Adventure: Echoes of O


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"Palladys strike you down!" Raiyek leaps forward with a yell, slicing the Echo with an expert strike as the power of his goddess smites the Echo through him.

"Let's hope there's only one, otherwise we may be too late to save Marley!"
[sblock=Actions]Minor: Divine challenge the Echo.
Move: to E6.
Standard: Holy Strike on Echo: 1d20+6=26 vs. AC, 1d8+6=14 radiant damage. Wow ... a crit, and natural max damage too. Cool :cool:[/sblock]
[sblock=Raiyek stats]Raiyek Meliam - Male Elf Paladin (Palladys) 1
Passive Perception: 20, Passive Insight: 18; Low-light vision
AC:20, Fort:15, Reflex:16, Will:15 -- Speed:6
HP:26/27, Bloodied:13, Surge Value:6, Surges Left:11/11
Resist 5 poison
Action Points: 1, Second Wind: not used
Powers
Valiant Strike, Holy Strike, Divine Challenge, Lay on Hands (3/3)
Piercing Smite, Channel Divinity, Elven Accuracy, Hunter's Quarry
Paladin's Judgment
Group Awareness: All non-elf allies within 5 squares of Raiyek gain a +1 bonus to Perception.[/sblock]
 
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Raiyek charges at the Echo, slashing it with his sword. Marley's Echo looks caught off-guard by the attack, and as it jumps to dodge it accidentally leaps into the blade rather than away from it. Raiyek's blade strikes true, causing a familiar violent spasm from the creature. The Echo of Marley looks surprised that the attack hit, and perhaps a little embarassed, but undaunted.

Map

INITIATIVE
Sessadore: 24
Pierce: 23<<Your Turn!
Dawn Raven: 22
Dimsdale: 19
Echo of Marley(DC, 14 damage): 17
JNC: 17

[sblock=OOC]The book mentioned nothing of the vulnerabilities of Echoes.[/sblock]
 
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Anger mingled with sadness, the emotion that is coursing through Ash now propels him towards the target.

[sblock=Move Action & Acrobatics check]To D5 if possible. Acrobatics 20. Can't I move to Raiyek's square and then a diagonal move to D5?[/sblock]

Taking the advantage of the momentary distraction, Ashurn strike at the side of the beast!

[sblock=Trick Strike]
1d20+8+2=29 vs AC. (3d4+5)+2d8=17 damage (Trick Strike + Sneak Attack)
Effect: Slide the target 1 square towards F5 (Slippery terrain).
Until End of Encounter: Everytime Ash hits the target, Ash can choose to slide it 1 square.
Note: For daggers, I believe a natural 19~20 is their crit range? If so, please correct the damage to 3d4+5 max for 17 and 2d8 max for 16, meaning Ashurn crits on his target for 17+16=33?
[/sblock]

Looking like he was aiming for the side of the target's abdomen, the beast leaps away effortlessly. But Ashurn planned for it to react to how he wanted! In a blink of an eye, the gleaming dagger swipes across the air in an arc, drawing blood as it slices across the beast's throat!

"Hah! You ain't Marley! He wouldn't fall for such an obvious trick!" goated Ashurn as the hit strikes true.
 
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[sblock=To GM]Please ignore this. I'm back from work so no need to NPC Ash's actions anymore.[/sblock]
 
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[sblock=OOC]You aren't flanking, so there goes that +2. Also, you only crit on a 20. Sorry.[/sblock]
Ash sprints into action, springing over the chair and landing before lashing out at the Echo of Marley with a flourish. The Echo is taken at back by the attack, and retreats into the pool of blood. Strangely, you notice that as the Echo walks on the blood, its food does not break the surface tension, creating no ripples or splashes.

Map

INITIATIVE
Sessadore: 24
Pierce: 23
Dawn Raven: 22<<Your Turn!
Dimsdale: 19
Echo of Marley(DC, 31 damage): 17
JNC: 17
 

[sblock=To GM Re: Combat Advantage]Ashurn gets Combat Advantage against foes whom have not yet acted in the encounter. Rogue's Feature, "FIRST STRIKE
At the start of an encounter, you have combat advantage against any creatures that have not yet acted in that encounter.":D[/sblock]

[sblock=Damage Breakdown]Trick Strike Damage: 12. Sneak Attack Damage: 5. Just for your information. :)[/sblock]
 
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OOP: he did sneak attack so he must have had CA and that's where the +2 came from. another thing also, could you(DonI) please post an xp summary at the end of the adventure and please do not scatter the xp posts around so it becomes really hard for me to find and approve the xp(also to mention the players has to put less links at their character pages) so please, at the end or when you think the players are gonna level up.

are you, the players also ok for this?
 

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