Phoenix8008
First Post
[sblock=tactics]
Another option is the Run move action. Gives you +2 squares of movement at the cost of having -5 to attack rolls and granting CA till start of next turn and if you leave a square adjacent to an enemy, that enemy can make an OA against you. I don't think the last part really affects us as we wouldn't be running away from an enemy that is already adjacent to us.
So running is Talon's only way that I see to get to G23 in one action with the chance to do another action once I see what is ahead.
Another quick question: Is this still considered the same encounter I assume? We haven't had 5 minutes of rest I'd estimate, but I wanted to make sure. Not trying to say it should be a new one, I actually want it to be the same encounter so that my bonuses from my Longtooth Shifting are still in effect.[/sblock]"Me and Dayna go to left once we get in rrroom unless we can attack." Talon tells the others before running down the steps and scrambling into the smoky darkness around the smoldering pile of junk.
[sblock=Actions/Stat block]Start= Regeneration 2 while bloody, +2 damage for rest of encounter
Move= Talon Run to square G23(Dayna G24 if possible) and see what I see. Plan to move to the left wall after that and attack if possible target. Preferred positions are Talon F24, Dayna F25. If we are able to reach G23/G24, we could shift to F24/F25 unless there is an enemy to attack. Use a charge if there is an enemy at least 2 squares away, otherwise it would have to be a bull rush if they are closer since I have to do something that moves me out of G23 spot.
Minor=
Standard=
End= -5 to attack rolls and grants CA till start of next turn (Run), Regeneration 2 while bloody and +2 damage for rest of encounter
[sblock=Talon Stat block]Talon- Male Longtooth Shifter Beastmaster Ranger 1
Conditions: Regeneration 2 while bloody, +2 damage for rest of encounter, -5 to attack rolls and grants CA till start of next turn
Passive Perception: +13, Passive Insight: +18, Initiative: +3
AC: 16, Fort: 14, Reflex: 14, Will: 13 -- Speed: 6
HP: 21/26, Bloodied: 13, Surge Value: 6, Surges left: 6/8
Action Points: 0, Second Wind: not used
Basic Attack: +5 vs AC - Longspear 1d10+3
Basic Attack: +3 vs Reflex - Savage Rend 1d8+3 and slide target 1 square
Ranged Basic Attack: +5 vs AC - Longbow 1d10+3
Powers-
At-Will: Circling Strike, Predator Strike, Wild Shape
Encounter:Longtooth Shifting, Enclose the Prey, Savage Rend
Daily: Partnered Savaging[/sblock][sblock=Dayna stat block] Dayna - Wolf Companion 1
Conditions: -5 to attack rolls and grants CA till start of next turn (Run)
Passive Perception: +17, Passive Insight: +12
AC: 15, Fort: 13, Reflex: 13, Will: 14 -- Speed: 7
HP: 18/22, Bloodied: 11, Surge Value: 5, Surges left: 1/2
Basic Attack: Bite, +5 vs. AC; 1d8+2 (Dex)
Racial Abilities: Combat Advantage- When a wolf has CA, it gets +2(Wis mod) to damage rolls.[/sblock][/sblock]
Unless you use up an AP, you can't finish one move action, then do a double move which requires two more move actions.HMG said:The cost is that you have to have one move action end in G23 and charge, bullrush, doublemove, etc... to the new destination.
Another option is the Run move action. Gives you +2 squares of movement at the cost of having -5 to attack rolls and granting CA till start of next turn and if you leave a square adjacent to an enemy, that enemy can make an OA against you. I don't think the last part really affects us as we wouldn't be running away from an enemy that is already adjacent to us.
So running is Talon's only way that I see to get to G23 in one action with the chance to do another action once I see what is ahead.
Another quick question: Is this still considered the same encounter I assume? We haven't had 5 minutes of rest I'd estimate, but I wanted to make sure. Not trying to say it should be a new one, I actually want it to be the same encounter so that my bonuses from my Longtooth Shifting are still in effect.[/sblock]"Me and Dayna go to left once we get in rrroom unless we can attack." Talon tells the others before running down the steps and scrambling into the smoky darkness around the smoldering pile of junk.
[sblock=Actions/Stat block]Start= Regeneration 2 while bloody, +2 damage for rest of encounter
Move= Talon Run to square G23(Dayna G24 if possible) and see what I see. Plan to move to the left wall after that and attack if possible target. Preferred positions are Talon F24, Dayna F25. If we are able to reach G23/G24, we could shift to F24/F25 unless there is an enemy to attack. Use a charge if there is an enemy at least 2 squares away, otherwise it would have to be a bull rush if they are closer since I have to do something that moves me out of G23 spot.
Minor=
Standard=
End= -5 to attack rolls and grants CA till start of next turn (Run), Regeneration 2 while bloody and +2 damage for rest of encounter
[sblock=Talon Stat block]Talon- Male Longtooth Shifter Beastmaster Ranger 1
Conditions: Regeneration 2 while bloody, +2 damage for rest of encounter, -5 to attack rolls and grants CA till start of next turn
Passive Perception: +13, Passive Insight: +18, Initiative: +3
AC: 16, Fort: 14, Reflex: 14, Will: 13 -- Speed: 6
HP: 21/26, Bloodied: 13, Surge Value: 6, Surges left: 6/8
Action Points: 0, Second Wind: not used
Basic Attack: +5 vs AC - Longspear 1d10+3
Basic Attack: +3 vs Reflex - Savage Rend 1d8+3 and slide target 1 square
Ranged Basic Attack: +5 vs AC - Longbow 1d10+3
Powers-
At-Will: Circling Strike, Predator Strike, Wild Shape
Encounter:
Daily: Partnered Savaging[/sblock][sblock=Dayna stat block] Dayna - Wolf Companion 1
Conditions: -5 to attack rolls and grants CA till start of next turn (Run)
Passive Perception: +17, Passive Insight: +12
AC: 15, Fort: 13, Reflex: 13, Will: 14 -- Speed: 7
HP: 18/22, Bloodied: 11, Surge Value: 5, Surges left: 1/2
Basic Attack: Bite, +5 vs. AC; 1d8+2 (Dex)
Racial Abilities: Combat Advantage- When a wolf has CA, it gets +2(Wis mod) to damage rolls.[/sblock][/sblock]