Taboo Grove – Round 2
[sblock=Previous Rounds]
Surprise Round
Round 1[/sblock]
Rikka, still in her raven form, fluttered further backwards (and upwards), as her own primal essence warred with the tainted power of the wood woad. The result was never in doubt- the training she had received from the Gatekeepers made her resistant to such taint. (Double Move – 8 squares up)
Quan looks at Orsik with a bit of shame then smiles. They can run if they get bloodied up. Me? I was simply preparing my assault! He rushes in to the middle of the melee, seeming not to care for his defenses. Weaving and stumbling as if still under the effects of the shifter's mushrooms. Though the corrupt Treat slams him, Quan turns the blow to carry it into the nearby wood-man. Then Quan explodes in a swirl of limbs that strikes all opponents. (HIT; AP – HIT, HIT (Elven Accuracy), HIT & HIT)
GM: | The Murder of Crows attacks you at the start of your next turn: Quan (AC 22): Swarm Attack MBA (Swarm of Talons): +11 vs. AC; 1d8+3 damage and ongoing 5 damage (save ends): 1d20+11=15, 1d8+3=9 miss | |
Muzdum shakes his head after receiving blow after blow. "This is gettin' hairy!" he says, as he uses the opening given by the giant tree to land a devastating blow, sending the Wicker man to the ground again. "And I'm just startin'!" the dwarf calls out, before turning and grabbing the Woad that just tried to hack at him. "Ye dance?" after what he hacked at the thing, chopping some parts off, and dragged the plant-thing towards the hole left behind by the tree. With a mighty throw, the dwarf tosses the Woad into the hole. "Say hello to papa mole while ye there." After doing all that, the dwarf calls out to one of the shifters. "Me thinks ye'll be better making that shifty hairy thing ye guys do." (HIT – AoO; HIT; AP – HIT)
"Well, I'm sure ye've all come to the same conclusion, the treant was meant to guard the evil essence trapped here. Years of proximity to the dark power warped it and the groves occupants." He strides forward, his form blurry into shadows as he moves, and aims the craghammer, blasting the treant with violet energy. He tries to suppress a snicker under his breath. "Let's see if that holds it... hehehe." Braddock's eyes have turned color again. (HIT)
GM: | The Murder of Crows attacks you at the start of your next turn: Braddock (AC 19): Swarm Attack MBA (Swarm of Talons): +11-2(concealment) vs. AC; 1d8+3 damage and ongoing 5 damage (save ends): 1d20+11-2=28, 1d8+3=5 HIT for 5 damage and ongoing 5 damage (save ends) | |
Orsik draws small cage in his palm which quickly expands covering the treant, cutting murder of crows in half and raising radiant bars between the doomed shifter and the plants approaching. "Move away from them, they'll have trouble following you! Hit the treant!" Shifter nods and retreats, his attention divided between the enemies surrounding it. He stabs down into the treant, but the stab is half hearted. (HIT & HIT)
GM: | [MENTION=87106]MetaVoid[/MENTION]: you can’t have shifter 2 shift to Q17, Quan is there. I will allow your second direction to make shifter 2 shift to Q18 instead.
The Murder of Crows attacks you at the start of your next turn: Orsik (AC 21): Swarm Attack MBA (Swarm of Talons): +11 vs. AC; 1d8+3 damage and ongoing 5 damage (save ends): 1d20+11=15, 1d8+3=9 miss | |
The hunters instantly shift among the battlefield at the directions of the heroes. The shifters surrounding the Wicker-Man wince as its psychic influence assaults them, while those around the crow swarm must protect themselves from the sharp beaks and claws. Each strike out at the foes in front of them (MISS, MISS (Orsik) & HIT)
Lumbering to its wooden legs after the powerful dwarf knocked it prone - again - the Wicker-Man winces as Braddock’s cruel spell takes hold of it briefly, and then flexes its own dark energies striking at those near it. It then thrusts its roots to wrap around Muzdum once again then tries to pummel the offending dwarf. (CRIT & MISS)
GM: | Muzdum, Orsik, Shifter Hunter 1; Shifter Hunter 2 and Quan all take 5 necrotic and the Murder of Crows, Wood Woad 3 and Wood Woad 4 gain 5 hp. (Blackroot Aura 2) | |
The Murder of Crows instantly strikes out at all those near it. It then gathers itself (a few birds drop to the ground due to Quan’s poison). The birds swoop and dive to move past the bars of blinding light, coalescing once again. It then flies about in a lazy S-curve striking at the heroes and their shifter allies. It finally lands between Braddock and Orsik. (MISS, HIT, & HIT)
The wood woads all race towards the allies, their clubs leading the way. (HIT, MISS, HIT, MISS)
[sblock=Enemy/NPC Actions]Shifter Hunter 1 (Q19): Swarm Attack MBA (Swarm of Talons): +11 vs. AC; 1d8+3 damage and ongoing 5 damage (save ends):
1d20+11=30, 1d8+3=5 hit for 5 damage and OG 5 (save ends); Standard: MBA (Spear) against the Wicker-Man (AC 24): +9(+1)+2(flank) vs. AC; 1d8+1(+1)+1(Battle Standard) damage:
1d20+9+1+2=17, 1d8+1+1+1=11 miss;
save vs OG 5 (swarm) (1d20=19) - saved
Shifter Hunter 2 (Q18): Swarm Attack MBA (Swarm of Talons): +11 vs. AC; 1d8+3 damage and ongoing 5 damage (save ends):
1d20+11=17, 1d8+3=6 miss; Standard: MBA - missed (made by Orsik last round in his post).
Shifter Hunter 4 (N19): Swarm Attack MBA (Swarm of Talons): +11 vs. AC; 1d8+3 damage and ongoing 5 damage (save ends):
1d20+11=22, 1d8+3=11 hit for 11 damage and OG 5 (save ends); Standard: MBA (Spear) against Wood Woad 2 (AC22): +9(+1) vs. AC; 1d8+1(+1)+1(battle standard):
1d8+1+1=9 hit for 9 damage;
save vs OG 5 damage (swarm) (1d20=8) - failed
Wicker-Man (R16:T18): Move: Stand; Minor: Entangling Roots against Muzdum (Ref 18): Reach 4; +11 vs. Ref; the target is knocked prone and restrained (save ends):
1d20+11=31 CRIT (Muzdum’s save vs. Prone:
save vs. prone (1d20=10) - save) Muzdum is restrained (save ends); Standard: MBA (Slam) against Muzdum (AC 25) Reach 3; +13 vs. AC; 1d8+5 damage and ongoing 5 necrotic damage (save ends):
1d20+13=16, 1d8+5=10 miss;
save vs. vestige of Xandor (+2 elite) (1d20+2=20) - saved
Murder of Crows (R20:S21): OG 5 poison damage; Standard: Murder’s Wrath (bloodied only): The murder of crows shifts up to 6 squares and can move through enemy occupied squares as it shifts. It makes a MBA against any creature whose square it enters. The swarm cannot attack the same target twice in this fashion, and must end its movement in an unoccupied square: Shift: O17

18>P16:Q19(2 moves – Orsik)>Q19:R20(2 moves – Orsik)>R19:S20>R20:S21: Attacks against:
Shifter Hunter 2 (AC 19+1):
1d20+11=17, 1d8+3=10 miss
Shifter Hunter 1 (AC 19+1):
Murder’s Wrath: MBA (Swarm of Talons) against Shifter 1 (AC19+1): +11 vs. AC; 1d8+3 damage and ongoing 5 damage (save ends). (1d20+11=21, 1d8+3=6) HIT for 6 damage and ongoing 5 damage (save ends).
Orsik (AC 21):
Murder’s Wrath: MBA (Swarm of Talons) against Orsik (AC 21): +11 vs. AC; 1d8+3 damage and ongoing 5 damage (save ends). (1d20+11=24, 1d8+3=11) HIT for 11 damage and ongoing 5 (save ends); EoT:
save vs OG 5 poison (Quan) (1d20=20) - saved
Wood Woad 1 (Q22): Move: G23>L22; Standard: Charge L22>Q22; MBA (Club) against Braddock (AC 19): +13+1(charge)-2(concealment) vs. AC; 1d8+6 damage:
1d20+13+1-2=22, 1d8+6=8 hit for 8 damage
Wood Woad 2 (N20): Move: Shift: M19>N20; Standard: MBA (Club) against shifter 4 (AC 19+1): +13 vs. AC; 1d8+6 damage:
1d20+13=17, 1d8+6=12 miss
Wood Woad 3 (N18): Move: Q15>N15; Standard: Charge: N15>N18 MBA (Club) against shifter 4 (AC 19+1): +13+1(charge)+2(flank) vs. AC; 1d8+6 damage:
1d20+13+1+2=26, 1d8+6=11 hit for 11 damage;
save vs OG 5 necrotic (1d20=6) - fail
Wood Woad 4 (R15): Move: R15>P17 (avoiding AoO); Minor: Nature’s Mystery (encounter): Close burst 2 (Quan, shifter 2, shifter 1, shifter 4) – each enemy in burst; no attack roll; the target takes a -2 penalty to attack rolls, all defenses, and saving throws (save ends). A -2 penalty is applied to any save against this unless the target can make a Nature Check (DC 18) as a free action; Standard: MBA (Club) against Quan (AC 22-2(nature’s Mystery)): +13+2(flank) vs. AC; 1d8+6 damage:
1d20+13+2=34, 1d8+6=8 HIT for 8 damage
Wood Woad 5 (W15): Move: W15>V17; Standard: MBA (Club) against Muzdum (AC 25): +13+2(flank) vs. AC; 1d8+6 damage:
1d20+13+2=21, 1d8+6=14 miss
Wood Woad 6: save vs. falling in hole:
1d20=7 failed and falls
[/sblock]
[sblock=Map]
Illumination: bright light; Early Afternoon
Trees: blocking terrain
Tunnel Shaft: 10-foot wide; if moved forcibly into the hole, the target can make a saving throw. If made, the target falls prone at the edge.[/sblock]
[sblock=Combatants]
Wood Woad: 76/76 hp; AC 22; Fort 20; Ref 17; Will 20; MBA (Club): +13 vs. AC; 1d8+6 damage;
Nature’s Judgment (Recharge 5-6; Reliable): +13 vs. AC; 2d8+6 damage and the target is immobilized and takes ongoing 5 damage (save ends both). When the target takes the ongoing damage, a fey or plant target nearest the original target regains an equal number of hit points;
Nature’s Mystery (Minor; encounter): Close burst 2 – each enemy in burst; no attack roll; the target takes a -2 penalty to attack rolls, all defenses, and saving throws (save ends). A -2 penalty is applied to any save against this unless the target can make a Nature Check (DC 18) as a free action.
Wood Woad 1 (Q22):
63/76 hp; Nature’s Judgment (recharge 5-6);
Nature’s Mystery ; Status:
Wood Woad 2 (N20):
67/76 hp; Nature’s Judgment (recharge 5-6); Nature’s Mystery; Status:
Wood Woad 3 (N18):
45/76 hp; Nature’s Judgment (recharge 5-6); Nature’s Mystery; Status: OG 5 necrotic (save ends – Wicker-Man)
Wood Woad 4 (P17):
57/76 hp; Nature’s Judgment (recharge 5-6);
Nature’s Mystery ; Status:
Wood Woad 5 (W15):
76/76 hp; Nature’s Judgment (recharge 5-6); Nature’s Mystery; Status:
Wood Woad 6:
[sblock=Picture] URL=http://imgur.com/CcNI4]
[/URL][/sblock]
Wicker-Man (Elite Blackroot Treant): 232/232 hp; AC 24; Fort 20; Ref 18; Will 18; MBA (Slam) Reach 3; +13 vs. AC; 1d8+5 damage and ongoing 5 necrotic damage (save ends);
Entangling Roots: (Minor Action) Reach 4; +11 vs. Ref; the target is knocked prone and restrained (save ends). If the Wicker-Man moves, slides, or is pushed more than 4 squares from the target, the target is no longer restrained.
Flame Burst: (Immediate Reaction) when the Wicker-Man takes any ongoing fire damage; at the start of the Wicker-Man’s turn, it makes a burst 1 attack (no attack roll); any adjacent creature takes 5 fire damage.
Blackroot Aura: aura 2; enemies that start their turn within the aura take 5 necrotic damage; allies that start their turn within the aura gain 5 hit points.
Vulnerable Fire (takes ongoing 5 fire (save ends) when dealt fire damage.
Wicker-Man (R16:T18):
84/232 hp; Status: cursed (Braddock); marked (Muzdum);
BLOODIED
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[/sblock]
Murder of Crows: 82/82 hp; AC 21; Fort 18; Ref 19; Will 17; MBA (Swarm of Talons): +11 vs. AC; 1d8+3 damage and ongoing 5 damage (save ends);
Murder’s Wrath (bloodied only): The murder of crows shifts up to 6 squares and can move through enemy occupied squares as it shifts. It makes a MBA against any creature whose square it enters. The swarm cannot attack the same target twice in this fashion, and must end its movement in an unoccupied square.
Swarm Attack: aura 1: the murder of crows makes a MBA as a free action against each enemy that begins its turn within the aura.
Resist half damage from melee and ranged attacks;
Vulnerable 5 against close and area attacks.
Murder of Crows (R20:S21):
32/82 hp;
Murder’s Wrath ; Status:
BLOODIED
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[/sblock]
Shifter Hunter – Level 5(+1): 64(+8)/64(+8) hp; Move: 6; AC 19(+1); Fort 17(+1); Ref 17(+1); Will 16(+1); MBA (Spear): +9(+1) vs. AC; 1d8+1(+1) damage;
Longtooth Shifting: minor: the Longtooth shifter gains a +2 bonus to damage rolls until the end of its next turn.
Shifter Hunter 1 (Q19):
40/72hp;
Longtooth Shifting ; Status: -2 penalty to attack rolls, all defenses, and saving throws (save ends -2 penalty unless Nature check (DC18) free action).
Shifter Hunter 2 (Q18):
48/72hp;
Longtooth Shifting ; Status: -2 penalty to attack rolls, all defenses, and saving throws (save ends -2 penalty unless Nature check (DC18) free action).
Shifter Hunter 3:
Shifter Hunter 4 (N19):
52/72hp; Longtooth Shifting; Status: OG 5 damage (save ends); -2 penalty to attack rolls, all defenses, and saving throws (save ends -2 penalty unless Nature check (DC18) free action).
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[/sblock]
Braddock (R22):
39/52 hp; HS 11/11; AP 1; Dwarven Resilience; Status: +2 to all defenses against Wicker-Man; +1 F/R/W TENT; concealment; OG 5 damage(save ends – crows)
Quan (Q17):
24 /42 hp; HS 7/7; AP 1
(+1); Second Wind;
Elven Accuracy ; Status: -2 penalty to attack rolls, all defenses, and saving throws (save ends -2 penalty unless Nature check (DC18) free action).
Orsik (S19):
37/53 hp; HS 10/10; AP 1 ; Second Wind; Stone’s Endurance; Rune of Mending [1] , [2]; Status:
Muzdum (U17):
51/62; HS 11/12;
AP 1 ; Dwarven Resilience; Status: ongoing 5 necrotic (save ends); Restrained (save ends)
Rikka (A21 – 8 squares up):
60/60 hp; HS 8/8; AP 1; Second Wind; Elven Accuracy; Status: -2 to all attacks/defenses/saves (save ends – Must make Nature check to avoid -2 penalty to save) [/sblock]
[sblock=Controlling the Shifter Hunters]During this encounter, you will be able to use your extra actions (thus losing that action that round) to direct the movements of the shifter hunters. Each round, the hunters will have
ONE Standard action. This can be converted to a move action or be used as a melee basic attack (including charge). You can spend your character’s extra actions to give the hunter additional actions as listed below. To be able to direct the shifter hunter’s actions, you
MUST be within 2 squares of the hunter your character wishes to control.
(your) Minor Action -> (hunter’s) Move Action (shift, run or move)
OR Minor Action (Longtooth Shifting power)
(your) Move Action -> (hunter’s) Move Action (shift, run or move)
(your) Standard Action -> (hunter’s) Move Action (shift, run or move)
AND Minor Action (Longtooth Shifting power)
*NOTE: Shifter Hunters are considered allies and as such, they can flank with the characters or other shifters. They can also be healed and they are able to use any effects that can effect a PC (i.e. Orsik’s Rune of Mending, etc).
**NOTE: Getting to Know the Hunters: Grants Orsik the ability to give two commands to the shifter hunter he is directing (i.e. initial Standard Action and either a MOVE or MINOR - without needing to spend Orsik's action). The targeted shifter hunter cannot make two attacks during the same given round.
***NOTE: All normal combat rules apply to these creatures.[/sblock]
GM: | Summary: I’ll keep track of all OG damage and MBAs by hunters and from swarm aura
Shifter Hunter 1: 5 necrotic damage (treant aura); HIT for 5 (swarm aura); HIT for 6 damage (crow)
Shifter Hunter 2: 5 necrotic damage (treant aura); missed (swarm aura); missed (crow)
Shifter Hunter 4: missed (WW2); HIT for 11 damage (crow)
Braddock: HIT for 8 damage (WW1); HIT for 5 damage (Swarm aura @SNT); 5 OG damage (@ SNT)
Quan: HIT for 10 damage (AoO); missed (AoO); missed (aura); HIT for 8 damage
Orsik: 5 necrotic damage (Treant aura @ start of turn); HIT for 11 damage and OG 5 (save ends – crows); missed (swarm aura @SNT)
Rikka: -
Muzdum: 5 necrotic damage (OG 5 necrotic @ SNT); 5 necrotic damage (aura @ SNT); missed; restrained (save ends); missed. | |