Adventure: Hey! That's Not Wayne's Basement! (DM: H.M.Gimlord, Judge: Ozymandias79)

"Here goes," Jin mutter to himself, stepping out through the smoke and around his enemies. He swings twice against his target, but the smoke was still affecting his vision.

[sblock=Action Block, Mini-Stats]
Move, twin strike, fail.

[sblock=Action Block]
Move: G22 to G23 to H24 to I23
Minor: Perception Check (already resolved)
Standard: Twin Strike
[sblock=ignore]

  • Target: Bandit H23
  • Attack1: 1d20+6=10 miss
  • Damage1: N/A
  • Attack2: 1d20+6=10 miss
  • Damage2: N/A
[/sblock]
[/sblock][sblock=Jin Stat block]Ashikaga Jin'emon - Male Human Ranger 1
Initiative: +3, Passive Perception: +19, Passive Insight: +13
Defenses:
AC: 15, Fort: 15, Reflex: 15, Will: 13 -- Speed: 6

Vitality:
HP: 27/27, Bloodied: 13, Surge Value: 6, Surges left: 6/6
Action Points: 1, Second Wind: not used
Languages:
Common, Elven

Basic Attacks
:
:bmelee: Basic Melee Attack: +6 vs AC - Katana 1d10+3
:ranged: Ranged Basic Attack: N/A

Powers:
At-Will:
Hunter's Quarry, Twin Strike, Shield of Blades, Hit & Run
Encounter: Off-Hand Strike
Daily: Jaws of the Wolf

Weapons:
2 Katanas (Bastard Sword Stats)
[/sblock] If I am going to take an OA, might as well get into flanking position.

Also, if you are counting, that's 4 missed attack rolls in a row. Apparently, I am the worst samurai ever. So much for skewed to the left.
[/sblock]
 
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[sblock=Tenchuu]For your enjoyment, and as an expression of my empathy:
Mikara jumps back and makes a desperate move to avoid the stone elemental's reach. Firing blindly behind her she dives behind a copse of trees to get out of sight. She doesn't even look back to see if any of her arrows hit (and oh. By the way. They don't).

[sblock=Actions]Minor: HQ on Stone Elemental
Standard: Evasive Strike
Effect: Shift to I12
Attack: 1d20+7+1(prime shot)= 19
Elven Accuracy: 1d20+7+1=15 This is not going to be easy.
AP: Nimble Strike
Attack: 1d20+7+1=15 @&%$!
Effect: Shift to H12
Move: G12, F12, E12, E11
Hide: Stealth = 1d20+9=13

OK. The bag of tricks is empty. Two EPs, one AP, and a blown attempt to hide. I love it. At least I put some distance between myself and that thing. Can I have like a +20 to hit please? I swear that IC will roll a -1 if I do.

It's twin strikes from here for me. Good luck guys.

344 f#&%ing HP!!!!!!!!!???? You've got to be kidding!

Let's see that's about 20 rounds. It'll be f#&%ing Christmas by the time we fall this guy![/sblock]


[/sblock]
 

[sblock=ooc]Since there's nobody to charge, I'd like to be the one to end my move in g23. Unless p8 strenuously objects, I will make that my action on my next post. I was also waiting to see what Riardon does and where he ends up[/sblock]
 

[sblock=BB]It's alright to wait. I was just poking fun over there in the discussion thread ;). If P8 does object, there are other options. They might not be pretty, but they are there. Think hard ;).[/sblock]
 


[sblock=WD]BTW. The bandits cannot be shoved right now.

From G22, you can't shove around a hard corner
From G23, you have either the knife fighter or Jin directly behind
From #24, you are pushing against the wall

Sorry Riardon. It looks like H24.

In the future, just go ahead and post the move. If it's illegal, either I or Ozy will let you know, and you can edit. It just saves time that way.
[/sblock]
 
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Riardon

Riardon strides into the room and tries to hit one of the bandits, but his eyes still burn from the smoke.

[sblock=OOC]

I'm back. this thread moves fast...

Move to H24. Attacking adjacent bandit:
Used Dice room: 14 = miss

Also my HP should be 30.

-----

Everyone in 20 sq around Riardon gets a +2 to initiative.
When you spend an AP, you get a +3 on attacks.

[sblock=Mini stat block]
Riardon
Perception: 17 Insight: 12 Low-light Vision
AC 19 Fortitude 16 Reflex 15 Will 14
Hit Points: 30 / 34 Bloodied: 17
Temporary Hit Points: 0
Resist: -
Saving Throw: +5 vs Charm
Action Points: 1 Second Wind: 1
Healing Surge:8 Surges per day: 7 / 8
At-Will Powers: Commander's Strike, Opening Shove
Encounter Powers: Inspiring Word 0/2, Aid the Injured, Chilling Cloud, Warlords Favor, Feystep
Daily Powers: Calculated Assault, Sunblade Burst

Condition: -
[/sblock][/sblock]
 

Talon and Dayna run through the smoke and into the room beyond and try to attack one of the first targets seen.

[sblock=Actions/Stat block]Start= Regeneration 2 while bloody, +2 damage for rest of encounter

Move= Talon and Dayna run to G24(Talon) and F25(Dayna) respectively, drawing OA's from the two door flankers.

Minor= Mark Bandit at F23 as Hunter's Quarry.

Standard= Circling Strike +0(normally +5, but with -5 due to running) vs. F23 Bandit AC of 16. If hit, does 1d10+3, +1d6 (from Hunters Quarry), +2 (from Longtooth Shifting). Decline to use the shift from that power. (IC is down, so I can't roll it.) EDIT: Circling strike vs. Bandit F23 AC16 (1d20+5-5=8, 1d10+3+2+1d6=10)

End= -5 to attack rolls and grants CA till start of next turn (Run), Regeneration 2 while bloody and +2 damage for rest of encounter

[sblock=Talon Stat block]Talon- Male Longtooth Shifter Beastmaster Ranger 1
Conditions: Regeneration 2 while bloody, +2 damage for rest of encounter, -5 to attack rolls and grants CA till start of next turn
Passive Perception: +13, Passive Insight: +18, Initiative: +3
AC: 16, Fort: 14, Reflex: 14, Will: 13 -- Speed: 6
HP: 21/26, Bloodied: 13, Surge Value: 6, Surges left: 6/8
Action Points: 0, Second Wind: not used
:bmelee: Basic Attack: +5 vs AC - Longspear 1d10+3
:bmelee: Basic Attack: +3 vs Reflex - Savage Rend 1d8+3 and slide target 1 square
:ranged: Ranged Basic Attack: +5 vs AC - Longbow 1d10+3
Powers-
At-Will:
Circling Strike, Predator Strike, Wild Shape
Encounter: Longtooth Shifting, Enclose the Prey, Savage Rend
Daily: Partnered Savaging[/sblock][sblock=Dayna stat block] Dayna - Wolf Companion 1
Conditions: -5 to attack rolls and grants CA till start of next turn (Run)
Passive Perception: +17, Passive Insight: +12
AC: 15, Fort: 13, Reflex: 13, Will: 14 -- Speed: 7
HP: 18/22, Bloodied: 11, Surge Value: 5, Surges left: 1/2
:bmelee: Basic Attack: Bite, +5 vs. AC; 1d8+2 (Dex)
Racial Abilities: Combat Advantage- When a wolf has CA, it gets +2(Wis mod) to damage rolls.[/sblock][/sblock]
 
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[sblock=WD]Yeah. Actually, you should be at 33HP. Wo wohnen Sie? In Deutschland, Schweiz, Oesterreich? Ich bin Heidelberger. Aber jetzt wohne ich in Cincinnati, Ohio.[/sblock]

[sblock=OOC,All]Still waiting on Ben to post his full turn. He's only posted his move, and he's promised other actions.[/sblock]
 
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[sblock=OOC,All]Still waiting on Ben to post his full turn. He's only posted his move, and he's promised other actions.[/sblock]

Fenwick fumbles through the smoke and fearsomely attacks.

[sblock=OOC] sorry, just got home from work.

Move action: Move to G23
Standard: Recuperating Strike against bandit in H231d20+8=21 damage 1d12+4=9 and Fenwick gains 3 temporary hit points.[/sblock]

[sblock=Fenwick stat block]Fenwick Male Orc Barbarian 1
Initiative: +1, Passive Perception: 10, Passive Insight: 10, Senses: Low-light
AC:15, Fort:15, Reflex:12, Will:13
HP:19+3/31, Bloodied:15, Surge Value:7, Surges left:10/11
Action Points: 0/1
Powers:
Howling Strike
Recuperating Strike

Warrior's Surge
Roar of Triumph
Vault the Fallen
Second Wind

Swift Panther Rage

Important Stuff:
Feral Might: When Fenwick bloodies an enemy, the next attack by him
or one of his allies against that enemy gains a +3 bonus to the attack roll.

Conditions:

Full sheet: L4W:PC:Fenwick (BenBrown) - ENWiki [/sblock]
 

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