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[Adventure] Dungeons and Them (DM:johnmeier1, judge:????)

johnmeier1

Explorer
OOC: Those letters are furniture, will fix map colors later. Jonathan missed eMab with attack and she moved out last turn. eDevinihm has Phasing so he could be in the furniture? Don't have rules here, assume no cover when rolling.
jkason both hit, eDraglin Reflex is 19
 

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nerdytenor

First Post
"Virgil! Back!" Jonathan grunts. He hurls his spear directly at "Auntie Mab" but catches nothing but air (Escaping shot misses. Sustain zone. )

[sblock=Jonathan]
Current Effects: Ensnaring shot effect CB1 on F36 (sustain minor)

Immediate Reactions: See Spirit's Rebuke encounter power

Jonathan Granville, Human Seeker 5
Passive Perception 21, Passive Insight 21
AC 20, Fort 18, Reflex 17, Will 19
HP 43/45 Bloodied 22 Surge Value 11, Surges 5/8
Speed 6, Initiative +2
Action Points: 0

Encounter Resources
USED Possessing Spirits
USED Escaping Shot
USED Inevitable Shot
Spirit's Rebuke (When enemy misses J. with melee attack, deal 1d8+7 and push 1)
USED Use Action Point

Daily Resources
USED Nature Sense
Swarming Bats
USED Ensnaring Shot
Shared Suffering Armor power
Sacrificial Tratnyr power
[/sblock]
 
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Iron Sky

Procedurally Generated
Though locked in place by his twin's attack, Dante quickly detaches his kama from their chain and buries both deeply in dark Max's back. With a gesture, he summons them back to his hand and struggles futilely with the chains wrapped about him.

[sblock=Actions]Minor: Hunter's Quarry on eMax.
Standard: Twin Strike:
Attack 1: 1d20+13-2(restrained)+2(CA)=Crit vs eMax, 2d6+11+6=23 damage.
Attack 2: 1d20+13-2(restrained)+2(CA)=22 AC vs eMax, hit, 2d4+2+1(CA)+2(bloodied)=8 damage
Move->Minor: Not use Healing Lore and hope he doesn't get hit!
Save: 1d20=1, failed.

Status Effects: restrained(save ends)

[sblock=Statblocks]Dante, Male Human Ranger 8
Passive Perception:22(24), Passive Insight:17
AC:23, Fort:23, Reflex:22, Will:20 -- Speed:6
HP:16/57, Bloodied:28, Surge Value:15, Surges left:3/6
Initiative +7, Action Points:0
Powers: Twin Strike, Throw and Stab, Off-Hand Strike, Disruptive Strike, Ruffling Sting, Heroic Effort, Invigorating Stride, Second Wind, Boots of the Fencing Master, Jaws of the Wolf, Snarling Wolf Stance, Healing Lore, Amulet of Resolution, Vanous' Combined Awareness

MBA: +15 vs. AC, 2d4+11 damage (Crit 2d6+19)

[sblock=Notes]*Dante makes an OA on any enemy that makes a melee attack on Virgil as long as the enemy is within reach 2 of Dante or Virgil is adjacent to Dante.
*Dante deals +1 damage when he has CA.
*Dante deals +2 damage to bloodied enemies.
*Dante gains +1 AC/Ref whenever he shifts.
*Dante can draw his spiked chain as part of an attack made with it.
*The first enemy to hit Dante takes 5 ongoing damage(save ends).
*Dante does +1 damage on his first attack of an encounter.[/sblock]

Virgil, Beast Companion(Lizard) 8
Passive Perception:14, Passive Insight:14
AC:23, Fort:20, Reflex:20, Will:18 -- Speed:6
HP:78/78, Bloodied:39, Surge Value:18(23), Surges left:1/2
MBA: +12(+14 if OA) vs. AC, 1d8+4 damage.

Note: Virgil's OA uses Dante's Immediate Reaction.[/sblock][/sblock]
 
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jkason

First Post
OOC: jkason, Devinihm is -2 to Defenses (save ends) so you can make a save.
Iron Sky, the CRIT bloodied Evil Max.

OOC: Oops. Totally forgot.

Save (1d20=1)

Gah. Still vulnerable.


[sblock=status / resources]HP: 28/51
Surges: 8/11
DR 4 (wildshape)
Resist 5 lightning (Demon-hunter's boon)
-2 defenses (save ends)
Stinging Swarm: Once per round when an enemy damages Devinihm with a melee attack while he is in beast form, that enemy grants combat advantage to him until the end of his next turn.
Daily powers used: Demon-hunter's boon, Action Point
Encounter used: Flowing Swarm, Voyage of the Ancients[/sblock]
 

pacdidj

First Post
OOC: [MENTION=73730]johnmeier1[/MENTION] - no time to post now. Will run Mab's turn this afternoon. I think Evil Mab should be at -12 HP, unless she received healing that I missed, as she was hit by Auntie Mab's sly flourish.
 

Luinnar

First Post
Draglin takes a long moment to enter into a fighting style taught to the Knights of Draconia.

[sblock=actions]
MInor: Trigger Battle Fury Stance. Draglin gets +2 power bonus to damage, -2 to AC until end of encounter, he spends a surge or dismissed as a free action.
[/sblock]

[sblock=Draglin Stat Block]
Draglin, Dragonborn Fighter 7
Passive Perception 15, Passive Insight 13
AC 24-2, Fort 21, Reflex 20, Will 14
HP 44/64 Bloodied 32 Surge Value 17, Surges 5/10
Speed 6, Initiative +7
Action Points: 0

Basic Attack Short Sword; +15, 1d6+13(+14 w/ CA) creature is marked hit or miss, if used because of an OA from movement the creature stops moving (but may take another action to move again).

Combat Challenge: At Will Immediate Interrupt Melee
Trigger: When a marked enemy shifts or makes an attack that doesn't include Sir Draglin.
Effect: Sir Draglin makes a melee basic attack against that enemy

Footwork Lure
Dual Strike

Combat Challenge

Distracting Spate
Battle Fury Stance
Rain of Blows
Kirre's Roar
Dragon Breath
Feral Hide Armor +2
Amulet of Life +1

Bravo
Second Wind

Tempest Dance
Rain of Steel
Quick Short Sword +2


Current Effects: Dazed, Battle Fury Stance
[/sblock]
 


pacdidj

First Post
"Oh, dear. What to do? The greebles must be cunning beasts to have ensnared these dopplegangers. Who knew they could create such powerful enchantments? But how to fight their conniving clones?"

"Aha!," Mab says, as an idea comes to her and she gives evil Jonathan the slip. "Yoohoo dearies!," she calls, waving at evil Max and evil Draglin. "You may be powerful, but you're no match for the fey magics of Auntie Mab. Watch now as I disappear before your very eyes. Now you see me, now you don't!," she yells as she pulls what appears to be an entire set of kitchen cutlery out of various pockets of her cloak, and chucks all of it at the fake Draglin and Max, aiming for the eyes. The dopplegangers stagger, momentarily blinded by a gush of blood leaking from numerous knife cuts to the face.

[sblock=Actions/Stat block]Start=

Move= to G39
Effect= Provokes OA from Evil Jonathan = miss
Standard= :close:Blinding Barrage (CB 3 targets G38-I36) = hits eMax for 13 damage and eDraglin for 25 damage (sneak attack), and both are blinded until my EONT.

Minor= :ranged:Snapshot vs. eDraglin (or eMax is the other was killed) = misses either

End=

[sblock=statblock]Auntie Mab - Human Rogue 7
PC:Auntie Mab (pacdidj) - L4W Wiki
Conditions: none
Passive Perception: 21, Passive Insight: 19, Init: +7
AC: 21, Fort: 18, Reflex: 22, Will: 19 Speed: 6
HP: 39/56, Bloodied: 28, Surge Value: 14, Surges left: 7/8
Action Points: 0, Second Wind: not used, Milestones:
:bmelee:Basic Atk: Distance Dagger +9 vs AC, 1d4+1 dmg
:branged:Ranged Basic Atk: Throw Distance Dagger +14 vs AC, 1d4+6 dmg, Range 10/20
Powers-
Gloaming Cut, Sly Flourish, Fast Hands, Chameleon
Heroic Effort, Eyebite, King's Castle, Fleeting Spirit Strike, Snap Shot
Blinding Barrage, Bloodbath
Prison of Salzacas, Steadfast Amulet, Cannith Goggles
Combat notes: +1 to all defenses vs. traps, 2d8+1 extra damage against targets Mab has CA against on light blade weapon attacks, scores critical hits against demons on a roll of 19-20

Tristram - Rat Familiar
HP:
1/1; AC: 21, Fort: 17, Ref: 21, Will: 18
Skills:
+18 Thievery (+20 vs. Locks, +21 vs. Traps), +24 Stealth
Status: Passive Mode[/sblock][/sblock]
 
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