WotC Adventure Begins: A New Dungeons and Dragons Boardgame

A new D&D board game called Adventure Begins is available for pre-order. Originally spotted under a different name at the London Toy Fair, this new game launches on October 1st. It's positioned as a D&D entry point for ages 10+, and designed for 2-4 players. Dungeons & Dragons Adventure Begins, for Ages 10 and Up QUICK ENTRY TO DUNGEONS & DRAGONS: Step into the exciting world of D&D...

A new D&D board game called Adventure Begins is available for pre-order.

Screen Shot 2020-07-22 at 9.58.27 PM.png


Originally spotted under a different name at the London Toy Fair, this new game launches on October 1st. It's positioned as a D&D entry point for ages 10+, and designed for 2-4 players.

Screen Shot 2020-07-22 at 9.59.10 PM.png


Dungeons & Dragons Adventure Begins, for Ages 10 and Up

  • QUICK ENTRY TO DUNGEONS & DRAGONS: Step into the exciting world of D&D with the Dungeon & Dragons Adventure Begins board game for ages 10 and up
  • COOPERATIVE FANTASY GAME: For new D&D fans! This game is a portal to the monsters, magic, and heroes of Dungeons & Dragons. Players work together as they journey through the lands of Neverwinter
  • QUICK GAMEPLAY: Players can choose and customize their hero and backpack, battle iconic D&D monsters, and experience a new adventure every time. So, step forward, brave heroes; adventure awaits
  • CHOOSE A JOURNEY FOR YOUR PARTY: Choose a journey and which Boss your party of heroes will fight in the end. Choose from Felbris (Beholder), Orn (Fire Giant), Deathsleep (Green Dragon) and The Kraken
  • D&D MINIATURE FIGURES: The game includes 4 mini figures that correspond with the heroes featured in gameplay
The Dungeons & Dragons Adventure Begins game is cooperative board game for ages 10 and up. It's a fun, fast entry into the world of D&D. Designed for new D&D fans, players get to choose their characters and their journey as they travel through the lands of Neverwinter. They'll work together to battle monsters and defeat the Boss monster that's terrorizing the realm. The role of Dungeon Master passes from player to player with each turn, so everyone gets to be a part of the storytelling. This exciting portal to the monsters, magic, and heroes of Dungeons & Dragons makes a great gift for the emerging D&D fan.

Copyright 2020 Wizards of the Coast LLC. Wizards of the Coast, Dungeons & Dragons, D&D, their respective logos, and the Dragon Ampersand, are trademarks of Wizards of the Coast in the USA and other countries. Creatures, characters, monsters, campaign settings and related materials are the intellectual property of Wizards of the Coast. All rights reserved.
Hasbro Gaming and all related trademarks and logos are trademarks of Hasbro, Inc.

  • Includes 4 mini-figures, 4 Boss tiles, 4 20-sided dice, 10-sided Dungeon Master die, damage clip, 4 health trackers, plastic deck holder, 20 character tiles, 4 dungeon boards, 24 gold, 4 adventure decks, item deck, 4 reference cards, 8 backpack cards, 12 gatekeeper cards, part stand, and game rules.
  • Ages 10 and up.
  • For 2-4 players.


626c85a0-cee8-452d-b8e5-16d5f0310d60.544a14aa7838a36f068b6bd69bf855ae.jpg

11ed9357-675f-412e-bc72-1b181ab70a72.9af60537f9689e81d648142a24027bf5.jpg

9c9f64ad-67c4-4490-b7d1-2d2841ecb100.14ddc1a84b61a6db5ce7a05ec65da578.jpg

6cb8669f-39f3-41a5-bc41-8071cd4807b0.d742fba1fc47c7e9c4906260d5cee155.jpg

8d6203cb-40c0-4605-9a30-b0e2d880e0ca.42592566aadf7ec00252cc4b21a5f753.jpg

d457d86a-a173-495d-9bbe-453da47d6cc9.01757edfb6a502e3a6cc55ed2bb9ce71.jpg

6415bf0d-4600-45a8-9d7d-d128efc49a6d.159e9d257324462305b295226861c7ee.jpg

ea81a415-bcd1-4a41-b39e-88abb2a69118.40f9d34ce5d76264fa88249e2ce59c90.jpg

630d25b3-ef8a-41b7-b29c-8f311db07140.b944e6690af11380c763ee09493f85ac.jpg

f6c192ff-d40c-4cff-9103-cb484d57d0a3.b4608fe35a3eec90f0377eaebd3d1161.jpg

7f45b42a-f11d-4039-8a3e-9e3f19b6e074.f6a8320606980099dd67de827a02b0c6.jpg

2a168e72-63ec-4872-9903-e66695bc950c.9623df980d24d1eed24ea04942aa3f66.jpg

0efa3dfc-2f68-45cb-81a4-869164d29aa6.68fd82cbf064d80971c7d7a791390658.jpg

8a047a72-97bd-47d7-92f4-dd0ba199939e.e0a985d0e43f0fd94c8ea03c24283f2f.jpg


There's also an introductory YouTube video about the game.


You can get it from Amazon, Walmart, GameStop, EE, Big Bad Toy Store, and Pulse.

 

log in or register to remove this ad

MNblockhead

A Title Much Cooler Than Anything on the Old Site
Against the Giants - Turd in a Box
Betrayal - How many copies of that do I need? Reskin
Rock Paper Wizard - Have not hear of
Dice Master - Have not heard of. Reskin
Dungeon Mayhem - That one was decent for what it is

Rock Paper Wizard is a fun game for kids or even a light party game for adults. It's basic game mechanic is based on the concept of somatic components for casting spells. It is clever, inexpensive, cute, and easy to back to take on road trips to play in the hotel, to the cabin, or to a sleep over.

What is wrong with reskins? Besides, as a fan of Betrayal of House on the Hill, I found Betrayal at Baldurs Gate to feel like a different game. It is isn't like Monopoly where you are just changing the property names. The Betrayal games involve scenarios that make each game different. Having all new scenarios as well as changing from a mansion-exploration them to a city theme and the all new tiles made the experience feel very different, but the overall mechanics and rules were based on the original Betrayal game so it was easy to pick up and start playing. Overall, I've been happy with the game.
 

log in or register to remove this ad

Whizbang Dustyboots

Gnometown Hero
I'd find that annoying, but at least I could do it. Would hate to be a fighter in your campaign.
It's the warlocks you should really be worried about.

I'm mostly trying to kickstart everyone roleplaying, since about half of my players are 15 or younger. It's largely a joke, but I'm hoping once the other players see inspiration being handed out for roleplaying, they'll step up in their own ways and then I'll be able to drop a hard and fast requirement.
 

MNblockhead

A Title Much Cooler Than Anything on the Old Site
It's the warlocks you should really be worried about.

I'm mostly trying to kickstart everyone roleplaying, since about half of my players are 15 or younger. It's largely a joke, but I'm hoping once the other players see inspiration being handed out for roleplaying, they'll step up in their own ways and then I'll be able to drop a hard and fast requirement.

My original respond was meant to be tongue in cheeck. But more seriously, if you have a more thespian-style group, what would the table expectations be? While my main campaign is very much not a thespian style game (I use other systems like InSPECTREs for that), if I wanted to encourage more roll playing, I'm thinkging:

1. Spell casting: explain or act out the somatic components (buy "Rock, Paper, Wizards" and use that games cards for ideas) and to speak out the verbal components. If material components other than a spell focus are used, describe what materials you are taking from your pouch. Clerics verbal components need to be in the form of short prayers. Of course, certain spells would require extra description: power word spells, vicious mockery, etc.

2. Fighting: describe your attacks. I might homebrew a bit of mechanical love for well describe attacks. No major departure from RAW, but perhaps if you roll a critical hit, if you just said "I hit it with my axe" then I'd just follow RAW for extra damage. But if you specified how and where you attacked, it could lead to injuries that may impose some debuffs on the enemy in addition to the extra damage. This could make NPCs more interesting. A group of goblins who always go for the eyes would make create more tension as the players would start to fear the consequences of a critical hit from one of those damn goblins.

3. Searching and hiding - unless you can describe it you a'int doing it well
 

aco175

Legend
I could see buying this as a gift for children. Typically we spend about $25 on a gift for one of the kid's friends if they go to a party. This fits with that and if my kids played 'real' D&D then they may want to get this for their friend. I think if you get priced more than this, you lose buyers from those just trying something to see if they like it. I know that there are the free rules online, but it requires more looking or the box set like LMoP to get into it. This, being geared to kids could be something to get the kids hooked.
 

Whizbang Dustyboots

Gnometown Hero
1. Spell casting: explain or act out the somatic components (buy "Rock, Paper, Wizards" and use that games cards for ideas) and to speak out the verbal components. If material components other than a spell focus are used, describe what materials you are taking from your pouch. Clerics verbal components need to be in the form of short prayers. Of course, certain spells would require extra description: power word spells, vicious mockery, etc.
Oh, dang, I didn't realize Rock, Paper, Wizards has what could be used as official info on somatic components. That's pretty awesome. I'll definitely be picking that up. Historically, I've used the Practical Guide to Wizardry that WotC put out during the 3.5/4E transition, which has a lot of magic theory, including verbal components, although it's aimed at middle school readers.
 

My opinion is a true dungeon-crawler boardgame should be:

- Simple rules easy to learnt if you want new players, or to publish "crossovers" titles.

- Labyrinth tour, the opposite of raidcoal. The players have to choose between opening the door, go to the right or left passage.

- Leveling up, not automatic milestones, to feel your PCs are becoming stronger thanks you stopped to farm more gold coins. That is the difference between a one-shot adventure and playing a campaign.

- Searching: hidden threasures, doors and traps. Nothing about "I don't need to be careful because the trap only will appear if a radom card says it. The hidden elements have to be hidden since the first moment.

----

I wonder about playing a solo game with an app but this can controll nothing, only the reaction of the scenery when players step on a space or search hidden traps. This would allow players to test their own house rules.

"Endless Quest" would a cool name for a dungeon-crawler board game.
 




Remove ads

Remove ads

Top