jester47
First Post
This is somthing I have been kicking around in my head for a bit. I was thinking that most sessions last 4-5 hours in a night. I noticed last session that big fights (where the number of opponents is > the number of PCs) took about an hour to resolve, smaller fights took about 30 minutes and typical roleplay/exploration encounters took about 30 minutes.
So I came up with a great rule of thumb for planning sessions. For every hour you have to play, you get 2 adventure design points. Small fights, roleplay, or exploration (travel, moving in a dungeon, etc.) all cost 1 point. Big fights cost 2. So in a 5 hr session you get 10 points that could be arranged like this:
small fight (intro)
small fight
big fight
trap room
forest travel
forest random encounter
RP encounter
RP encounter
RP encounter
just somthing to offer.
Aaron.
So I came up with a great rule of thumb for planning sessions. For every hour you have to play, you get 2 adventure design points. Small fights, roleplay, or exploration (travel, moving in a dungeon, etc.) all cost 1 point. Big fights cost 2. So in a 5 hr session you get 10 points that could be arranged like this:
small fight (intro)
small fight
big fight
trap room
forest travel
forest random encounter
RP encounter
RP encounter
RP encounter
just somthing to offer.
Aaron.