Adventure: A Fish Story (DM: BenBrown; Judge: renau1g)


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As Dante's third stroke hits, the goblin falls. Are things looking up? Well. . .

The remaining goblin takes edges a bit then maneuvers next to Abigail, trapping her between him and the human swordsman. Both of them strike her, grievously wounding her--then the swordsman shifts sideways, off of the fish. Leaving her an exit? Or just blocking her way? Between the blows she converts the energy placed upon her by Talks-to-the-Moon into vigor, propping her up for the time being.

The spellcaster shouts "Clear!" The archer next to her then steps back away, and looses an arrow at Virgil, striking the lizard. The woman then spreads her hand, speaks an arcane word, and moves her arm in an arc across her body. Where it goes, a nimbus of light trails it, spreading out in a polychromatic swirl of color that engulfs a wide area in front of her, catching Eraden, Virgil, and Dante in the cloud. Eraden and Dante shrug it off, but something deep in Virgil's lizard brain compels the beast to watch the lights, sapping his strength, and leaving him addled.

"I'll take the one with the lizard," the leader says, "Archers, stay on that gnome!" Rushing past the dazed lizard, he slices into Dante.

The archers indeed do react, one stepping behind the swordswoman and out of Eraden's reach before they loose their shafts. One hits. One of the archers has his aim hindered by the compulsion that Abigail placed on him.

The swordswoman still faces Eraden, and takes another stab at him, cutting deeply, but Talks-to-the-Moon's magic protects him.

[sblock=terrain features]
* The big pit filled with fish (the light green area labeled "fish" is challenging terrain. Make a DC 15 Acrobatics or Athletics roll or fall prone whenever you take a move action which moves you on to a square of terrain (you don't have to roll for each square, only once per round).

* The conveniently labeled catwalks along the side are a different sort of challenging terrain. If you have a hand free, you can move normally along them. Otherwise it's a DC 20 Acrobatics roll to avoid falling flat on the fish.

* The big boxes provide cover. They provide superior cover (& concealment) for people crouching or prone behind them, or for small characters. They can be moved (DC 15 Athletics roll to push, DC 20 to pull or slide). Also, for an extra square of movement, you can jump up on top of one.

* The curtains provide superior cover. It's one extra square of movement to go through.
[/sblock][sblock=actions]
Goblin #2 - Move: to B20, then to A19, Standard: shortsword vs. Abigail (with combat advantage): (1d20+6+2=25) damage: (1d6+2=5) Abigail uses the Resistive Formula to gain 10 temp hp as a free action after taking the hit.

Mercenary #1 - Standard: Longsword vs. Abigail (with combat advantage):(1d20+10+2=21) damage: (1d10+3=12), Move: shift to B18

Archer #4 - Move: shift to G21, Standard: Shortbow vs. Virgil: (1d20+8=24)--3 damage

Mercenary Wizard - Move: shift to G20, Standard: Color Spray (close blast 5) H17-L21 vs. Will, radiant damage:vs. Eraden: (1d20+7=10)--miss, vs. Virgil: (1d20+7=13), damage: (1d6+4=9), vs. Dante: (1d20+7=9)--miss Virgil is Dazed TENT

Mercenary Leader - Move: to I21, Standard: Longsword vs. Dante:(1d20+7=23) damage: (1d8+6=12) and Dante is marked TENT

Archer #3 - Move: Shift to F18, Standard: Shortbow vs. Alistair:(1d20+8=13)--miss

Archer #2 - Standard: Shortbow vs. Alistair:(1d20+8=19)--3 damage

Archer #1 - Standard: Shortbow vs. Alistair:(1d20+8-2=14)--miss

Mercenary #2 - Recharge Press the Advantage: (1d6=5) yes, Standard: Longsword vs. Eraden:(1d20+10-2=26), damage: (1d10+3=8) Eraden uses the Resistive Formula to gain 10 temp hp as a free action before taking the hit.
[/sblock][sblock=status]
Archer 1 - D20 - No Hits Taken Marked (Abigial)
Archer 2 - E20 - No Hits Taken
Archer 3 - I20 - No Hits Taken
Archer 4 - J19 - No Hits Taken
Goblin 1 - XXX - 0/29 Dead
Goblin 2 - B19 - 29/29
Mercenary 1 - A17 - 30/47 Warlock's Curse (Alastair)
Mercenary 2 - G18 - 21/47 Warlock's Curse (Alastair), -2 to attacks to end of Eraden's turn
Mercenary Leader - F19 - No Hits Taken AP:1
Mercenary Wizard - H18 - No Hits Taken Warlock's Curse (Alastair), Divine Challenge (Eraden)

Abigail - A16 - 12/27 (8/9) AP:0
Alastair - G9 - 14/24 (7/7) AP:0
Dante - K18 - 7/22 (6/6) AP:1
Virgil - K19 - 5/22 (2/2) AP:1
Eraden - G16 - 15+2/28 (10/11) AP:1
Talks-to-the-Moon - A10 - 20/29 (9/9) AP:1
[/sblock][sblock=map]
FishRoomCombat5.gif
[/sblock][sblock=enemies]
Mercenaries: AC 18, Fort 16, Ref 15, Will 14
* OA: Longsword +10 vs. AC, 1d8+3 damage
Archers: AC 13, Fort 13, Ref 14, Will 13
* Archer's Dodge: +4 AC vs. Opportunity Attacks
* None of the archers is currently wielding a melee weapon, therefore none will take Opportunity Attacks.
Goblins: AC 17, Fort 13, Ref 15, Will 12
* OA: Shortsword +6 vs. AC, 1d6+2 damage
Mercenary Wizard: AC 17, Fort 14, Ref 16, Will 16
* OA: Quarterstaff: +5 vs. AC, 1d8 Damage
Mercenary Leader: AC 18, Fort 15, Ref 14, Will 14
* OA: Longsword: +7 vs. AC, 1d8+6 damage, and the target is marked TENT
[/sblock]
 
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[sblock=ooc]
Wik needs to decide whether Abigail takes the free shot as an immediate reaction, then we'll start the clock for next turn.
Ignore this. Was misreading the aegis of assault description.
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[sblock=ooc]

As a reaction to getting hit, i use my 1 AC bonus to gain 10 temp hit points, having the attack by Merc 2 take from those and not actuall hit points.

Abigail, you may want to do the same. Soon as I finish on this Merc i will head your way. Alastair you think you can help me finish him off this turn? Dont want to get hit by him again.:uhoh:

Dante, way to down the goblin, first kill go's to you! :) Try to work the wiz if you can, she is an annoyance. Also, i plan to use Shielding smite to send an extra 2AC your way till end of my next turn, so if you want to stack that on to an APed second wind, youd be as safe as you can get from those archers for one round.


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Alastair switches targets to assist the valiant paladin. He unleashes another eldritch blast and this time, the bolt strikes true, nearly leveling the armored mercenary.

"He's all yours, Eraden!", and the gnome once again ducks into the fish.

[sblock=Actions]Standard: Eldritch Bolt at Mercenary 2 1d20+4=21 1d10+1d6+4=18 Hit!, Move: Go prone.[/sblock]

[sblock=Note to Ben]If my pact boon triggers, I'll teleport to G12.[/sblock]

[sblock=mini-stats]Alastair Feyd - Male Gnome Warlock 1
Initiative: +3, Passive perception: 10, Passive Insight: 10
AC: 15, For: 11, Ref: 14, Will: 15
HP: 14/24, Bloodied: 12, Surge value: 6, Surges/day: 7/7
Speed: 5 squares, Languages: Common, Elven
AP: 0, Second Wind: unused
Powers: Eldritch Blast, Eyebite, Misty Step,
Assassin's Shroud, Witchfire, Fade Away,
Ghost Sound, Prophesy of Zhudun[/sblock]
 

Eraden and Virgil shrug it off, but something deep in Dante's lizard brain compels the beast to watch the lights, sapping his strength, and leaving him addled.

"I'll take the one with the lizard," the leader says, "Archers, stay on that gnome!" Rushing past the dazed lizard, he slices into Virgil.

[sblock=Virgil vs Dante]I'm assuming unless you're talking about the primitive amphibian brain deep still ticking in the human psyche, I think you meant "...something deep in Virgil's lizard brain..." and "Rushing past the dazed lizard, he slices into Dante."[/sblock]

Dante steps back and knocks the Mercenary's blade aside too late, but shrugs off the pain with a curse in Supernal and counter-attacks, his chain flicking out and embedding one kama in one of the archers' heads, the other slamming into the nearly-dead merc's back, finishing him off. "Dante has killed Alastair'bath'savok," Dante shouts. He points at the enemy wizard. "Destroy the Ijekis'savok!"

[sblock=Actions]Move: Shift to I-19.
Standard: Second Wind(Regain 5 HP, +2 defenses until SENT).
Minor action: Heal Virgil(Regain 5 HP).
Action Point: Twin-Strike. Attack 1 vs A4: 1d20+7 = 24, hit and dead. Attack 2 vs M2: 1d20+7 = 20, hit for 2d4 = 7 damage.[/sblock]

[sblock=Statblocks]
Dante, Male Human Ranger 1
Passive Perception: 17, Passive Insight: 12
AC: 16, Fort:16, Reflex:15, Will:13 -- Speed:6
HP:12/22, Bloodied:11, Surge Value:5, Surges left:5/6
Initiative +3, Action Points: 0
Powers: Twin Strike, Predator Strike, Careful Attack, Off-Hand Strike, Second Wind, Jaws of the Wolf

Opportunity Attack: +7 vs. AC, 2d4+4 damage.
Note: Dante makes an OA on any enemy that makes a melee attack on Virgil as long as the enemy is within reach 2 of Dante or Virgil is adjacent to Dante.

Virgil, Beast Companion(Lizard) 1
Passive Perception: 11, Passive Insight: 11
AC: 16, Fort:13, Reflex:13, Will:11 -- Speed:6
HP:10/22, Bloodied:11, Surge Value:5, Surges left:1/2

Opportunity Attack: +7 vs. AC, 1d8+3 damage.
Note: Virgil's OA uses Dante's Immediate Reaction.[/sblock]
 
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Alastair switches targets to assist the valiant paladin. He unleashes another eldritch blast and this time, the bolt strikes true, nearly leveling the armored mercenary.

"He's all yours, Eraden!", and the gnome once again ducks into the fish.

[sblock=Actions]Standard: Eldritch Bolt at Mercenary 2 1d20+4=21 1d10+1d6+4=18 Hit!, Move: Go prone.[/sblock]


[sblock=ooc]

Nice hit!! I will try to finish him off on my go this turn. If i hit I will use an AP to shielding smite the wiz before shifting towards Abi.

[/sblock]
 

[sblock=Virgil vs Dante]I'm assuming unless you're talking about the primitive amphibian brain deep still ticking in the human psyche that you meant "...something deep in Virgil's lizard brain..." and "Rushing past the dazed lizard, he slices into Dante."[/sblock]

[sblock=ooc]er... right. fixed. man, I'm just not on it today.[/sblock]
 

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