[sblock=OOC note]
Shanairra's shift will be to square H6[/sblock]
Shanairra really did not like her position, and being repeatedly punched by big stone statues was definitely not her idea of a good time. To that end, she weaved her way out of the center of the enemies, her fingertips sparking once more. As she finally moved away from the she muttered a curse upon the statue next to Cairn, before preparing to blast the group clustered away from her allies.
"More lightning!"
The bolt arced towards the golem-like being, which was followed by a resounding crack of thunder... the Fey's wrath was apparent...
[sblock=Actions]
Move: Shift to I5
Minor: Curse Guardian 3
Standard: Dancing Lightning on Guardian 7 1d20+7=20, 2d10+5=23 20 versus Reflex for 23 damage. Each creature adjacent to Guardian 7 takes 5 damage.(Not sure if the 5 relies on the main strike hitting or not.)
**Hit[/sblock]
Cairn produces sound between groan of the mine about to collapse and rumbling of ready to start earthquake
As he stands up, one can notice parts of the floor he was lying on flow and stick on him strenghtening his already formiddable skin. His joints leak mist again and most of it focuses on his weapon.
He attacks closest statue strifing it with the blade leaving semi-frozen path on it's torso and slams the blade under it's legs. As the statue falls, stone floor opens and catches it's head in the crack that closes around it threatening to crush it completely.
The sound crack produces resembles uncannyly sound Cairn produced just moments earlier.
[sblock=Actions]
move: get up
minor: warforged resolve: gain 5 hp and 5 tmp (describe as parts of floor clinging to him)
standard:
Earthgrasp Strike (1d20+9=26, 1d10+5+4(cold)=10, 1d10+5+4(cold)=14)
Second damage is if the target gets up before end of encounter
Forgot: free action, target is marked
**Stasi is in you're square, so I put you in H6 when you stood up. That puts you adjacent to you're target, as well as another, and out of Elec-Squall's blast.
[/sblock]
Elec-Squall braces himself against the wall, rope, and piton. Drawing his now-innate energies forth, the wizard regains concentration, and begins to hum with power.
Thank you Filo, for your trust, and for saving Shanairra from this. as he says this the wizard points his wand toward the bulk of his closest enemies, a thunderous BOOM resounds throughout the room. Two of the statues fly back, bits of them turning into dust.
Without even blinking, Elec-Squall spoke a word of elemental power in the primordial language, and lightning filled the space below. Arcing from one Statue to another, often doubling back to Elec-Squall's outstretched hand. A blazing blue lit the room!
[sblock=OOC]
(I think Elec-Squall is still attached to the piton, as I never said he took it off. Minor action to unclip himself?) **Until I learn a bit more about climbing and equipment, lets say thats a free action.
Minor Promise of Storm; TE of Elec-Squall's NT he deals 1d8 extra damage when he hits with a Thunder or Lightning attack.
Move
AP (Elec-Squall gains 6 temp HP) Thunderwave F7-H9,
24 vs. Fort Statue 3, *Hit
(CRIT) vs. Fort Statue 5, *Hit
(Nat 1) vs. Fort Statue 7, *Miss
(Nat 1) vs. Fort Statue 8. *Miss
If this hits 17 Thunder damage, and push Statue 3 to F6, Statue 5 to E7, Statue 7 and 8 won't be pushed. Statue 5 was Critically hit, and takes
26 Thunder damage.
Standard Shock Sphere C5-G9,
12 vs. Reflex Statue 1, *Miss
11 vs. Reflex Statue 3, *Miss
27 vs. Reflex Statue 4, *Hit
18 vs. Reflex Statue 5, *Hit
11 vs. Reflex Statue 6, *Miss
21 vs. Reflex Statue 7, *Hit
(Crit )vs. Reflex Statue 8. *Hit
If this hits, 17 Lightning Damage. Statue 8 was Crit and takes
35 Lightning damage
[/sblock]
The statues shift into position again showing no emotion as they regroup, spreading among the new targets. One even slips into the shadows again. Then they strike.
This time some of statues hold their shields up high, and slam into Filo. One knocks the halfling back, another knocks the halfling even further into the fray, but luckily the bard manages to dodge another sword swing.
Shannaira avoids another shield, as Carin is knocked back. Stasi knocks away one shield swipe with her sowrd, but another statue cuts her from the other side.
Cairn feels a shield slam hard into his back and he falls to the floor.
[sblock=ooc]
Guardian 1 shifts to H4, 2 shifts to F3, 4 shifts to E4, 5 moves to G6, 6 moves to H7, 7 moves to I8, and 8 moves into the darkness behind Stasi.
1 vs Shannairra,
15 vs Fort, Miss
2 vs Filo,
17 vs Fort, 9 damage, push to F5.
4 vs Filo,
21 vs Fort, 4 damage, push to G5
3 vs Filo,
19 vs AC, Miss
5 vs Cairn,
20 vs Fort, 6 damage, push to I6.
6 vs Stasi,
28 vs AC, 8 damage
7 vs Stasi,
12 vs Fort, Miss
8 vs Cairn,
28 vs Fort, 10 damage, knock Cairn prone
[/sblock]
-------------------------------------------------------------
Round 3
Init - Name - Grid Location, Distance from the Lower Room - HP - Status Effects - Acted/Pending
24 - Enemies - Acted
Stone Guardian 1 - @H4 0 ft - 56/56
Stone Guardian 2 - @F3 0 ft - 56/56
Stone Guardian 3 - @F6 0 ft - 23/56 -
Cursed, prone, can't stand till the end of Cairn's next turn, 14 damage on standing,
Bloodied
Stone Guardian 4 - @E4 0 ft - 32/56
Stone Guardian 5 - @G6 0 ft - 2/56 -
Bloodied
Stone Guardian 6 - @H7 0 ft - 47/56
Stone Guardian 7 - @I8 0 ft - 16/56 -
Bloodied
Stone Guardian 8 - @?? 0 ft - 16/56 -
Bloodied
21 - Euphie - @I7 15 ft - 43/43 -
21 - Filo - @F4 0 ft - 8/41 -
Bloodied, +2 to defenses TSNT -
21 - Shanairra - @I5 0 ft - 28/42 -
13 - Cairn - @I7 0 ft - 14/56 -
Bloodied, Prone
6 - Elec-Squal - @I7 10 ft - 33/35, 6 tp
3 - Stasi @I7 0 ft - 31/44 -
Edward - @I7, 85 ft
Stone Guardians: AC 20, R 16
[sblock=Map!]
[/sblock]