I better go, I have stayed too long already, Akriel says. I wish you good fortune. Your hard work with be rewarded, I assure you. she says, covering her head with her hood and departing.
Thinking it wise not to stay in the room (Sir ExSixTen did smash down the door after all) they group find the concierge and asks him to lead them to their room on the second floor. They find it fit for a king, or a Kobold price at least, with all the lavish amenities the rich enjoy. Everyone gets a good nights rest (or it would have been good if there were not the whining of wolf pups outside the window for half the night).
[sblock=Sir ExSixTen]
When you wake up you feel a hunger for something with meat in it, preferably rare. This is strange as you have never recalled feeling this way about food before.
[/sblock]
After dining , the party starts early on their long journey to the border between Kartakass and Bluetspur where the canyon can be found. The group takes the road back the way they came, leaving Skald, wolf pups in tow. The sun is bright and the slight breeze nice and pleasant. Walking past Ontosh and Maria's farm you check on them to make sure they are alright and are happy to see they are doing fine. Nothing has bothered them since you last left them.
By evening the party makes there way back to Harmonia, the very city they started their adventure in, and sleeps the night at the inn as before. The inn is nothing as extravagant as the one they left, but it does allow pets (if this can be considered a good thing).
[sblock=Sir ExSixTen]
When you wake up you find that the hunger has increased since yesterday. Also you feel an odd pressure on your rump plate, like something is trying to grow out of it.
[/sblock]
After a greasy breakfast of something not quite recognizable, the pups and party using the map the obtained from Akriel follow the road east of Harmonia to the border with Bluetspur and the canyon Akriel pointed out. About noon you reach the destination and head off the road to find the place that supposedly houses the Crown of Soldiers.
As the group makes their way down a rocky and desolate hill, they hear a distant booming sound. At first, it is mistaken for thunder. However, as the group draws nearer to the canyon, it comes to sound more like the beating of a great drum.
As you head nearer to the source of the drumming sounds, you see a truly forsaken land. The trees and grass give way to low shrubs that soon die out to leave a barren, cracked land that looks like a dried sea bed with canyons sunk into it. Round, red rocks dot the lifeless areas between the canyons. The booming noises stop, who or whatever made them has ceased their tune.
Now that you have entered this forsaken region, you notice that the large rocks you saw from afar are nothing more than especially hard nodes of rust red dirt. In fact, not a rock can be seen in this area. Everything is made of sun baked, wind swept, brick-like mud. The canyons are quite square with sheer vertical walls of hardened adobe. Most are between 15 and 40 feet deep. The ridges between the canyons are only slightly rounded while the canyon floors are very square. The very feeling of death seems to seep from the ground in this place. The pups seem uneasy. Even the hottest desert would seem more alive than these desolate canyons. High up in the sky you can see a great crow riding the wind currents in lazy, graceful circles. It seems to be the only other living thing in sight.
As you move further in you find that the walls of canyon have numerous bones embedded inside. These bones range in size from those of a mouse to some which appear to have belonged to a massive humanoid some 100 feet tall. These bones are spread throughout the entire canyon and are embedded in all the adobe to any depth you care to examine.
Going even further in you find the last 100 feet of canyon wall before you lined with human skeletons hanging upon wooden stakes. At lesser and lesser intervals, a wooden stake topped with a human skull and a few raven feathers is seen on either side.
The stake and skull marked path you have been following leads ahead and opens up to surround a large dark oak tree. You have a distinct feeling that something dark and sinister is watching you. Looking up, you can see the dark forms of giant crows circling high above you. Their haunting cries echo through the canyon like the spiteful laughter of a ghost. The pups tremble now, keeping close to Sir ExSixTen
As you enter the end of this box canyon, you see a huge rib cage embedded into the clay canyon floor. The ribs stick some 15 feet out of the ground and they all arch up to a large bone plate. It looks as if the creature that these bones had come from had some sort of shell covering it.
A dry crack in a wall of the canyon opens up at the end of the path. The crack is high but narrow, but still wide enough to fit through. Although you see nothing to alarm you, a terrible anguish seems to hang heavy over the area. The parched canyon walls here look even more dried and hardened than they do elsewhere in the canyon complex. No doubt this is the catacombs housing the fabled Crown of Soldiers. The pups seem terrified now, they probably will go no further.