(Adventure) Dwarven Golems and Old Ruins (GaryH Judging)

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Hoping that the others know where they are going, Silvercat falls in, guarding the flank of those carrying Devlin...
 

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While the others are securing Devlin, Shariff will approach the whirling beings. his hands out and open in a sign showing he holds no weapons. "My Name is Shariff Silvershields. Thank you for helping us against our attackers."
 

Since the Knowledge check is probably something along the lines of a free action, I'll give the results now:

Anyone with Knowledge Arcana of +5 or greater knows that these creatures are of the elemental (air) type, and are not subject to good/evil natures. They normally do not appear naturally within weather.
 

Gregorian curses

either I teligraphed my feint, of these things are dumber then sticks! He grunts at the oblivious creature, and strikes at the thing offeres an opening.
 

Initiatives
Whirwind Figures: 27
Corix: 22
Devlin: 21 (Concious on his next action, blinded 4 rounds, and stunned 1 round)
Gregorian: 20
Ewald: 17
Silvercat: 14
Gur: 13
Argus: 13
Shariff: 12
Tiny Humanoid Skeletons (12.4): 10
Tiny Humanoid Skeleton: 7

Nature's Fury, or Maybe Not
The whirlwinds immediately take their human forms, and now appear to be far smaller than they appeared when the initially formed. They take a somewhat shapeless but vaguely human form. Without delay, they start smashing everything around them.

Slamming forward with incredible speed, the figures each approach the nearest held skeleton and smash it. All four skeletons are easily crushed by inherent force in the creatures movements. The figures bear no notice of difference between anything around them, and thrash about, smashing at the helpless figures...

Corix shouts, "Someone grab Devlin.... we need to get out of here and FAST....", "I'm out of attack spells and I'm no good fighting here... I'm going with you strong people!" and begins to make motions to flee the storm towards the cavern ahead.

Devlin remains helpless on the ground, the wind and water doing nothing to awaken him. He dozes yet still, as Gregorian yells, "either I teligraphed my feint, of these things are dumber then sticks!" and crushes the remaining original skeleton.

Ewald calls out for aid, "Damnit, this is going wrong. We have to get out of here. Gur, Argus, help me lift him. We'll take that way", pointing northward in between the storms and away from the held figures. Ewald futher instructs, "We can't leave him behind. The rest, please cover our path. Is everyone agreed?" Not waiting for an answer, Ewald gets down on one knee and prepares to hoist the unconscious Devlin up.

Silvercat moves to follow and protect the rear of the group as Gur and Argus lift Devlin over their shoulders, and start moving northwards.

Shariff, unsure if the actions of these elementals looks at them for some form of peace, but there seems to be no emotion in their eyes. They thrash about, moving from one skeleton to the next.
 



Not caring in the slightly why the whirlwind things are seeming to help them (or are just randomally doing so), grabs ahold of his horse for support against the winds that seem to come from every direction. He squints in the direction that the others are indicating, and starts to head in that direction with his horse.

"I hope you know where, we are going! I can't see much in this dang wind!"

He makes his way towards the caves.
 

OOC: I'm concious now, but still blind and stunned, right?
Devlin regains conciousness, but realizes he can't see and can't really move. Sensing that he's being carried somewhere, and hearing the voices of his comrades, he decides to remain quiet and still until he regains all his senses.
 

Argent said:
"They're summoned! It's like they have a specific commend to destroy the bonies." Shariff says as he turns tail and runs to join the rest.

"If they be summoned, I dun wanna stay to see what summoned them!" shouts Argus over to roaring of the wind, "Cause he'd be a lot stronger that we are!"
 

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