Unperturbed by the sudden loss of two of the other undead, the remaining monsters move toward the closest living being - Bellegon. Both lash out at the drow, gashing him with a rusty longsword and clawing him with a gnarled hand. Their unceasing moans rent the air, providing a counterpoint to the lower droning of the hundreds of undead pounding on the exterior of the forgotten temple.
The light of dawn seems a long way off, a distant hope of salvation; seemingly too far away to provide any warmth.
[sblock=Enemy Actions]
Zombie Soldier (G12)
Move - > G12
Standard -
- Target - Bellegon
- Attack - Longsword vs. AC 18; 1d20+9=18
- Damage - Longsword; 2d6+5=11
Zombie Rotter (G11)
Move - > G11
Standard -
- Target - Bellegon
- Attack - Slam vs. AC 18; 1d20+10=29; 5 damage.
[/sblock][sblock=Please Read]
GM: | Here's how this will work: The skill challenge will still continue through the combat. If there isn't at least one primary skill check, or there is a failed primary skill check at any time, during the round, more zombies will enter the fight. So, the group will have to decide how much emphasis they want to put on fortifying the temple defenses and how much they want on quelling the zombie surge.
Each primary skill (Athletics, Dungeoneering, Religion, Thievery) requires a standard action; Perception requires a minor action.
See Skill Challenge Status sblock for current totals. | |
[/sblock][sblock=ADDENDUM]As with all skill challenges, if you have a skill not listed within the primary skill list, but can come up with a way that will allow it to be useful (as a couple of people have asked about Arcana) feel free to use it. The DC for the check will be the same as the other primary skill checks.
I apologize for not mentioning this earlier.[/sblock][sblock=Skill Challenge Status]
- Current Successes: 7
- Failures: 3
Ghourra is providing a +2 to the next Thievery or Dungeoneering check.[/sblock][sblock=Map]
[/sblock][sblock=Status]Bellegon (H12) - HP:
34/50, Surges: 5/7, AP: 1, Second Wind: avail
Brondin (J15) - HP:
42/48, Surges: 8/11, AP: 0, Second Wind: avail
Deimos (F6) - HP:
40/40, Surges: 7/8, AP: 1, Second Wind: avail
Ghourra (G15) - HP:
42/42, Surges: 7/10, AP: 1, Second Wind: avail
Tana (K15) - HP:
40/49, Surges: 11/11, AP: 1, Second Wind: avail
Zombie Soldier (G12) - HP:
11/54; bloodied, cursed by Bellegon
Zombie Rotters (G11) - HP:
1/1
[/sblock][sblock=Enemies]
Zombie Soldier - AC: 20, F: 17, R: 17, W: 15
+9 vs. AC; 2d6+5 damage.
Zombie Rotter - AC: 15, F: 15, R: 11, W: 12
+10 vs. AC; 5 damage.[/sblock]