[Adventure] Dive into Darkness (Judge: stonegod)

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OOC: I decided not to wait. Here's the action as described in PM

Cairn produces sound between groan of the mine about to collapse and rumbling of ready to start earthquake

As he stands up, one can notice parts of the floor he was lying on flow and stick on him strenghtening his already formiddable skin. His joints leak mist again and most of it focuses on his weapon.

He attacks closest statue strifing it with the blade leaving semi-frozen path on it's torso and slams the blade under it's legs. As the statue falls, stone floor opens and catches it's head in the crack that closes around it threatening to crush it completely.

The sound crack produces resembles uncannyly sound Cairn produced just moments earlier.

[sblock=Actions]
move: get up
minor: warforged resolve: gain 5 hp and 5 tmp (describe as parts of floor clinging to him)
standard:
Earthgrasp Strike (1d20+9=26, 1d10+5+4(cold)=10, 1d10+5+4(cold)=14)

Second damage is if the target gets up before end of encounter

Forgot: free action, target is marked
[/sblock]
 

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Elec-Squall braces himself against the wall, rope, and piton. Drawing his now-innate energies forth, the wizard regains concentration, and begins to hum with power.

Thank you Filo, for your trust, and for saving Shanairra from this. as he says this the wizard points his wand toward the bulk of his closest enemies, a thunderous BOOM resounds throughout the room. Two of the statues fly back, bits of them turning into dust.

Without even blinking, Elec-Squall spoke a word of elemental power in the primordial language, and lightning filled the space below. Arcing from one Statue to another, often doubling back to Elec-Squall's outstretched hand. A blazing blue lit the room!

[sblock=OOC]

(I think Elec-Squall is still attached to the piton, as I never said he took it off. Minor action to unclip himself?)

Minor Promise of Storm; TE of Elec-Squall's NT he deals 1d8 extra damage when he hits with a Thunder or Lightning attack.

Move

AP (Elec-Squall gains 6 temp HP) Thunderwave F7-H9,
24 vs. Fort Statue 3,
(CRIT) vs. Fort Statue 5,
(Nat 1) vs. Fort Statue 7,
(Nat 1) vs. Fort Statue 8.

If this hits 17 Thunder damage, and push Statue 3 to F6, Statue 5 to E7, Statue 7 and 8 won't be pushed. Statue 5 was Critically hit, and takes 26 Thunder damage.

Standard Shock Sphere C5-G9,
12 vs. Reflex Statue 1,
11 vs. Reflex Statue 3,
27 vs. Reflex Statue 4,
18 vs. Reflex Statue 5,
11 vs. Reflex Statue 6,
21 vs. Reflex Statue 7,
(Crit )vs. Reflex Statue 8.


If this hits, 17 Lightning Damage. Statue 8 was Crit and takes 35 Lightning damage


[sblock=Ministat]

Elec-Squall d'Lyrandar
Male Genasi Wizard 4
Medium Elemental humanoid
Initiative +4; Senses Passive Insight 14, Passive Perception 19; Normal vision
HP 33/35, Bloodied 17, Surge Value 8, Surges 6/7
AC 17; Fortitude 16, Reflex 17, Will 17
Resist: 5 Lightning, 10 force
Speed 6
AP 0
At-will: Storm Pillar, Thunderwave
Encounter: Wand of Accuracy, Empowering Lightning, Shock Sphere
Daily: Rolling Thunder (Freezing Cloud)
Utility: Feather Fall (Guardian Blades)
Racial: Promise of Storm
Class: Cantrips

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[sblock=OOC note]
Shanairra's shift will be to square H6[/sblock]

Shanairra really did not like her position, and being repeatedly punched by big stone statues was definitely not her idea of a good time. To that end, she weaved her way out of the center of the enemies, her fingertips sparking once more. As she finally moved away from the she muttered a curse upon the statue next to Cairn, before preparing to blast the group clustered away from her allies.

"More lightning!"

The bolt arced towards the golem-like being, which was followed by a resounding crack of thunder... the Fey's wrath was apparent...

[sblock=Actions]
Move: Shift to I5
Minor: Curse Guardian 3
Standard: Dancing Lightning on Guardian 7
1d20+7=20, 2d10+5=23 20 versus Reflex for 23 damage. Each creature adjacent to Guardian 7 takes 5 damage.(Not sure if the 5 relies on the main strike hitting or not.)

**Hit[/sblock]

Cairn produces sound between groan of the mine about to collapse and rumbling of ready to start earthquake

As he stands up, one can notice parts of the floor he was lying on flow and stick on him strenghtening his already formiddable skin. His joints leak mist again and most of it focuses on his weapon.

He attacks closest statue strifing it with the blade leaving semi-frozen path on it's torso and slams the blade under it's legs. As the statue falls, stone floor opens and catches it's head in the crack that closes around it threatening to crush it completely.

The sound crack produces resembles uncannyly sound Cairn produced just moments earlier.

[sblock=Actions]
move: get up
minor: warforged resolve: gain 5 hp and 5 tmp (describe as parts of floor clinging to him)
standard:
Earthgrasp Strike (1d20+9=26, 1d10+5+4(cold)=10, 1d10+5+4(cold)=14)

Second damage is if the target gets up before end of encounter

Forgot: free action, target is marked

**Stasi is in you're square, so I put you in H6 when you stood up. That puts you adjacent to you're target, as well as another, and out of Elec-Squall's blast.
[/sblock]

Elec-Squall braces himself against the wall, rope, and piton. Drawing his now-innate energies forth, the wizard regains concentration, and begins to hum with power.

Thank you Filo, for your trust, and for saving Shanairra from this. as he says this the wizard points his wand toward the bulk of his closest enemies, a thunderous BOOM resounds throughout the room. Two of the statues fly back, bits of them turning into dust.

Without even blinking, Elec-Squall spoke a word of elemental power in the primordial language, and lightning filled the space below. Arcing from one Statue to another, often doubling back to Elec-Squall's outstretched hand. A blazing blue lit the room!

[sblock=OOC]

(I think Elec-Squall is still attached to the piton, as I never said he took it off. Minor action to unclip himself?) **Until I learn a bit more about climbing and equipment, lets say thats a free action.

Minor Promise of Storm; TE of Elec-Squall's NT he deals 1d8 extra damage when he hits with a Thunder or Lightning attack.

Move

AP (Elec-Squall gains 6 temp HP) Thunderwave F7-H9,
24 vs. Fort Statue 3, *Hit
(CRIT) vs. Fort Statue 5, *Hit
(Nat 1) vs. Fort Statue 7, *Miss
(Nat 1) vs. Fort Statue 8.
*Miss
If this hits 17 Thunder damage, and push Statue 3 to F6, Statue 5 to E7, Statue 7 and 8 won't be pushed. Statue 5 was Critically hit, and takes 26 Thunder damage.

Standard Shock Sphere C5-G9,
12 vs. Reflex Statue 1, *Miss
11 vs. Reflex Statue 3, *Miss
27 vs. Reflex Statue 4, *Hit
18 vs. Reflex Statue 5, *Hit
11 vs. Reflex Statue 6, *Miss
21 vs. Reflex Statue 7, *Hit
(Crit )vs. Reflex Statue 8.
*Hit

If this hits, 17 Lightning Damage. Statue 8 was Crit and takes 35 Lightning damage
[/sblock]

The statues shift into position again showing no emotion as they regroup, spreading among the new targets. One even slips into the shadows again. Then they strike.

This time some of statues hold their shields up high, and slam into Filo. One knocks the halfling back, another knocks the halfling even further into the fray, but luckily the bard manages to dodge another sword swing.

Shannaira avoids another shield, as Carin is knocked back. Stasi knocks away one shield swipe with her sowrd, but another statue cuts her from the other side.

Cairn feels a shield slam hard into his back and he falls to the floor.

[sblock=ooc]
Guardian 1 shifts to H4, 2 shifts to F3, 4 shifts to E4, 5 moves to G6, 6 moves to H7, 7 moves to I8, and 8 moves into the darkness behind Stasi.

1 vs Shannairra, 15 vs Fort, Miss

2 vs Filo, 17 vs Fort, 9 damage, push to F5.

4 vs Filo, 21 vs Fort, 4 damage, push to G5

3 vs Filo, 19 vs AC, Miss

5 vs Cairn, 20 vs Fort, 6 damage, push to I6.

6 vs Stasi, 28 vs AC, 8 damage

7 vs Stasi, 12 vs Fort, Miss

8 vs Cairn, 28 vs Fort, 10 damage, knock Cairn prone
[/sblock]


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Round 3

Init - Name - Grid Location, Distance from the Lower Room - HP - Status Effects - Acted/Pending

24 - Enemies - Acted
Stone Guardian 1 - @H4 0 ft - 56/56
Stone Guardian 2 - @F3 0 ft - 56/56
Stone Guardian 3 - @F6 0 ft - 23/56 - Cursed, prone, can't stand till the end of Cairn's next turn, 14 damage on standing, Bloodied
Stone Guardian 4 - @E4 0 ft - 32/56
Stone Guardian 5 - @G6 0 ft - 2/56 - Bloodied
Stone Guardian 6 - @H7 0 ft - 47/56
Stone Guardian 7 - @I8 0 ft - 16/56 - Bloodied
Stone Guardian 8 - @?? 0 ft - 16/56 - Bloodied
21 - Euphie - @I7 15 ft - 43/43 -
21 - Filo - @F4 0 ft - 8/41 - Bloodied, +2 to defenses TSNT -
21 - Shanairra - @I5 0 ft - 28/42 -
13 - Cairn - @I7 0 ft - 14/56 - Bloodied, Prone
6 - Elec-Squal - @I7 10 ft - 33/35, 6 tp
3 - Stasi @I7 0 ft - 31/44 -

Edward - @I7, 85 ft

Stone Guardians: AC 20, R 16

[sblock=Map!]
DelveMain6.png
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Basic attack (1d20+9=14, 1d10+5+4=13, 1d20+9=27, 1d10+5+4=17)

Cairn reacts to attacks of the enemies against members of his groups.

OOC: I'm not sure if...
a) I can make OA while prone (rolls don't include -2 because the list makes it look like it happened after attacks of marked enemies)
b) I'm not sure if #3 will be in range, but again, it is listed as going before Cairn is pushed(so he's still at H6)...if he's not in range for melee attack, #3 is pulled to G7

DM: #3 was prone from Cairn's attack and would get 14 damage standing up and would spend move action(just a note).

Also: Marked #1 and #3 (they were adjacent to H6 when Cairn attacked) - please roll OA basic attack next time so we save time. Thank you.

[sblock=Cairn Stats]

STATUS: prone
MARKS: #1, #3

Initiative +4; Senses Passive Insight 13, Passive Perception 18
HP 34/56, Bloodied 28, Surge Value 14, Surges 10/13
AC 20; Fortitude 19, Reflex 16, Will 17

1 AP

Saving Throws:
+2 vs ongoing damage, take 10 or roll on death saves;
+2 item bonus vs. poison, weakened, slowed, immobilized, charm, feat and psychic effects
Resist 5 psychic

An ally that makes saving throw after Cairn succeeds on his gains +4 to the roll


Speed 6


Warden's Fury
Warden's Grasp - immed reaction
Weight of Earth
Thorn Strike



Warforged Resolve
Second Wind

Thunder Ram Assault
Form of Winter Herald Attack
Earthgrasp Strike



Form of Winter's Herald
Nature's Abundance

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"Cairn get up!" Filo called to the elemental lacing his words with healing magicks. He then turtled up and attempted to move to a safer locale.

[sblock=ooc]
Free: Stasi can slide one square of her choice from being Missed
Std: Total Defense +2 defenses TSNT
Min: Majestic Word on Cairn he gets a Surge +6 a save and can slide one square of his choice.
Move: walk to J5 provoking 2 OAs (AC 24 vs OAs)[/sblock]
 

[sblock=Move]
Where to I land when I get to the bottom of the rope? I7?
**The rope leads to I7. Considering you're at 15, I'd say just make an Acrobatics check to minimize, and possibly eliminate, damage while jumping down. Pick any square adjacent to I7.
[/sblock]

Cairn reacts to attacks of the enemies against members of his groups.

[sblock=OOC]:
Basic attack (1d20+9=14, 1d10+5+4=13, 1d20+9=27, 1d10+5+4=17)

I'm not sure if...
a) I can make OA while prone **Yes you can
b) I'm not sure if #3 will be in range, but again, it is listed as going before Cairn is pushed(so he's still at H6)...if he's not in range for melee attack, #3 is pulled to G7

DM: #3 was prone from Cairn's attack and would get 14 damage standing up and would spend move action(just a note). **He did not stand up, and is marked as such

Also: Marked #1 and #3 (they were adjacent to H6 when Cairn attacked) - please roll OA basic attack next time so we save time. Thank you.
**I completely missed, in all the updating, that you marked the targets. That's why I didn't roll OA. I have now updated the status so that they're listed as Marked, but you'll notice they weren't in the previous post.
***DM's second thought, actually I beleive you should be using Warden's Fury in this situation instead of a Basic Attack. This, unfortunantly does not change the current situation since the statues Fort is same as AC, and Prone already grants combat advantage[/sblock]

"Cairn get up!" Filo called to the elemental lacing his words with healing magicks. He then turtled up and attempted to move to a safer locale.

[sblock=ooc]
Free: Stasi can slide one square of her choice from being Missed
Std: Total Defense +2 defenses TSNT
Min: Majestic Word on Cairn he gets a Surge +6 a save and can slide one square of his choice.
Move: walk to J5 provoking 2 OAs (AC 24 vs OAs)
**You are adjacent to three enemies and provoke a minimum of three OA's. Prone enemies can make OA's.

Guardian 1, 3, and 5 make OA vs Filo. All Miss

1 and 3 trigger Cairn's Warden's Fury and can be slid 1 square. Alternitively, if you choose to slide yourself to H5, using the movement granted by Filo's Majestic Word, you can use Warden's Fury on Guardian 1 instead.
[/sblock]

[sblock=Cairn]You should probably add Warden's Grasp and Warden's Fury to you're character sheet. Also, please don't forget to keep an updated mini stat block, especially when you use powers that aren't at-will.[/sblock]

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Round 3

Init - Name - Grid Location, Distance from the Lower Room - HP - Status Effects - Acted/Pending

24 - Enemies - Acted
Stone Guardian 1 - @H4 0 ft - 56/56 - Marked
Stone Guardian 2 - @F3 0 ft - 56/56
Stone Guardian 3 - @F6 0 ft - 6/56 - Cursed, prone, can't stand till the end of Cairn's next turn, 14 damage on standing, Bloodied, Marked, Granting Combat Advantage TECNT
Stone Guardian 4 - @E4 0 ft - 32/56
Stone Guardian 5 - @G6 0 ft - 2/56 - Bloodied
Stone Guardian 6 - @H7 0 ft - 47/56
Stone Guardian 7 - @I8 0 ft - 16/56 - Bloodied
Stone Guardian 8 - @?? 0 ft - 16/56 - Bloodied
21 - Euphie - @I7 15 ft - 43/43 -
21 - Filo - @J5 0 ft - 8/41 - Bloodied, +2 to defenses TSNT - Acted
21 - Shanairra - @I5 0 ft - 28/42 -
13 - Cairn - @I7 0 ft - 34/56 - Prone
6 - Elec-Squal - @I7 10 ft - 33/35, 6 tp
3 - Stasi @I7 0 ft - 31/44 -

Edward - @I7, 85 ft

Stone Guardians: AC 20, F 20, R 16

[sblock=Map!]
DelveMain7.png
[/sblock]
 
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Euphie leaps off the wall and lands behind onr of the stone figures. As she does she draws out her sword and slashes the creatures back. It's back hisses and bubbles from the strike, but it doesn't fall. She then strikes her sword against the ground and it vibrates like a tuning fork. Nothing else happens though. "Damn, these are tough bastards!"

She then looks around and sees Filo looks like he's in touble. She aims her sword it him and fires an orb through him. The blood red radiance that covers his body starts closing his wounds.

[sblock=Actions]
Move Action: Jump to H8
Free Action: Draw Sword
Standard action: Scouring Weapon on I8
AP action: Thundering Armor on I8
Minor action: Filo regains surge +4 HP

1d20+7=12, 1d10=9, 1d20+10=28, 2d12+5=10
1d20+7=14, 1d8+5=8

Euphie takes 3 damage from fall.
Hit I8 for 10 damage, it's -2AC TENT, Euphie gains +1AC TENT

Well that suck pretty bad for an encounter and AP attack. 10 from 2d12+5? :.-(

OCC: Anyone that uses a daily power also gains 6 temp HP when they do.
OCC: Anyone within 5 squares of me that spends a surge gains +2 to HP gained[/sblock]
[sblock=stat block]
Initiative: +2, Passive Perception: 19, Passive Insight: 14
AC: 19{20 TENT}, Fort: 19, Reflex: 19, Will: 18 - Speed: 6
HP: 40/43, Bloodied: 21, Surge Value: 10, Surges left:6/9
Action Points: 0

Powers:
1/1 Second wind
0/1 Scouring Weapon
1/1 Repulsion Strike
1/1 Icebound Sigil
2/2 Healing Infusion/Restoritive Infusion
1/1 Shockweave Armor (encounter)
1/1 Shockweave Armor (daily)
[/sblock]
 

Euphie leaps off the wall and lands behind onr of the stone figures. As she does she draws out her sword and slashes the creatures back. It's back hisses and bubbles from the strike, but it doesn't fall. She then strikes her sword against the ground and it vibrates like a tuning fork. Nothing else happens though. "Damn, these are tough bastards!"

She then looks around and sees Filo looks like he's in touble. She aims her sword it him and fires an orb through him. The blood red radiance that covers his body starts closing his wounds.

[sblock=Actions]
Move Action: Jump to H8
Free Action: Draw Sword
Standard action: Scouring Weapon on I8
AP action: Thundering Armor on I8
Minor action: Filo regains surge +4 HP

1d20+7=12, 1d10=9, 1d20+10=28, 2d12+5=10
1d20+7=14, 1d8+5=8

Euphie takes 3 damage from fall.
Hit I8 for 10 damage, it's -2AC TENT, Euphie gains +1AC TENT

Well that suck pretty bad for an encounter and AP attack. 10 from 2d12+5? :.-(

OCC: Anyone that uses a daily power also gains 6 temp HP when they do.
OCC: Anyone within 5 squares of me that spends a surge gains +2 to HP gained[/sblock]

-------------------------------------------------------------

Round 3

Init - Name - Grid Location, Distance from the Lower Room - HP - Status Effects - Acted/Pending

24 - Enemies - Acted
Stone Guardian 1 - @H4 0 ft - 56/56 - Marked
Stone Guardian 2 - @F3 0 ft - 56/56
Stone Guardian 3 - @F6 0 ft - 6/56 - Cursed, prone, can't stand till the end of Cairn's next turn, 14 damage on standing, Bloodied, Marked, Granting Combat Advantage TECNT
Stone Guardian 4 - @E4 0 ft - 32/56
Stone Guardian 5 - @G6 0 ft - 2/56 - Bloodied
Stone Guardian 6 - @H7 0 ft - 47/56
Stone Guardian 7 - @I8 0 ft - 6/56 - Bloodied, -2 AC TENT
Stone Guardian 8 - @?? 0 ft - 16/56 - Bloodied
21 - Euphie - @I7 15 ft - 40/43 - +1 AC TENT - Acted
21 - Filo - @J5 0 ft - 22/41 - +2 to defenses TSNT - Acted
21 - Shanairra - @I5 0 ft - 28/42 -
13 - Cairn - @I7 0 ft - 36/56 - Prone
6 - Elec-Squal - @I7 10 ft - 33/35, 6 tp -
3 - Stasi @I7 0 ft - 31/44 -

Edward - @I7, 85 ft

Stone Guardians: AC 20, F 20, R 16

[sblock=Map!]
DelveMain8.png
[/sblock]
 
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