The battle seems to be going poorly for the dragonmen. One of them falls to Dante's ferocious attacks and explodes in fire though the ranger easily dodges the death-pyre. The magus cries out again in a hissing language and the dragonman nearest him attacks Draglin.
[sblock=draconic]Get that one! The spawn of the great one! He will serve us too![/sblock]
Though the fighter stabs the dragonman, the sheer strength of the creatures pushes a javelin into him and tosses him back. The magus now steps back and calls out to Draglin in a slithering tongue.
[sblock=draconic]Now fool, attack the armored one[/sblock]
Draglin turns, rage on his face and charges Max, stabbing him with a shortword. The other dragonman, freed from the mark of the fighter charges Jonathan, cutting into him with his axe. The greatsword wielding one shifts carefully back into a cell and tosses a drawn handaxe at Devinihm. That strikes a glancing blow while the dragonman next to him takes out a bigger slice before shifting away after the other and closing the door. The dazed dragonman simply swipes at Virgil.
[sblock=mechanics]Wow, good turn, let's try to change it a little. The party level disparity is tough to DM.
Review of PC's turn: Draglin does 14 damage to MD, 9 to S1/S2/S3
Jonathan does 12 damage to B3
Dante kills S3, hits MD for 38 (I think

Devinihm misses
Max does 27 damage to B2
Mab does 16 damage to S1
S2 will provoke an AoO from Draglin by using a ranged attack, he is HIT, but also HITS with CA +2. Push Draglin 1 also. He then charges Dante with bonuses. Missing, Dante almost kills with Disruptive Strike.
MD will shift 1 and uses Dragon's Rage on Draglin HIT and he takes psychic and charges Max HIT
S1 will charge Jonathan HIT
B1 will shift 2 and throw a handaxe at Devinihm HIT
B2 will attack Devinihm HIT, shift 3 and close the door
B3 will attack Virgil HIT
MAP UPDATED
[/sblock]
[sblock=status]
Name Position HP Defenses Attacks
Magus C23 28/96, AC 23, Fort??, Ref??, Will 23, MBA +14 vs AC, IR (damaged in melee) +10 vs Fort for 1d6+4 damage and push 3
S1 E21 45/63, AC 19, Fort??, Ref??, Will 16, MBA +10 vs AC, IR (dies, make an MBA)
S2 C26 2/63, AC 19, Fort??, Ref??, Will 16, MBA +10 vs AC, IR (dies, make an MBA)
S3 dead
B1 G27 -0/??, AC 19, Fort??, Ref??, Will 16, MBA +10 vs AC
B2 H26 -27/??, AC 19, Fort??, Ref??, Will 16, MBA +10 vs AC
B3 M27 -12/??, AC 19, Fort??, Ref??, Will 16, MBA +10 vs AC
Character Pos HP Max Temp AP Status Encounters Used Daily Items
Devinihm H25 30 46 0 1
Jonathan M23 12 45 0 1 Possessing Spirits, Escaping Shot Nature Sense
Auntie Mab E24 56 56 0 0 Stealth 33 Snapshot
Draglin D23 33 64 0 0 DR 4 TENT Come and Get It, Kirre's Roar
Dante E25 35 57 0 0 Sunrod in L22, HQ on MD Boots of Fencing Master, Heroic Effort Amulet of Resolution
Virgil M25 58 78 0 0
Max F26 48 62 0 0 Allies +2 attacks TENT Inspiring Word
[/sblock]