Adventure: Echoes of O

"Yes, I suppose you're right, Les. I'm just not looking forward to telling him. Sorry, Ash."

Raiyek opens the door, greets Tom again, and asks him to lead the way.
[sblock=OOC]Yup, I'm ready to move on. I'm a little sad that this grand adventure is drawing to a close though :(

But hey, once we're done I can finally go and read the adventure proposal and see all the goodies we might have missed, haha ;)[/sblock]
 
Last edited:

log in or register to remove this ad

[sblock=OOC]Just to be clear, I'm not actually lecturing you, Pierce - Raiyek is lecturing Ash. ;) What Ash said sounds exactly like something someone would say to an old buddy. :)[/sblock]

[sblock=OOC]Yeah, I understand. It's alright. :D[/sblock]

"Raiyek, it is Marley you're talking about. He will know." Ash said with a forced smile on his face. "And Les, in the slums, you always assume you are followed." ending his sentence with a wink to the Warlord. "And, I believe he knows where and who the culprit is. He always have his means."
 
Last edited:

Fat Tom leads the party through a myriad of alleyways until you reach the Marley's loft. Tom leads the way as you make your way up the stairs, and Tom opens the door, knocking as he enters.

"Hey Marley, I brought them folks like you-"

Tom's voice drops off as both he and you survey the carnage. Clearly there was some sort of struggle here; walls are torn up and stained with blood, chairs are overturned, and Marley's wall safe is open, and looks to be cleaned out. Tom swears in disbelief before his vision falls to a furry dead body in the middle of the room. Gasping, he runs over to it, feeling for a pulse. He looks back at the party and shakes his head.

"Dead. Damn it all! Damn Hyann to hell! He's the only one who uses gnoll thugs in this town, why the hell would he pick a fight with Marley? And why NOW? Come on, I know a warehouse north of the inner bay; Hyann likes to keep stuff there. The body is still warm, so if Marley's still alive, that's where he's being kept."

[sblock=Ash]You are familiar with the warehouse in question, and your knowledge of Daunton's ganglife leads you to believe that Tom's assumptions are correct; Hyann is most likely the one who caused the ruckus here.[/sblock]

Tom starts to leave, then suddenly an idea hits him. He turns and faces the empty vault.

"You know, they MIGHT not have taken everything. We should check, to see if there's stuff in there. Stuff that they didn't take. Er...stuff that can help us save Marley. I'm sure he won't mind."

While you are all sure that Marley probably won't mind if you "borrow" some of his stuff to help save him, you don't think Tom's motives are as puritanical as he would have you believe. But that thought becomes moot as Tom takes a few steps towards the vault.

Something shadowy drops from the ceiling onto Tom, lashing out at him with what appears to be claw-like hands. The thing rips through flesh as though it were butter, and the poor man is ripped to shreds before he can so much as let out a scream. In the light, you can get a better look at the thing; it is humanoid in appearance, wearing noble's clothing that is now stained with Fat Tom's blood. The thing turns to face the party, and it is evident from its large empty eyes that it is indeed an Echo. However, scars criss-cross what would normally be a flawless ivory face, and the thing is wearing a wry smile. You clearly recognize the beast as Marley's Echo, but it is different from the ones you fought underneath the bridge. Rather than hunched over, this Echo is standing upright, and suprisingly, it uses one finger to beckon you forward, its smile indicating that it will indeed relish the combat to come.

Roll for initiative!

[sblock=OOC]I'll make up a map some time today. It is assumed that you all drew your weapons when you saw what happened to Marley's flat, so you're all armed and at full hit points. Good luck! Trust me when I say that you are going to need it.[/sblock]
 

Map

This fight is cramped, so good luck. Brown squares are normal. Dark red squares are covered in pools of blood, both from the gnoll and from Fat Tom. Looks slippery. The chairs are where you sat and conversed with Marley the first time. They are fairly big, big enough that you can't move through them, but they might be able to provide cover / concealment. Dots have rubble on them; overturned tables, bits of broken wall or ceiling that came down during the fight, smashe furniture, and the like. They count as difficult terrain. Blue squares have a window next to them; since it is daytime, they don't really matter other than to explain where the light is coming from. Yellow square is the entrance to Marley's vault. You can't get a look at what is inside until you get closer, but it looks as though the thieves didn't exactly take everything. Marley's Echo is the M, the dead gnoll is the G, and Fat Tom is the T. I took the liberty of placing you folks on the map.
 

"Damn that Hyann! I should not have left Marley alone." curses Ash, just as he noticed a shadow emerging from the ceiling. "Tom! Watch o--!" shouting a warning to Tom, but it was too late as Tom was shredded to pink ribbons. "No, Tom, no! Beast! You shall pay with your blood!" Ashurn starts towards the shadow but froze in his tracks when he laid his eye on the 'beast'. "Marley...no. What've they done to you?"

[sblock=Initiative]23. Inclusive of Ash's +4 Initiative as well as Les' +2 bonus.[/sblock]

Ashurn expression of shock, turns to sadness and then anger. Gripping his dagger so tight that his knuckles turned white. "No, you are not Marley. I will destroy you. I will find Marley and your creator will rue the day he laid his hands on my friend!"
 
Last edited:

Kruk, armor now flickering in red flames, feels a surge of power flow through his viens as draws his weapon and gets ready to charge. "Are you still hungry Mr. Echo? How about a side order of axe!"


[sblock=OOC]
initiative roll: 1d20+2 = 19

bring it on DM! Ha ha

[/sblock]

[sblock=stat block]
Kruk- Male Dwarf Fighter 1
Passive Insight 12 Passive Perception 12; Senses low light vision
HP 31 Bloodied 15 Surge Value 7; Surges Per-Day 12
AC 18+1=19 Fortitude 16 Reflex 10 Will 12 Speed 5
+ 5 poison
Resist 5 fire and resist 5 necrotic (armor)
action Points:1, Second Wind: not used
Powers
At will: cleave, reaping strike
Encounter: spinning sweep
Daily: brute strike
[/sblock]
 
Last edited:

7 Rabbit grips his war club tightly and begins muttering his spells once again, staring at the creature in a mixture of horror and fascination.

[sblock=OOC]
Initiative: 17

Throughout this fight I'm going to watch the echo carefully to try and spot what makes it different from the last ones we fought. I'm not sure what skill would be best for that, so I rolled Arcana (22), Perception (14), and Insight (12). Use those how you will.
[/sblock]
 

"Keep heart; Marley could still be alive! Let us finish this perversion of nature quickly!" Raiyek readies for the battle, his eyes flashing with the power of his goddess.
[sblock=OOC]Initiative (1d20+4=24). And here I thought I'd be going last again. :D

Also, did the book mention whether or not Echoes have certain vulnerabilities in general? Now would be a good time to know ;)

Edit: Defender Tactics: I'm not sure whose mark would be better in this fight ... I think if it just stays in melee most times, Kruk's would probably be better. If it teleports or does some other funky stuff that can get it away from Kruk easily, Raiyek's is probably better. Either way, I will probably DC him most rounds so I can get the damage boost with Holy Strike; if Kruk's mark is better for this fight, just keep overwriting DC.[/sblock]
[sblock=Raiyek stats]Raiyek Meliam - Male Elf Paladin (Palladys) 1
Passive Perception: 20, Passive Insight: 18; Low-light vision
AC:20, Fort:15, Reflex:16, Will:15 -- Speed:6
HP:27/27, Bloodied:13, Surge Value:6, Surges Left:11/11
Resist 5 poison
Action Points: 1, Second Wind: not used
Powers
Valiant Strike, Holy Strike, Divine Challenge, Lay on Hands (3/3)
Piercing Smite, Channel Divinity, Elven Accuracy, Hunter's Quarry
Paladin's Judgment
Group Awareness: All non-elf allies within 5 squares of Raiyek gain a +1 bonus to Perception.[/sblock]
 
Last edited:

The sudden attack causes Les to jump into action. As Tom's body is being torn to shreds, she stares in horror, but whips her chain out of her bag in a flourish. "What the hell?! Is that Marley? Does this mean they got to him to?"

Les looks to the dead gnoll and her eyes narrow. Whoever this Hyann was, they were likely involved with the Oan's and that did not bode well for them.

[sblock]
22

Freaky! Let's kick some arse.
[/sblock]
 

[sblock=OOC]This has nothing to do with the fight, I'm just sharing some thoughts.

It occurs to me that Echoes could be a reflection of the person's soul. For example, Rebekkah's Echo was clothed in dirty rags, but had pure, clean, ivory-white skin. Is that your poetic way of saying that even though she was a "street girl", she was pure of heart, Don? And Marley's Echo is (no doubt) a fearsome fighter, because he had an incredible fighting spirit or somesuch?[/sblock]
 

Remove ads

Top