Shocked by Abigail's rapid advance, the archer she marked earlier takes a step back and looses an arrow at her, hitting her solidly.
The next archer over likewise steps back, but continues shooting at Alastair, scoring another hit.
The final archer, intent on his quarry, looses another shot at Alastair. It hits, but Eraden takes a shot at him.
The goblin advances on Talks-to-the-Moon, and stabs forward with his short sword, cutting into her.
The enraged swordsman takes another swing at Abigail. Grievously wounded, she drops to the ground.
The spellcaster steps away from Eraden, and again casts her spell, filling the air around Eraden with whirling blades of pure force, which bite into him as though he wore no armor at all.
Finally, the mercenary leader steps gingerly past Dante, and strikes at Eraden with his sword. He misses. Someone had to.
[sblock=terrain features]* The big pit filled with fish (the light green area labeled "fish" is challenging terrain. Make a DC 15 Acrobatics or Athletics roll or fall prone whenever you take a move action which moves you on to a square of terrain (you don't have to roll for each square, only once per round).
* The conveniently labeled catwalks along the side are a different sort of challenging terrain. If you have a hand free, you can move normally along them. Otherwise it's a DC 20 Acrobatics roll to avoid falling flat on the fish.
* The big boxes provide cover. They provide superior cover (& concealment) for people prone behind them, or for small characters. They can be moved (DC 15 Athletics roll to push, DC 20 to pull or slide). Also, for an extra square of movement, you can jump up on top of one.
* The curtains provide superior cover. It's one extra square of movement to go through.[/sblock][sblock=actions]Archer #1 - Move: shift to E21, Standard: shortbow vs. Abigail:
(1d20+8=27)--5 damage
Archer #2 - Move: shift to F21, Standard: shortbow vs. Alastair:
(1d20+8=18)--3 damage
Archer #3 - Standard: shortbow vs. Alastair:
S(1d20+8=22)--3 damage, but provokes an OA from Eraden:
(1d20+3=13)--hit and KO.
Goblin #2 - Move: to A19, Standard: Shortsword vs. Talks-to-the-Moon:
(1d20+6=24) Damage: (1d6+2=8)
Mercenary #1 - Standard: Longsword vs. Abigail:
(1d20+10=30)
--Crit for 13 damage. Abigail is down.
Mercenary Wizard - Move: Shift to G21, Standard: Cloud of Daggers in G19, vs. Eraden:
Cloud of Daggers vs. Eraden (1d20+7=27)--Crit for 10 damage.
Mercenary Leader - Move: Shift to H20, Standard: Longsword vs. Eraden:
(1d20+7=14)--Miss[/sblock][sblock=status]
Archer 1 - D21 -
Minion Marked (Abigial)
Archer 2 - E21 -
Minion
Archer 3 - XXX -
0/1 Unconscious
Archer 4 - XXX -
0/1 Dead
Goblin 1 - XXX -
0/29 Dead
Goblin 2 - A18 -
29/29
Mercenary 1 - C19 -
12/47 Warlock's Curse (Alastair)
Mercenary 2 - XXX -
0/47 Dead
Mercenary Leader - F19 -
No Hits Taken AP:1
Mercenary Wizard - H18 -
No Hits Taken Warlock's Curse (Alastair), Divine Challenge (Eraden)
Abigail - C20 -
-6/27 (8/9) AP:0 Unconscious, Dying
Alastair - G12 -
8/24 (7/7) AP:0 Prone
Dante - I19 -
12/22 (4/6) AP:0
Virgil - I20 -
10/22 (2/2)
Eraden - G16 -
7/28 (9/11) AP:0
Talks-to-the-Moon - A10 -
12/29 (9/9) AP:1
[/sblock][sblock=map]
[/sblock][sblock=enemies]
Mercenaries: AC 18, Fort 16, Ref 15, Will 14
* OA: Longsword +10 vs. AC, 1d8+3 damage
Archers: AC 13, Fort 13, Ref 14, Will 13
* Archer's Dodge: +4 AC vs. Opportunity Attacks
* None of the archers is currently wielding a melee weapon, therefore none will take Opportunity Attacks.
Goblins: AC 17, Fort 13, Ref 15, Will 12
* OA: Shortsword +6 vs. AC, 1d6+2 damage
Mercenary Wizard: AC 17, Fort 14, Ref 16, Will 16
* OA: Quarterstaff: +5 vs. AC, 1d8 Damage
Mercenary Leader: AC 18, Fort 15, Ref 14, Will 14
* OA: Longsword: +7 vs. AC, 1d8+6 damage, and the target is marked TENT
[/sblock]