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Adventure: Escort Duty (DM: KarinsDad, Judge: TBD)

drothgery

First Post
Tana didn't want to disengage from the hobgoblin in front of her while Reva could barely stand, so she changed the focus of her attack. She didn't get all that clean of an attack off, but she was sure she hit him.
[sblock=ations]standard: Booming Blade atk hob 2 w/ combat advantage vs AC; dmg (1d20+14=30, 1d8+7=8)
{Booming Blade (Standard; at-will) ✦ Arcane, Thunder, Weapon
Melee 1; Target: One creature; Attack: +12 vs. AC; Hit: 1d8 + 7, and if the target is adjacent to Tana at the start of its next turn and moves away during that turn, it takes 1d6 + 3 thunder damage. White Lotus Riposte applies to targets hit by this power.}
move: shift to A11 (after attacking)
minor: mark hob 2 instead of hob 1 with her Aegis.
[/sblock]

[sblock=immediate interrupts]
If the marked hobgoblin attacks anyone other than Tana, Tana will apply her Aegis to reduce its damage by 8 points
[/sblock]

[sblock=Tana]Tana—Female Gnome Swordmage 5
Initiative: +3, Passive Perception: 12, Passive Insight: 12
AC: 24, Fort: 16, Reflex: 18, Will: 15; — Speed: 5
HP: 52/55, Bloodied: 27, Surge: 13, Surges left: 10/11;
Action Points: 1, Second Wind: Not Used
Powers -
Sword Burst
Booming Blade

Fade Away
Ghost Sound
Sword of Sigils
Dimensional Vortex
Channeling Shield

Use Vulnerability

Dimensional Thunder
Swordmage Shielding Fire

Farbond Spellblade Rapier +2
Runic Leather Armor +1
Amulet of Life +1

[/sblock]
 

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FourMonos

First Post
Jayce twists free from the troll's grasp again. With the movement he gives himself a little more freedom to swing the whip

"Come on, ugly. It's still just you and me."


The whip cracks again, the troll finds itself still tied around the wrist, impinging its attacks.

[sblock=actions]

Movement: Escape hold (athletics): 24 Success, shift to G-9. Remember troll is -2 to attacks with his darn OA's.

Standard: MBA w/ whip vs. half troll: 1d20+13, 1d4+11+2 → ([15, 13], [3, 11, 2]). Hit AC 28 for 16 damage. Roll. Troll continues to be -2 vs. Jayce TENT.

[/sblock]

[sblock= Immediate Interrupt]

Crowd Fighting (Immediate Reaction): If two enemies are adjacent to Jayce and one attacks and misses, he deals 5 damage to the other adjacent enemy.

[/sblock]

[sblock=ministats] ''Marshal Rikkert'', level 4 Human Fighter

Status: Battle Wrath Stance, bloodied, grabbed

Init: +5 Speed: 5 Perception:19 Insight: 12

AC: 20 F: 21 R:16 W:15

THP: 5

HP: 21/43 Surges: 7/9 Surge Value: 10

AP: 0

Languages: Human, Goblin

Str: 20 Dex: 15 Wis: 10 Con: 10 Int: 10 Cha: 13

MBA: +13 vs. AC, 1d8 +11 (longsword)

Powers:
[x] Marshal's Interdiction
[x] Stone Fist Fury of Blows
[x] Power Strike
[ ] Rain of Blows
[ ] Heroic Effort
[ ] Crowd Fighting

[/sblock]
 


KarinsDad

Adventurer
Rava momentarily hits the dirt, but apparently it was only a glancing blow that momentarily stunned her. She rolls over and groans, holding her head.


Sirrah stands up and rushes the bugbear trying to cleave its head from its shoulder with his falchion.

Without being called by its rider, Sirrah's steed stands up and retreats from battle as it has been trained.


Hilkalas positions himself behind the hobgoblin. "Tana, obliterate this fool now!" the marshal's mental command is so compelling Tana feels a surge of energy to do just that.


Tana doesn't get a good attack off.


Tana didn't want to disengage from the hobgoblin in front of her while Reva could barely stand, so she changed the focus of her attack.

She didn't get all that clean of an attack off, but she was sure she hit him.


Jayce twists free from the troll's grasp again. With the movement he gives himself a little more freedom to swing the whip "Come on, ugly. It's still just you and me."

The whip cracks again, the troll finds itself still tied around the wrist, impinging its attacks.

The Half Troll bites Jayce in the shoulder for trying this.


The Bugbear swings its flail in a defensive manuever that minorly clips Rava, Tana, and Sirrah. It will be tough to get past that whirling flail.


The Half Troll tries to regrab Jayce, but misses.


The first Hobgoblin steps back and unleases a massive explosion of force energy. It tries to miss the second Hobgoblin in its attack, but the second Hobgoblin takes a goodly portion of it. Rava is knocked unconscious again, and Hilkalas and the second Hobgoblin get knocked to the ground. Hilkalas also gets knocked back some. Tana feels the pain, but most of the attack missed her.


"You idiot." the second Hobgoblin shouts at the first. It stands up and stabs Tana in the thigh with its spear, but Tana's magic hits back with a burst of Thunder.


[sblock=OOC]
Rava wakes up.

Sirrah hits the Bugbear for 17.

Hilkalas gives Tana an attack.

Tana misses Hobgoblin 2.

Tana hits Hobgoblin 2 for 8.

The Half Troll bites Jayce.

16+mods vs. Reflex hits for 12 - 5 temp = 7

Note: I saw no way for Jayce to escape and shift and attack, so I dropped the shift.

Jayce hits the Half Troll for 16.

The Bugbear shifts and hits Rava, Tana, and Sirrah for 5 (no roll, Sirrah loses 5 temp hit points).

The Half Troll heals for 5 and misses Jayce.

3+mods misses Jayce

Hobgoblin 1 recharges Lightning and Close Blast attack.

5 recharges, 3 does not recharge, 6 recharges

Hobgoblin 1 hit Rava for 16, misses Tana for 8, criticals Hobgoblin 2 for 21, hits Hilkalas for 16 - 5 temp = 11

vs. Reflex, 7+mods hits Rava, 4+mods misses Tana, natural 20 criticals Hobgoblin 2, 12+mods hits Hikalas for 16/8

Hobgoblin 2 does not recharge deployment power.

3 does not recharge

Hobgoblin 2 hits Tana for 13.

11=mods hits Tana for 13

Hobgoblin 2 takes 5 from Tana's White Lotus Riposte.


62 Bugbear, bloodied
54 Half Troll, bloodied, -2 to attacks vs. Jayce UENT Jayce.
15 Hobgoblin 1
60 Hobgoblin 2, bloodied, marked by Tana, affected by Tana's White Lotus


25/36 Hilkalas, prone
14/43 Jayce, bloodied
-12/37 Rava, bloodied, prone, unconscious, dying
28/49 Sirrah
26/55 Tana, bloodied
Jasper/Pumpkin, Jasper (and Pumpkin) has 5 temp hit points
10 Horse

Note: Rava makes a death saving throw first.

Note: It's the PC's turns.


Terrain: The entire area is wet from the rain.

The road is difficult terrain due to mud. The rest of the area is wet, but it doesn't affect movement.

Cover: Trees provide one way cover if the target is in the adjacent square behind them compared to the attacker. Trees also provide normal two way cover for both attacker and defender if neither is in the adjacent square (i.e. PC away from tree, monster away from tree, but tree between the two of them).

Concealment. Bushes provide concealment, but only if the character is purposely crouched down behind them. The monsters were hiding behind the bushes, but now are not.

I will indicate if any of the monsters are trying to gain concealment.
[/sblock]

Monsters Round Seven.png
 
Last edited:



drothgery

First Post
OOC: Does anyone have a healing power left? If not, I'll have Tana use her second wind and then use her AP to actually do something, since the bad guys may have figured out that if they keep trying, they may hit her eventually...
 


Son of Meepo

First Post
Sirrah strikes at the bugbear's legs, trying to force it off balance. Teh bugbears leaps away from the strike.

Standard:
Jarring Smash (1d20+10=12, 2d4+1d8+7=21)

OOC: I'm pretty sure all we have left for healing is second wind.


[sblock=Sirrah's Stats]Sirrah the Bleak Rider - Deathless Elf Berserker 4
Passive Perception 12, Passive Insight 12
AC 20, Fort 19, Reflex 18, Will 14
HP 28/49, Bloodied 24, Surge Value 12, Surges 10/11
Speed 6, Initiative +5
Action Points: 0, Second Wind []
At-Will Powers: Defender Aura, Jarring Smash, Run Down, Vengeful Guardian
Encounter Powers: Batter Down [], Daring Charge [x], Long View [], Dark Reaping [x]
Daily Powers: Rage Drake's Frenzy [x], Vanguard Lance [x]
Mount Powers: (Encounter): Nimble Beast [x], Swift Rider []

Used Augmenting Whetstone.[/sblock]
 

Voda Vosa

First Post
Hilkalas stands up and draws magical lines with his sword again. A burst of dark proyections fills the battlefield, trying to devour the enemies of the group. However, the enemies have already seen the Marshal do this trick, and are likely to resists his sorcery.

Stand up, use Beguiling Strands from -b10 to c14. 9, 12, 16 vs H1, H2 and B will. If it hits, 6 psychic damage, targets are pushed up to 4 squares.
 

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