it as Imm. Interrupt.
Disheartening Strike: Melee: +9 vs AC; 1d4+5 dmg and target takes -2 to atks TENT
(Ranged: +8 vs AC; 1d6+5).
Sneak Attack: +2d8+2 dmg 1/turn when Zuri hits with CAdv.
[/sblock]
[sblock=Encounter Powers]
Guarded Attack: Melee: +9 vs AC; 2d4+5 dmg and if target attacks before eont make a MBA against it as Imm. Interrupt and the target takes a -2 penalty to triggering attack roll [X]
Fey Step [ ]
Sneak in the attack: (minor; melee 1) Until start of Zuri's next turn the next ally who hits the target with CAdv deals 2d8+2 extra dmg [X]
Low Slash: (minor action) Melee: +9 vs Reflex; 1d4+5 dmg (+2 more dmg if flanking the target) plus the target slides one square and is slowed until eont. [X]
Surprise Strike (Outlaw Theme): (no action) When using a basic attack or an at-will weapon attack power, and you hit an enemy that is granting combat advantage to you, then the enemy is dazed until the end of your next turn. [X]
[/sblock]
[sblock=Daily Powers]
Precise Incision: (Reliable) +9 vs AC; 3d4+5 dmg [ ]
[/sblock] [/sblock]