pacdidj
First Post
"Oh thank heavens you're alright Max dearie!," Mab exclaims as the warlord comes to. "Thought we might have lost you to the depredations of those dastardly dopplegangers. Now, I don't mean to be rude dearie, or tell you your business, but let's not be so hasty next time, hm? Maybe give Auntie a bit of time to magic the enchanted mirrors off instead of breaking them? It might have taken me a bit, but I am a fey-touched enchantress you know. Though that certainly was one way to deal with it I suppose..."
"But, we'd best be careful going forward dearies. I'm sure we're bound to run into more of these traps and such. These are awfully cunning greebles we're dealing with, maybe even a bit paranoid. Not the happy-go-lucky pudding thieves I was expecting. Maybe it's because I broke their egg... But, what's done is done." The old woman continues to ramble a bit to herself disconsolately as she tends to the injuries she's sustained.
[sblock=statblock]Auntie Mab - Human Rogue 7
PC:Auntie Mab (pacdidj) - L4W Wiki
Conditions:
Passive Perception: 21, Passive Insight: 19, Init: +7
AC: 21, Fort: 18, Reflex: 22, Will: 19 Speed: 6
HP: 53/56, Bloodied: 28, Surge Value: 14, Surges left: 5/8
Action Points: 1, Second Wind: not used, Milestones: 1
Basic Atk: Distance Dagger +9 vs AC, 1d4+1 dmg
Ranged Basic Atk: Throw Distance Dagger +14 vs AC, 1d4+6 dmg, Range 10/20
Powers-
Gloaming Cut, Sly Flourish, Fast Hands, Chameleon
Heroic Effort, Eyebite, King's Castle, Fleeting Spirit Strike, Snap Shot
Blinding Barrage, Bloodbath
Prison of Salzacas, Steadfast Amulet, Cannith Goggles
Combat notes: +1 to all defenses vs. traps, 2d8+1 extra damage against targets Mab has CA against on light blade weapon attacks, scores critical hits against demons on a roll of 19-20
Tristram - Rat Familiar
HP: 1/1; AC: 21, Fort: 17, Ref: 21, Will: 18
Skills: +18 Thievery (+20 vs. Locks, +21 vs. Traps), +24 Stealth
Status: Passive Mode[/sblock]
"But, we'd best be careful going forward dearies. I'm sure we're bound to run into more of these traps and such. These are awfully cunning greebles we're dealing with, maybe even a bit paranoid. Not the happy-go-lucky pudding thieves I was expecting. Maybe it's because I broke their egg... But, what's done is done." The old woman continues to ramble a bit to herself disconsolately as she tends to the injuries she's sustained.
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[sblock=statblock]Auntie Mab - Human Rogue 7
PC:Auntie Mab (pacdidj) - L4W Wiki
Conditions:
Passive Perception: 21, Passive Insight: 19, Init: +7
AC: 21, Fort: 18, Reflex: 22, Will: 19 Speed: 6
HP: 53/56, Bloodied: 28, Surge Value: 14, Surges left: 5/8
Action Points: 1, Second Wind: not used, Milestones: 1


Powers-
Gloaming Cut, Sly Flourish, Fast Hands, Chameleon
Heroic Effort, Eyebite, King's Castle, Fleeting Spirit Strike, Snap Shot
Prison of Salzacas, Steadfast Amulet, Cannith Goggles
Combat notes: +1 to all defenses vs. traps, 2d8+1 extra damage against targets Mab has CA against on light blade weapon attacks, scores critical hits against demons on a roll of 19-20
Tristram - Rat Familiar
HP: 1/1; AC: 21, Fort: 17, Ref: 21, Will: 18
Skills: +18 Thievery (+20 vs. Locks, +21 vs. Traps), +24 Stealth
Status: Passive Mode[/sblock]
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