As the larger foes fall, the two smaller ones step away and lob their noxious spittle at the closest available target. Both hit, and the Minotaur falls to the ground unconscious.
"Great Gods!" Mallaby shouts as he moves forward.
"Can someone help him?"[sblock=Enemy Actions]
Venom Spitter 12
Move: Shift to B10
Standard:
Poison Spit vs. Goldenhorn (1d20+10=28) 5 damage
Venom Spitter 38
Move: Shift to B8
Standard:
Poison Spit vs. Goldenhorn (1d20+10=22) 5 damage[/sblock][sblock=map]
The spiderweb patterns are cobwebs, and are difficult terrain.
The red spiderweb patterns are exceptional sticky and count as a hazard. These are the ones as yet known, but there are others scattered around.
They span from tree to tree, but large holes in them, so don't provide cover or concealment.
The brown circles are tree trunks, and impassible.
These can provide cover.[/sblock][sblock=status]Eraden: E3 HP
36+2/41, Surges 12/12, AP 1, second wind unused
Goldenhorn: D8 HP
-2/27, Surges 10/10, AP 1, second wind unused, unconscious, dying
Graval: F9 HP
20/31, Surges 11/12, AP 1, second wind used
Perin: J7 HP
8/25, Surges 6/7, AP 0, second wind used, prone
Spider: I11 HP
18/27, Surges 8/9, AP 1, second wind unused
Zardi: J10 HP
20/31, Surges 10/11, AP 1, second wind used
Mallaby: K7 HP
21/26, Surges 5/5, AP 0, second wind unused
Joompin Spider: D9 HP
0/144, AP 0, Dead
Herd Spider K: H11 HP
0/34, Dead
Venom Spitter 12: B10 HP
1/1
Venom Spitter 38: B8 HP
1/1
Venom Spitter 53: D3 HP
0/1, Dead[/sblock][sblock=Mallaby]
Lord Adelin Mallaby
AC: 15, Fort: 12, Ref: 13, Will: 14
Rapier +6 vs. AC, 1d8+4
Speed 6
HP: 26, Surge Value 6, Surges per day 5
Second Wind: unused
Mallaby is not a fully trained fighter. He will only defend himself on his own. He will however, follow orders.
As a minor action, any character can have Mallaby spend an action. He can't use more than the usual complement (standard, move, minor) in one turn, but a PC's minor action can be used for any of them.
Try not to get him killed. He is paying for this, after all.[/sblock][sblock=enemies]
Allarian Jumping Spider: AC 17, Fort 18, Ref 17, Will 14
+8 vs AC; 1d8 + 6 damage. Secondary attack +5 vs. Fort; 1d6 poison damage and the target is dazed until the end of the spider’s next turn.
NB: I screwed up the block last time. Secondary should be vs. Fort.
Herd Spider: AC 16, Fort 15, Ref 13, Will 14
+7 vs AC; 1d6+4 poison damage and ongoing 5 poison damage (save ends)
Venom Spitter: AC 17, Fort 16, Ref 13, Will 14
+8 vs AC; 5 damage[/sblock][sblock=Hazard]
Entangling Webs
Squares: J10, K10, ??????
Hazard +8 vs. Reflex
Triggered by entering square.
Hit: Immobilized (save ends)
Miss: Slowed TENT
HP: 20 (per square)
AC: 12, Other defenses 10
Resist 5 all.
Destroying the hazard converts it to difficult terrain.[/sblock]