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[Adventure] Dungeons and Them (DM:johnmeier1, judge:????)

Question for anyone with the actual books and/or compendium access: I can only move Virgil when I take a move action, correct? I'm hoping I'm able to move him anytime I move, rather than just when I take a move action..
OOC: It says "take the action specified for the command" so you have to use a move action (though I suppose if somehow you were granted an extra one, that would work too).


@Luinnar Nice damage! Well-built Fighters are 1/2 striker in my book.
OOC: Not as much as Dante, but thanks :) I can't wait to get the Lasting Frost combo in paragon :D
 
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Not as much as Dante, but thanks :) I can't wait to get the Lasting Frost combo in paragon :D

OOC: 4e CharOp boards are depressing. If you want damage you:
1) Charge(heroic+)
2) Multi-attack(heroic+)
3) Frost Cheese(paragon+)
4) Slide(paragon+)
5) Crit-fish(paragon+)
6) Some combination of the above.

Builds that use one or more of these will be doing 2-3 times more damage than others, more like 4-5 times more at epic. I'm debating going Frost-Cheese with Dante, he'll lose the cool "my ranged is almost as good as my melee" idea, but his damage will get absurd...
 

"Hang tight Tristram dearie. Auntie's got to go help poor Jonathan," Mab says, creeping up on the dragon man assaulting the hunter, and stabbing it in the back, her knife slicing right through one of its kidneys.

"That's right filthy greeble!," she taunts as the creature roars in pain. "And watch this," she says, uncorking a jeweled bottle in a sash around her waist. The bottle releases a tieflingoid hand that zips over to the altar, lifts the reptilian egg sitting atop it and drops the offensive ovum to the floor. "Ha! You lot'll make no more mischief with your leathery lizard eggs," she declares triumphantly.

[sblock=Actions/Stat block]Start=

Move= Walk to K21 (flanking S1 w/ Jonathan)

Standard= :melee:Sly Flourish vs. S1 = hit for 19 damage

Minor
= Prison of Salzacas = Hand of Slazacas conjured over the altar (1 square up) and picks up the egg that the Magus was intoning over

Free
= Hand of Salzacas drops the egg onto the floor (10 ft fall)

End=

[sblock=statblock]Auntie Mab - Human Rogue 7
PC:Auntie Mab (pacdidj) - L4W Wiki
Conditions:
grants CA
Passive Perception: 21, Passive Insight: 19, Init: +7
AC: 21, Fort: 18, Reflex: 22, Will: 19 Speed: 6
HP: 56/56, Bloodied: 28, Surge Value: 14, Surges left: 8/8
Action Points: 0, Second Wind: not used, Milestones:
:bmelee:Basic Atk: Distance Dagger +9 vs AC, 1d4+1 dmg
:branged:Ranged Basic Atk: Throw Distance Dagger +14 vs AC, 1d4+6 dmg, Range 10/20
Powers-
Gloaming Cut, Sly Flourish, Fast Hands, Chameleon
Heroic Effort, Eyebite, King's Castle, Fleeting Spirit Strike, Snap Shot
Blinding Barrage, Bloodbath
Prison of Salzacas, Steadfast Amulet, Cannith Goggles
Combat notes: +1 to all defenses vs. traps, 2d8+1 extra damage against targets Mab has CA against on light blade weapon attacks, scores critical hits against demons on a roll of 19-20

Tristram - Rat Familiar
HP: 1/1; AC: 21, Fort: 17, Ref: 21, Will: 18
Skills:
+18 Thievery, +24 Stealth
Status: Active Mode[/sblock][/sblock]
 

OOC: Okay, I'm completely confused now. What's still alive and a viable target and what isn't? It's sounding like one or more creatures were actually supposed to be dead prior to the start of PC actions this round?

Also, I'm not entirely clear on how much damage Devinihm has taken. Are the totals in the battle post before applying his DR, or after?
 

OOC: Luinnar: Forgot DR on 1 attack so you should have 4 more hp. After first Rain of Blows MD gets an Immediate Interrupt HITS pushing you on map

Iron Sky: I had S3 hp wrong due to dimsdale's last turn, he is at 7 hp After your 20 damage. Max misses, Warlord's Strike gives +2 damage to same target (B2). Please try to get your powers right.

So Max and Draglin are done, Everyone else can revise your targets this turn if you want
 
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OOC: Current enemies AFTER Draglin and Max change from Status last post
MD 12hp left and used Immediate Interrupt.
S2 7hp left

pacdidj, I messed up enemy damage bonus so recalculating Devinihm's hp. Devinihm's is right (no bonus and 24 damage on 2 attacks is reduced to 16 so correct

If you revise above, post again below, please.
 
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Devinihm, wilden druid

[sblock=ooc]Thanks for the update. Also, though I hate to handicap Devinihm more, I think he's actually lower. He took 7 damage the first round, so with 16 this round, I believe he's down to 23 and is now bloodied.[/sblock]

Devinihm's diminished swarm surges up around the altar, bursting forth on the magus, scores of tiny mouths tearing at the weakened spellcaster, then shifting along the wall. The swarm spins, an odd, pale light coming from its center, then that same light shines behind the remaining dragon man. Devinihm's swarm uses the two glowing spots like stepping stones to hop through the intervening space and flank the enemy with Max.

[sblock=actions]Free:
Minor:
Move: to C22
Standard: Flowing Swarm vs. MD

Flowing Swarm (Encounter Standard Close blast 3 * Beast Form, Implement, Primal) Druid Attack 3
Target: Each creature in blast
Attack: Wisdom vs. Fortitude
Weapon: Magic Staff +2: +8 attack, 2d6+6 damage
Hit: 2d6 + Wisdom modifier (+4) damage.
Effect: If Devinihm hits at least one target, he shifts 4 squares to a square in the blast or adjacent to it. Primal Swarm: During the shift Devinihm can move through enemies' spaces. If he moves through the space of a target hit by the attack, that target takes damage equal to his Constitution modifier (+4)

Flowing Swarm (inspiring word) attack vs. Magus Fort; damage (1d20+10=24, 2d6+6=15)

I'm assuming his Fort isn't better than his Will, so that hits for 15 damage. In which case, the secondary 4 damage from the attack is irrelevant since he's dead, but noting it just in case

On hit: shift to B25, also trigger Voyage of the Ancients

Voyage of the Ancients (Encounter Free Personal* Teleportation) Wilden Racial Power
Trigger: Devinihm hits an enemy with close or area attack
Effect: Devinihm teleports 3 squares. One enemy hit by the attack grants CA to him and one ally he can see TENT.

Teleport to C26.[/sblock]

[sblock=status/resources]HP: 23/46 (Bloodied)
Wildshaped (DR 4)

Encounter used: Flowing Swarm, Voyage of the Ancients[/sblock]
 

OOC: Devinihm kills MD. Will keep Max and Dante turn the same? If so just need nerdytenor
Iron Sky B3 is bloodied by first Twin Strike, so he is now 11/63 hp
 
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