Devinihm, wilden druid
[sblock=ooc]Thanks for the update. Also, though I hate to handicap Devinihm more, I think he's actually lower. He took
7 damage the first round, so with 16 this round, I believe he's down to 23 and is now bloodied.[/sblock]
Devinihm's diminished swarm surges up around the altar, bursting forth on the magus, scores of tiny mouths tearing at the weakened spellcaster, then shifting along the wall. The swarm spins, an odd, pale light coming from its center, then that same light shines behind the remaining dragon man. Devinihm's swarm uses the two glowing spots like stepping stones to hop through the intervening space and flank the enemy with Max.
[sblock=actions]Free:
Minor:
Move: to C22
Standard: Flowing Swarm vs. MD
Flowing Swarm (Encounter Standard Close blast 3 * Beast Form, Implement, Primal) Druid Attack 3
Target: Each creature in blast
Attack: Wisdom vs. Fortitude
Weapon: Magic Staff +2: +8 attack, 2d6+6 damage
Hit: 2d6 + Wisdom modifier (+4) damage.
Effect: If Devinihm hits at least one target, he shifts 4 squares to a square in the blast or adjacent to it. Primal Swarm: During the shift Devinihm can move through enemies' spaces. If he moves through the space of a target hit by the attack, that target takes damage equal to his Constitution modifier (+4)
Flowing Swarm (inspiring word) attack vs. Magus Fort; damage (1d20+10=24, 2d6+6=15)
I'm assuming his Fort isn't better than his Will, so that hits for 15 damage. In which case, the secondary 4 damage from the attack is irrelevant since he's dead, but noting it just in case
On hit: shift to B25, also trigger Voyage of the Ancients
Voyage of the Ancients (Encounter Free Personal* Teleportation) Wilden Racial Power
Trigger: Devinihm hits an enemy with close or area attack
Effect: Devinihm teleports 3 squares. One enemy hit by the attack grants CA to him and one ally he can see TENT.
Teleport to C26.[/sblock]
[sblock=status/resources]HP: 23/46 (Bloodied)
Wildshaped (DR 4)
Encounter used: Flowing Swarm, Voyage of the Ancients[/sblock]