[Adventure]Curious & Curiouser (Judge: Stonegod)

Quan looks at the hunters after listening to Orsik's instructions and then looks at the distance to the other tree creatures. Don't listen to that idiot, the corruption of nature right in front of us is the most dangerous!

[sblock=action]Even Quan can't get to the other creatures with a 9 move...
Minor: Stoneskin armor for 5 temp hp
Move: Direct Hunter 1 to Q19 (he can attack as his standard)
Standard: Direct Hunter 2 to Q16 and he uses Longtooth Shifting (he can now attack with his standard)
[/sblock]

[sblock=ministats] Status: 5 temp hp

Init: +7 Speed: 7 Perception:22 Insight: 14
AC: 22 NAD:17/19/16
HP: 42/42 Surges: 7/7 Surge Value: 10 AP: 2

Languages: Common, Elven Str:14 Dex:20 Wis:17 Con:10 Int:8 Cha:10
Powers: At-Will: Five Storms, Dragon's Tail, Centered Flurry of Blows, Wild Shape
Encounter: Drunken Monkey, Enduring Champion, Savage Rend, Elven Accuracy, Stoneskin Robes

Daily: Supreme Avalanche Combination, Masterful Spiral, Supreme Flurry, Cobra Strike Ki Focus, Necklace of Keys
[Full Character Sheet LEB:PC:Quan Reah (johnmeier1) - ENWorld Living Eberron Wiki] [/sblock]
 

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"Take care, young one. We're not trying to kill them, they are here as observers, not as fodder to that thing. I don't see you move forward!"

Orsik calls back from the tree. Those aware of such things may notice slight hesitation, as if he wanted to say something else instead of young one and quickly stumbled out the word.
 

Taboo Grove - Round 1
[sblock=Previous Rounds][FONT=&quot]Surprise Round[/FONT][/sblock]
Orsik moves forward, taking a swing at the tree. "Hunters, hold those other trees off for a moment. Muzdum, let's see how resistant this thing is to chopping, shall we? Everyone, let's focus on the big one first. You, Black Claw, come here. Take this banner and plant it behind our fallen. Let his spirit carries us to victory." The hunter nods brusquely, retrieves the standard and firmly plants it behind him. As it unfurls everyone feels their strength raises ever so slightly. (MISS) (Battle Standard of Might – P21 burst 5; K16:U26)
GM: @MetaVoid : You are at full hp, copy/paste error. Fixed.

Muzdum grins. "Oi! Wait fer me! RRRAAARRGGHH!!!" the dwarf howls as he charges full speed ahead, slamming his axe on the corrupted treant. The impact force sends the plant staggering to the ground. "Aye, this things are weak against axe cuts, hump!." the dwarf chuckles. (CRIT)
GM: @Voda Vosa : Orsik was already at S19. I had you charge to U19 instead.

"No good with them spread out like this," Rikka growled as she snapped off another arrow, this time at one of the wood woads. Then she took a long sideways step- and in mid-leap shifted, not to the familiar panther, but to a tiny raven, which fluttered for the treetops... (HIT)

Quan looks at the hunters after listening to Orsik's instructions and then looks at the distance to the other tree creatures. Don't listen to that idiot; the corruption of nature right in front of us is the most dangerous! (Direct Hunters)

The hunters follow the directions of the heroes. They know that their lives rest in their allies’ hands. After the battle standard is planted, the hunter waits until called upon. The two remaining hunters follow Quan’s directions and move towards the twisted treant and attack. (MISS & CRIT)

The enraged treant pushes itself to its feet, as it feels the stinging steel rip into its body. Roaring with anger it lashes out at the flame-bearded dwarf. (HIT & HIT)

The Murder of Crows circles the grove. Its free flowing form streaks down to land near the shifter hunters, many of the birds shift to attack the closest shifter. (HIT)

All of the wood woads advance toward the heroes and their shifter allies, clubs swinging menacingly. One calls upon its nature’s mystery to wrack the elf-now-raven with its twisted nature. Two others manage to charge while the others just move closer while those remaining advance swiftly to enter melee. (HIT & MISS)
[sblock=Enemy/NPC Actions]Shifter Hunter 1 (Q19): Move: L24>Q19 (Quan); Standard: MBA (Spear) against Wicker-Man (prone – AC24): +9+1(lvl)+2(CA) vs. AC; 1d8+1+1(lvl)+1(BS) damage: 1d20+9+1+2=21, 1d8+1+1=7 miss
Shifter Hunter 2 (Q16): Minor: Longtooth shifting (Quan); Move: L22>Q16 (Quan); Standard: Standard: MBA (Spear) against Wicker-Man (prone – AC24): +9+1(lvl)+2(CA) vs. AC; 1d8+1+1(lvl)+1(BS)+2(shifting) damage: 1d20+9+1+2=32, 1d8+1+1+2=12 CRIT for 12 damage
Shifter Hunter 3:
Shifter Hunter 4 (O21): Standard: Plant Battle Standard of Might (Orsik)

Wicker-Man (R16:T18): Move: Stand; Minor: Entangling Roots against Muzdum (Ref 18): Reach 4; +11 vs. Ref; the target is knocked prone and restrained (save ends): 1d20+11=21 knocking Muzdum restrained but not knocked prone (SAVE vs PRONE: NOT PRONE); Standard: MBA (Slam) against Muzdum (AC 25): Reach 3; +13+2(CA) vs. AC; 1d8+5 damage and ongoing 5 necrotic damage (save ends): 1d20+13+2=31, 1d8+5=6 hit for 6 damage and OG 5 necrotic

Murder of Crows (O17:P18): Move (fly): S10:T11>O17:P18 (on the ground); Standard: MBA (Swarm of Talons) against shifter hunter 1 (AC19+1): +11 vs. AC; 1d8+3 damage and ongoing 5 damage (save ends): 1d20+11=22, 1d8+3=10 hit for 11 damage and OG 5 (save ends)

Wood Woad 1 (G23): Move: C14>F19; Standard>Move: F19>G23; Minor: Nature’s Mystery against Rikka (no roll): -2 to all attacks/defenses/saves (save ends – Must make Nature check to avoid -2 penalty to save)
Wood Woad 2 (M19): Move: F9>K14; Standard>Move: K14>M19
Wood Woad 3 (Q15): Move: M5>P10; Standard>Move: P10>Q15
Wood Woad 4 (R15): Move (RUN – provoke CA TSNT): S3>R10; Standard: Charge: R10>R15 against shifter hunter 2 (AC 19+1): MBA (Club): +13+1(charge)+2(flank) vs. AC; 1d8+6 damage: 1d20+13+1+2=36, 1d8+6=9 CRIT for 14 damage
Wood Woad 5 (W15): Move: Z5>X10; Standard>Move: X10>W15
Wood Woad 6 (V19): Move: AB14>Y19; Standard: Charge Y19>V19 against Muzdum (AC 25): MBA (Club): +13+1(charge) vs. AC; 1d8+6 damage: 1d20+13+1=15, 1d8+6=11 miss[/sblock]
[sblock=Map]

Illumination: bright light; Early Afternoon
Trees: blocking terrain
Tunnel Shaft: 10-foot wide; if moved forcibly into the hole, the target can make a saving throw. If made, the target falls prone at the edge.[/sblock]
[sblock=Combatants]Wood Woad: 76/76 hp; AC 22; Fort 20; Ref 17; Will 20; MBA (Club): +13 vs. AC; 1d8+6 damage; Nature’s Judgment (Recharge 5-6; Reliable): +13 vs. AC; 2d8+6 damage and the target is immobilized and takes ongoing 5 damage (save ends both). When the target takes the ongoing damage, a fey or plant target nearest the original target regains an equal number of hit points; Nature’s Mystery (Minor; encounter): Close burst 2 – each enemy in burst; no attack roll; the target takes a -2 penalty to attack rolls, all defenses, and saving throws (save ends). A -2 penalty is applied to any save against this unless the target can make a Nature Check (DC 18) as a free action.
Wood Woad 1 (G23): 63/76 hp; Nature’s Judgment (recharge 5-6); Nature’s Mystery ; Status:
Wood Woad 2 (M19): 76/76 hp; Nature’s Judgment (recharge 5-6); Nature’s Mystery; Status:
Wood Woad 3 (Q15): 76/76 hp; Nature’s Judgment (recharge 5-6); Nature’s Mystery; Status:
Wood Woad 4 (R15): 76/76 hp; Nature’s Judgment (recharge 5-6); Nature’s Mystery; Status: Provoke CA TSNT (run)
Wood Woad 5 (W15): 76/76 hp; Nature’s Judgment (recharge 5-6); Nature’s Mystery; Status:
Wood Woad 6 (V19): 76/76 hp; Nature’s Judgment (recharge 5-6); Nature’s Mystery; Status:
[sblock=Picture] URL=http://imgur.com/CcNI4]
CcNI4.jpg
[/URL][/sblock]

Wicker-Man (Elite Blackroot Treant): 232/232 hp; AC 24; Fort 20; Ref 18; Will 18; MBA (Slam) Reach 3; +13 vs. AC; 1d8+5 damage and ongoing 5 necrotic damage (save ends); Entangling Roots: (Minor Action) Reach 4; +11 vs. Ref; the target is knocked prone and restrained (save ends). If the Wicker-Man moves, slides, or is pushed more than 4 squares from the target, the target is no longer restrained. Flame Burst: (Immediate Reaction) when the Wicker-Man takes any ongoing fire damage; at the start of the Wicker-Man’s turn, it makes a burst 1 attack (no attack roll); any adjacent creature takes 5 fire damage. Blackroot Aura: aura 2; enemies that start their turn within the aura take 5 necrotic damage; allies that start their turn within the aura gain 5 hit points. Vulnerable Fire (takes ongoing 5 fire (save ends) when dealt fire damage.
Wicker-Man (R16:T18): 190/232 hp; Status: Marked (Muzdum)
[sblock=Picture] [/sblock]

Murder of Crows: 82/82 hp; AC 21; Fort 18; Ref 19; Will 17; MBA (Swarm of Talons): +11 vs. AC; 1d8+3 damage and ongoing 5 damage (save ends); Murder’s Wrath (bloodied only): The murder of crows shifts up to 6 squares and can move through enemy occupied squares as it shifts. It makes a MBA against any creature whose square it enters. The swarm cannot attack the same target twice in this fashion, and must end its movement in an unoccupied square. Swarm Attack: aura 1: the murder of crows makes a MBA as a free action against each enemy that begins its turn within the aura. Resist half damage from melee and ranged attacks; Vulnerable 5 against close and area attacks.
Murder of Crows (O17:P18): 82/82 hp; Murder’s Wrath; Status:
[sblock=Picture] [/sblock]


Shifter Hunter – Level 5(+1): 64(+8)/64(+8) hp; Move: 6; AC 19(+1); Fort 17(+1); Ref 17(+1); Will 16(+1); MBA (Spear): +9(+1) vs. AC; 1d8+1(+1) damage; Longtooth Shifting: minor: the Longtooth shifter gains a +2 bonus to damage rolls until the end of its next turn.
Shifter Hunter 1 (Q19): 56/72hp; Longtooth Shifting; Status:
Shifter Hunter 2 (Q16): 53/72hp; Longtooth Shifting ; Status:
Shifter Hunter 3:
Shifter Hunter 4 (O21): 72/72hp; Longtooth Shifting; Status:
[sblock=Picture][/sblock]

Braddock (Q25): 52/52 hp; HS 11/11; AP 1; Dwarven Resilience; Status:
Quan (O24): 42+5thp /42 hp; HS 7/7; AP 1(+1); Second Wind; Elven Accuracy; Status:
Orsik (S19): 48/53 hp; HS 10/10; AP 1 ; Second Wind; Stone’s Endurance; Rune of Mending [1] , [2]; Status:
Muzdum (U19): 56/62; HS 11/12; AP 1 ; Dwarven Resilience; Status: restrained (save ends – wicker-man); ongoing 5 necrotic (save ends)
Rikka (F24): 50/50 hp; HS 8/8; AP 1; Second Wind; Elven Accuracy; Status: -2 to all attacks/defenses/saves (save ends – Must make Nature check to avoid -2 penalty to save) [/sblock]
[sblock=Controlling the Shifter Hunters]During this encounter, you will be able to use your extra actions (thus losing that action that round) to direct the movements of the shifter hunters. Each round, the hunters will have ONE Standard action. This can be converted to a move action or be used as a melee basic attack (including charge). You can spend your character’s extra actions to give the hunter additional actions as listed below. To be able to direct the shifter hunter’s actions, you MUST be within 2 squares of the hunter your character wishes to control.

(your) Minor Action -> (hunter’s) Move Action (shift, run or move) OR Minor Action (Longtooth Shifting power)

(your) Move Action -> (hunter’s) Move Action (shift, run or move)

(your) Standard Action -> (hunter’s) Move Action (shift, run or move) AND Minor Action (Longtooth Shifting power)

*NOTE: Shifter Hunters are considered allies and as such, they can flank with the characters or other shifters. They can also be healed and they are able to use any effects that can effect a PC (i.e. Orsik’s Rune of Mending, etc).

**NOTE: Getting to Know the Hunters: Grants Orsik the ability to give two commands to the shifter hunter he is directing (i.e. initial Standard Action and either a MOVE or MINOR - without needing to spend Orsik's action). The targeted shifter hunter cannot make two attacks during the same given round.

***NOTE: All normal combat rules apply to these creatures.[/sblock]
GM: Summary: I’ll keep track of all OG damage and MBAs by hunters and from swarm aura
Shifter Hunter 1: 11 damage; OG 5 damage (save ends); 5 necrotic damage (aura @ start of turn)
Shifter Hunter 2: 14 damage; 5 necrotic damage (aura @ start of turn)
Shifter Hunter 4: -

Braddock: -
Quan: +5thp
Orsik: 5 necrotic damage (aura @ start of turn)
Rikka: -2 to all attacks/defenses/saves (save ends – Must make Nature check to avoid -2 penalty to save)
Muzdum: restrained (save ends); 6 damage; OG 5 necrotic (save ends); 5 necrotic damage (aura @ start of turn); 5 damage (OG @ start of turn)
 
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Rikka, still in her raven form, fluttered further backwards (and upwards), as her own primal essence warred with the tainted power of the wood woad. The result was never in doubt- the training she had received from the Gatekeepers made her resistant to such taint.

[sblock= OOC]
>Move: (flying) shift to E 23 (and diagonally upwards 1 as well- since I didn't specify a gain of altitude previously I'll start from one square up
>Standard>Move: (flying) to A 21 and upwards 6 (moving diagonally up as well as laterally, since gaining altitude has no extra cost); final altitude is 8
>Free action: auto-success on DC 18 Nature check (succeeds even on a natural 1, so no roll)
>Saving throw vs. Nature's Mystery; 1d20= 16 (success); roll Roll Lookup

[/sblock]

[sblock= Stats]
Rikka Pouncequick
Elf Druid 8 (Predator)

Current form: Beast form- raven

Initiative +10/Passive Perception 30/Passive Insight 19; low-light vision
HP 60 (60)/Bloodied 30/Surge value 15/Per day= 8 (0 used)
AC 23/FORT 17 (beast 18)/REF 21/WILL 22 (beast 23)
Speed 8/Size medium/Saves normal
STR 10 (+0)/DEX 19 (+4)/WIS 21 (+5)
CON 13 (+1)/INT 8 (-1)/CHA 10 (+0)
Melee basic: Grasping Claws, +13 (REF), 1d8+7 damage, target Slowed UEmyNT
Ranged basic: +1 longbow +13 (AC), 1d10+5 damage, range 20/40
Skills: Athletics +8; Endurance +9; Nature +18; Perception +20; Stealth +12; Acrobatics +8 (untrained); Dungeoneering +9 (untrained)
Powers:
Wild shape (at will)
Grasping Claws (at will)
Chill wind (at will)
Swarming locusts (at will)
Thorn spray (Encounter)
Predator’s flurry (Encounter) Plague of locusts (Encounter)
Faerie Fire (Daily) Roar of terror (Daily)


Elven accuracy (Encounter/racial)
Hunter’s quarry (Encounter/MC)
Fleet pursuit (Daily/utility) Black harbinger (Daily/utility)
Predator hide armor (Daily/item)
Grandmaster encounter power
Grandmaster daily power
>Action points: 1 left (of 1)
>Second wind: not used
[/sblock]
 
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Quan looks at Orsik with a bit of shame then smiles. They can run if they get bloodied up. Me? I was simply preparing my assault! He rushes in to the middle of the melee, seeming not to care for his defenses. Weaving and stumbling as if still under the effects of the shifter's mushrooms. Though the corrupt Treat slams him, Quan turns the blow to carry it into the nearby wood-man. Then Quan explodes in a swirl of limbs that strikes all opponents.

[sblock=actions] This will provoke some AoO I think...
Minor: Move Longtooth 4 to N19 (can attack Woad 2)
Move: Drunken Monkey (full discipline) to Q17 but I have +3 vs AoO
Wicker man HITS (provokes AoO from Muzdum) and Murder of Crows MISSES
Standard: Drunken Monkey vs Wicker-Man HITS actual damage is 11 with Orsik bonus, MBA vs Woad 3
Free Action: Flurry of Blows vs Wicker Man for 5 more damage
AP: Masterful Spiral Burst 2 attacks Ravens, Wicker-Man, Woad 3, Woad 4 HITS all for 24 damage
Now I realize I could have done with without the AoOs with Supreme Flurry! (facepalm!)
Free: Cobra Strike Ki Focus (Ravens take 5 ongoing poison damage)
Save vs ongoing necro?
[/sblock]

[sblock=damage totals]Most damage untyped
Wicker Man - 40
Ravens - 24 (and 5 ongoing poison)
Woad 3 - 31 (and 5 ongoing necrotic)
Woad 4 - 24
[/sblock]

[sblock=ministats] Status:

Init: +7 Speed: 7 Perception:22 Insight: 14
AC: 22 NAD:17/19/16
HP: 37/42 Surges: 7/7 Surge Value: 10 AP: 1

Languages: Common, Elven Str:14 Dex:20 Wis:17 Con:10 Int:8 Cha:10
Powers: At-Will: Five Storms, Dragon's Tail, Centered Flurry of Blows, Wild Shape
Encounter: Drunken Monkey, Enduring Champion, Savage Rend, Elven Accuracy, Stoneskin Robes

Daily: Supreme Avalanche Combination, Masterful Spiral, Supreme Flurry, Cobra Strike Ki Focus, Necklace of Keys

[Full Character Sheet http://leb.wikia.com/index.php?title=LEB:PC:Quan_Reah_(johnmeier1)] [/sblock]
 
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Muzdum shakes his head after receiving blow after blow. "This is gettin' hairy!" he says, as he use the opening given by the giant tree to land a devastating blow, sending the Wicker man to the ground again. "And I'm just startin'!" the dwarf calls out, before turning and grabbing the Woad that just tried to hack at him. "Ye dance?" after what he hacked at the thing, chopping some parts off, and dragged the plantthing towards the hole left behind by the tree. With a mighty throw, the dwarf tosses the Woad into the hole. "Say hello to papa mole while ye there."
After doing all that, the dwarf calls out to one of the shifters. "Me thinks ye'll be better making that shifty hairy thing ye guys do."

[sblock=Actions]
Oportunity action: Combat agility: Hit Wicker man for 17 and knock it prone, then shift 3 to W19. Mark it.
Standard action: Grappling Strike vs adjacent Woad: Hit for 15 and grab it.
AP: Slamming rush vs grabbed Woad: hits for 18 and slide it into the hole, Muzdum ends up in U17.
Move action: Direct the Shifter: Longtooth shifting on Shifter 1

Saved vs Restrained, not vs ongoing: roll
[/sblock]
 

"Well, I'm sure ye've all come to the same conclusion, the treant was meant to guard the evil essence trapped here. Years of proximity to the dark power warped it and the groves occupants."

He strides forward, his form blurry into shadows as he moves, and aims the craghammer, blasting the treant with violet energy. He tries to suppress a snicker under his breath.

"Let's see if that holds it... hehehe."

Braddock's eyes have turned color again.

[sblock=actions]
Move to R-22. Gain concealment.
Minor: Warlock's curse: treant
Standard: Vestige of Xandor vs. treant: 1d20+11, 2d6+10+1d6+1 → ([19, 11], [2, 3, 10, 3, 1]) Roll Lookup Hit Will 30 for 19 damage and treant is subject to Xandor. While influenced, at the start of its turn, target must decide to either be dazed TSNT or take 10 psychic damage (save ends).
[/sblock]

[sblock=ministats] Braddock the Historian, level 6 Warlock
Status: Concealment, +2 defenses versus treant.

Active Vestige: Xandor [sblock=Vestige of Xandor] Pact boon: Braddock can make a save. If nothing to save against, Braddock gains 5 THP.
Eyes of Vestige: Does additional 1d8 psychic damage.
[/sblock]
Init: +4 Speed: 5 Perception:13 Insight: 13
AC: 19 NAD: F: 20 R:19 W:16
HP: 57/57 Surges: 11/11 Surge Value: 14 AP: 1
Languages: Dwarven
Str:10 Dex:13 Wis:10 Con:20 Int:16 Cha:10
MBA: +13 vs. AC, 1d10+11

Powers:
At-Will: Eyes of the Vestige, Eldritch Strike, Warlock's Curse
Encounter: Clarion Call, Fortune Binding, Second Wind, Warp in the Weave, Use Vulnerability
Daily: Vestige of Thaxter, Charm of Hearts, Leather Armor of Dark Magesty, Vestige of Xandor

Benefits: +2 defenses against cursed enemies. +1 NAD after using Warlock's curse TENT.
[/sblock]
 

DESTRUCTION: allies have +1 to hit enemies adjacent to Orsik (treant)

Orsik draws small cage in his palm which quickly expands covering the treant, cutting murder of crows in half and raising radiant bars between doomed shifter and the plants approaching.

"Move away from them, they'll have trouble following you! Hit the treant!"

Shifter nods and retreats, his attention divided between the enemies surrounding it. He stabs down into the treant, but the stab is half hearted.

[sblock=Actions]
Move: shift R19
Standard:Cage of Light vs Will (treant; crows); radiant damage (1d20+12+2=18, 1d20+12=29, 4d6+6+1=26) close blast 3 P-R 16-18 - zone, crossing the zone barrier costs two extra move (3 squares total) for enemies and if enemy hits an ally in the zone said enemy grants CA (save ends)
Minor: make shifter 2 shift to Q17
Shifter Standard: Shifter 2 MBA vs treant AC; damage (1d20+10+1+2=16, 1d8+1+1+1=11) - miss

OOC: if Orsiks second command can make the shifter make second move, he should shift one more square down.[/sblock]
 

Taboo Grove – Round 2
[sblock=Previous Rounds]Surprise Round
Round 1[/sblock]
Rikka, still in her raven form, fluttered further backwards (and upwards), as her own primal essence warred with the tainted power of the wood woad. The result was never in doubt- the training she had received from the Gatekeepers made her resistant to such taint. (Double Move – 8 squares up)

Quan looks at Orsik with a bit of shame then smiles. They can run if they get bloodied up. Me? I was simply preparing my assault! He rushes in to the middle of the melee, seeming not to care for his defenses. Weaving and stumbling as if still under the effects of the shifter's mushrooms. Though the corrupt Treat slams him, Quan turns the blow to carry it into the nearby wood-man. Then Quan explodes in a swirl of limbs that strikes all opponents. (HIT; AP – HIT, HIT (Elven Accuracy), HIT & HIT)
GM: The Murder of Crows attacks you at the start of your next turn: Quan (AC 22): Swarm Attack MBA (Swarm of Talons): +11 vs. AC; 1d8+3 damage and ongoing 5 damage (save ends): 1d20+11=15, 1d8+3=9 miss

Muzdum shakes his head after receiving blow after blow. "This is gettin' hairy!" he says, as he uses the opening given by the giant tree to land a devastating blow, sending the Wicker man to the ground again. "And I'm just startin'!" the dwarf calls out, before turning and grabbing the Woad that just tried to hack at him. "Ye dance?" after what he hacked at the thing, chopping some parts off, and dragged the plant-thing towards the hole left behind by the tree. With a mighty throw, the dwarf tosses the Woad into the hole. "Say hello to papa mole while ye there." After doing all that, the dwarf calls out to one of the shifters. "Me thinks ye'll be better making that shifty hairy thing ye guys do." (HIT – AoO; HIT; AP – HIT)

"Well, I'm sure ye've all come to the same conclusion, the treant was meant to guard the evil essence trapped here. Years of proximity to the dark power warped it and the groves occupants." He strides forward, his form blurry into shadows as he moves, and aims the craghammer, blasting the treant with violet energy. He tries to suppress a snicker under his breath. "Let's see if that holds it... hehehe." Braddock's eyes have turned color again. (HIT)
GM: The Murder of Crows attacks you at the start of your next turn: Braddock (AC 19): Swarm Attack MBA (Swarm of Talons): +11-2(concealment) vs. AC; 1d8+3 damage and ongoing 5 damage (save ends): 1d20+11-2=28, 1d8+3=5 HIT for 5 damage and ongoing 5 damage (save ends)

Orsik draws small cage in his palm which quickly expands covering the treant, cutting murder of crows in half and raising radiant bars between the doomed shifter and the plants approaching. "Move away from them, they'll have trouble following you! Hit the treant!" Shifter nods and retreats, his attention divided between the enemies surrounding it. He stabs down into the treant, but the stab is half hearted. (HIT & HIT)
GM: [MENTION=87106]MetaVoid[/MENTION]: you can’t have shifter 2 shift to Q17, Quan is there. I will allow your second direction to make shifter 2 shift to Q18 instead.
The Murder of Crows attacks you at the start of your next turn: Orsik (AC 21): Swarm Attack MBA (Swarm of Talons): +11 vs. AC; 1d8+3 damage and ongoing 5 damage (save ends): 1d20+11=15, 1d8+3=9 miss

The hunters instantly shift among the battlefield at the directions of the heroes. The shifters surrounding the Wicker-Man wince as its psychic influence assaults them, while those around the crow swarm must protect themselves from the sharp beaks and claws. Each strike out at the foes in front of them (MISS, MISS (Orsik) & HIT)

Lumbering to its wooden legs after the powerful dwarf knocked it prone - again - the Wicker-Man winces as Braddock’s cruel spell takes hold of it briefly, and then flexes its own dark energies striking at those near it. It then thrusts its roots to wrap around Muzdum once again then tries to pummel the offending dwarf. (CRIT & MISS)
GM: Muzdum, Orsik, Shifter Hunter 1; Shifter Hunter 2 and Quan all take 5 necrotic and the Murder of Crows, Wood Woad 3 and Wood Woad 4 gain 5 hp. (Blackroot Aura 2)

The Murder of Crows instantly strikes out at all those near it. It then gathers itself (a few birds drop to the ground due to Quan’s poison). The birds swoop and dive to move past the bars of blinding light, coalescing once again. It then flies about in a lazy S-curve striking at the heroes and their shifter allies. It finally lands between Braddock and Orsik. (MISS, HIT, & HIT)

The wood woads all race towards the allies, their clubs leading the way. (HIT, MISS, HIT, MISS)

[sblock=Enemy/NPC Actions]Shifter Hunter 1 (Q19): Swarm Attack MBA (Swarm of Talons): +11 vs. AC; 1d8+3 damage and ongoing 5 damage (save ends): 1d20+11=30, 1d8+3=5 hit for 5 damage and OG 5 (save ends); Standard: MBA (Spear) against the Wicker-Man (AC 24): +9(+1)+2(flank) vs. AC; 1d8+1(+1)+1(Battle Standard) damage: 1d20+9+1+2=17, 1d8+1+1+1=11 miss; save vs OG 5 (swarm) (1d20=19) - saved
Shifter Hunter 2 (Q18): Swarm Attack MBA (Swarm of Talons): +11 vs. AC; 1d8+3 damage and ongoing 5 damage (save ends): 1d20+11=17, 1d8+3=6 miss; Standard: MBA - missed (made by Orsik last round in his post).
Shifter Hunter 4 (N19): Swarm Attack MBA (Swarm of Talons): +11 vs. AC; 1d8+3 damage and ongoing 5 damage (save ends): 1d20+11=22, 1d8+3=11 hit for 11 damage and OG 5 (save ends); Standard: MBA (Spear) against Wood Woad 2 (AC22): +9(+1) vs. AC; 1d8+1(+1)+1(battle standard): 1d8+1+1=9 hit for 9 damage; save vs OG 5 damage (swarm) (1d20=8) - failed

Wicker-Man (R16:T18): Move: Stand; Minor: Entangling Roots against Muzdum (Ref 18): Reach 4; +11 vs. Ref; the target is knocked prone and restrained (save ends): 1d20+11=31 CRIT (Muzdum’s save vs. Prone: save vs. prone (1d20=10) - save) Muzdum is restrained (save ends); Standard: MBA (Slam) against Muzdum (AC 25) Reach 3; +13 vs. AC; 1d8+5 damage and ongoing 5 necrotic damage (save ends): 1d20+13=16, 1d8+5=10 miss; save vs. vestige of Xandor (+2 elite) (1d20+2=20) - saved

Murder of Crows (R20:S21): OG 5 poison damage; Standard: Murder’s Wrath (bloodied only): The murder of crows shifts up to 6 squares and can move through enemy occupied squares as it shifts. It makes a MBA against any creature whose square it enters. The swarm cannot attack the same target twice in this fashion, and must end its movement in an unoccupied square: Shift: O17:P18>P16:Q19(2 moves – Orsik)>Q19:R20(2 moves – Orsik)>R19:S20>R20:S21: Attacks against:
Shifter Hunter 2 (AC 19+1): 1d20+11=17, 1d8+3=10 miss
Shifter Hunter 1 (AC 19+1): Murder’s Wrath: MBA (Swarm of Talons) against Shifter 1 (AC19+1): +11 vs. AC; 1d8+3 damage and ongoing 5 damage (save ends). (1d20+11=21, 1d8+3=6) HIT for 6 damage and ongoing 5 damage (save ends).
Orsik (AC 21): Murder’s Wrath: MBA (Swarm of Talons) against Orsik (AC 21): +11 vs. AC; 1d8+3 damage and ongoing 5 damage (save ends). (1d20+11=24, 1d8+3=11) HIT for 11 damage and ongoing 5 (save ends); EoT: save vs OG 5 poison (Quan) (1d20=20) - saved

Wood Woad 1 (Q22): Move: G23>L22; Standard: Charge L22>Q22; MBA (Club) against Braddock (AC 19): +13+1(charge)-2(concealment) vs. AC; 1d8+6 damage: 1d20+13+1-2=22, 1d8+6=8 hit for 8 damage
Wood Woad 2 (N20): Move: Shift: M19>N20; Standard: MBA (Club) against shifter 4 (AC 19+1): +13 vs. AC; 1d8+6 damage: 1d20+13=17, 1d8+6=12 miss
Wood Woad 3 (N18): Move: Q15>N15; Standard: Charge: N15>N18 MBA (Club) against shifter 4 (AC 19+1): +13+1(charge)+2(flank) vs. AC; 1d8+6 damage: 1d20+13+1+2=26, 1d8+6=11 hit for 11 damage; save vs OG 5 necrotic (1d20=6) - fail
Wood Woad 4 (R15): Move: R15>P17 (avoiding AoO); Minor: Nature’s Mystery (encounter): Close burst 2 (Quan, shifter 2, shifter 1, shifter 4) – each enemy in burst; no attack roll; the target takes a -2 penalty to attack rolls, all defenses, and saving throws (save ends). A -2 penalty is applied to any save against this unless the target can make a Nature Check (DC 18) as a free action; Standard: MBA (Club) against Quan (AC 22-2(nature’s Mystery)): +13+2(flank) vs. AC; 1d8+6 damage: 1d20+13+2=34, 1d8+6=8 HIT for 8 damage
Wood Woad 5 (W15): Move: W15>V17; Standard: MBA (Club) against Muzdum (AC 25): +13+2(flank) vs. AC; 1d8+6 damage: 1d20+13+2=21, 1d8+6=14 miss
Wood Woad 6: save vs. falling in hole: 1d20=7 failed and falls
[/sblock]
[sblock=Map]

Illumination: bright light; Early Afternoon
Trees: blocking terrain
Tunnel Shaft: 10-foot wide; if moved forcibly into the hole, the target can make a saving throw. If made, the target falls prone at the edge.[/sblock]
[sblock=Combatants]Wood Woad: 76/76 hp; AC 22; Fort 20; Ref 17; Will 20; MBA (Club): +13 vs. AC; 1d8+6 damage; Nature’s Judgment (Recharge 5-6; Reliable): +13 vs. AC; 2d8+6 damage and the target is immobilized and takes ongoing 5 damage (save ends both). When the target takes the ongoing damage, a fey or plant target nearest the original target regains an equal number of hit points; Nature’s Mystery (Minor; encounter): Close burst 2 – each enemy in burst; no attack roll; the target takes a -2 penalty to attack rolls, all defenses, and saving throws (save ends). A -2 penalty is applied to any save against this unless the target can make a Nature Check (DC 18) as a free action.
Wood Woad 1 (Q22): 63/76 hp; Nature’s Judgment (recharge 5-6); Nature’s Mystery ; Status:
Wood Woad 2 (N20): 67/76 hp; Nature’s Judgment (recharge 5-6); Nature’s Mystery; Status:
Wood Woad 3 (N18): 45/76 hp; Nature’s Judgment (recharge 5-6); Nature’s Mystery; Status: OG 5 necrotic (save ends – Wicker-Man)
Wood Woad 4 (P17): 57/76 hp; Nature’s Judgment (recharge 5-6); Nature’s Mystery ; Status:
Wood Woad 5 (W15): 76/76 hp; Nature’s Judgment (recharge 5-6); Nature’s Mystery; Status:
Wood Woad 6:
[sblock=Picture] URL=http://imgur.com/CcNI4]
CcNI4.jpg
[/URL][/sblock]

Wicker-Man (Elite Blackroot Treant): 232/232 hp; AC 24; Fort 20; Ref 18; Will 18; MBA (Slam) Reach 3; +13 vs. AC; 1d8+5 damage and ongoing 5 necrotic damage (save ends); Entangling Roots: (Minor Action) Reach 4; +11 vs. Ref; the target is knocked prone and restrained (save ends). If the Wicker-Man moves, slides, or is pushed more than 4 squares from the target, the target is no longer restrained. Flame Burst: (Immediate Reaction) when the Wicker-Man takes any ongoing fire damage; at the start of the Wicker-Man’s turn, it makes a burst 1 attack (no attack roll); any adjacent creature takes 5 fire damage. Blackroot Aura: aura 2; enemies that start their turn within the aura take 5 necrotic damage; allies that start their turn within the aura gain 5 hit points. Vulnerable Fire (takes ongoing 5 fire (save ends) when dealt fire damage.
Wicker-Man (R16:T18): 84/232 hp; Status: cursed (Braddock); marked (Muzdum); BLOODIED
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Murder of Crows: 82/82 hp; AC 21; Fort 18; Ref 19; Will 17; MBA (Swarm of Talons): +11 vs. AC; 1d8+3 damage and ongoing 5 damage (save ends); Murder’s Wrath (bloodied only): The murder of crows shifts up to 6 squares and can move through enemy occupied squares as it shifts. It makes a MBA against any creature whose square it enters. The swarm cannot attack the same target twice in this fashion, and must end its movement in an unoccupied square. Swarm Attack: aura 1: the murder of crows makes a MBA as a free action against each enemy that begins its turn within the aura. Resist half damage from melee and ranged attacks; Vulnerable 5 against close and area attacks.
Murder of Crows (R20:S21): 32/82 hp; Murder’s Wrath ; Status: BLOODIED
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Shifter Hunter – Level 5(+1): 64(+8)/64(+8) hp; Move: 6; AC 19(+1); Fort 17(+1); Ref 17(+1); Will 16(+1); MBA (Spear): +9(+1) vs. AC; 1d8+1(+1) damage; Longtooth Shifting: minor: the Longtooth shifter gains a +2 bonus to damage rolls until the end of its next turn.
Shifter Hunter 1 (Q19): 40/72hp; Longtooth Shifting ; Status: -2 penalty to attack rolls, all defenses, and saving throws (save ends -2 penalty unless Nature check (DC18) free action).
Shifter Hunter 2 (Q18): 48/72hp; Longtooth Shifting ; Status: -2 penalty to attack rolls, all defenses, and saving throws (save ends -2 penalty unless Nature check (DC18) free action).
Shifter Hunter 3:
Shifter Hunter 4 (N19): 52/72hp; Longtooth Shifting; Status: OG 5 damage (save ends); -2 penalty to attack rolls, all defenses, and saving throws (save ends -2 penalty unless Nature check (DC18) free action).
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Braddock (R22): 39/52 hp; HS 11/11; AP 1; Dwarven Resilience; Status: +2 to all defenses against Wicker-Man; +1 F/R/W TENT; concealment; OG 5 damage(save ends – crows)
Quan (Q17): 24 /42 hp; HS 7/7; AP 1 (+1); Second Wind; Elven Accuracy ; Status: -2 penalty to attack rolls, all defenses, and saving throws (save ends -2 penalty unless Nature check (DC18) free action).
Orsik (S19): 37/53 hp; HS 10/10; AP 1 ; Second Wind; Stone’s Endurance; Rune of Mending [1] , [2]; Status:
Muzdum (U17): 51/62; HS 11/12; AP 1 ; Dwarven Resilience; Status: ongoing 5 necrotic (save ends); Restrained (save ends)
Rikka (A21 – 8 squares up): 60/60 hp; HS 8/8; AP 1; Second Wind; Elven Accuracy; Status: -2 to all attacks/defenses/saves (save ends – Must make Nature check to avoid -2 penalty to save) [/sblock]
[sblock=Controlling the Shifter Hunters]During this encounter, you will be able to use your extra actions (thus losing that action that round) to direct the movements of the shifter hunters. Each round, the hunters will have ONE Standard action. This can be converted to a move action or be used as a melee basic attack (including charge). You can spend your character’s extra actions to give the hunter additional actions as listed below. To be able to direct the shifter hunter’s actions, you MUST be within 2 squares of the hunter your character wishes to control.

(your) Minor Action -> (hunter’s) Move Action (shift, run or move) OR Minor Action (Longtooth Shifting power)

(your) Move Action -> (hunter’s) Move Action (shift, run or move)

(your) Standard Action -> (hunter’s) Move Action (shift, run or move) AND Minor Action (Longtooth Shifting power)

*NOTE: Shifter Hunters are considered allies and as such, they can flank with the characters or other shifters. They can also be healed and they are able to use any effects that can effect a PC (i.e. Orsik’s Rune of Mending, etc).

**NOTE: Getting to Know the Hunters: Grants Orsik the ability to give two commands to the shifter hunter he is directing (i.e. initial Standard Action and either a MOVE or MINOR - without needing to spend Orsik's action). The targeted shifter hunter cannot make two attacks during the same given round.

***NOTE: All normal combat rules apply to these creatures.[/sblock]
GM: Summary: I’ll keep track of all OG damage and MBAs by hunters and from swarm aura
Shifter Hunter 1: 5 necrotic damage (treant aura); HIT for 5 (swarm aura); HIT for 6 damage (crow)
Shifter Hunter 2: 5 necrotic damage (treant aura); missed (swarm aura); missed (crow)
Shifter Hunter 4: missed (WW2); HIT for 11 damage (crow)

Braddock: HIT for 8 damage (WW1); HIT for 5 damage (Swarm aura @SNT); 5 OG damage (@ SNT)
Quan: HIT for 10 damage (AoO); missed (AoO); missed (aura); HIT for 8 damage
Orsik: 5 necrotic damage (Treant aura @ start of turn); HIT for 11 damage and OG 5 (save ends – crows); missed (swarm aura @SNT)
Rikka: -
Muzdum: 5 necrotic damage (OG 5 necrotic @ SNT); 5 necrotic damage (aura @ SNT); missed; restrained (save ends); missed.
 

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