Adventure: Hey! That's Not Wayne's Basement! (DM: H.M.Gimlord, Judge: Ozymandias79)

Fenwick edges closer to where he can see what Rujah is doing, and prepares to rush into action once the barrier is down.

[sblock=ooc]move to g18, or to g19 if Jin moves up to g20.[/sblock]
 

log in or register to remove this ad

Riardon
Riardon uses the time to bind some of his wounds. Then he moves with the others forward.

[sblock=Tactics]
Will use my Aid on my self. I'm out of healing for this encounter now.
[/sblock]

[sblock=OOC]
Standard: Use on himself.
Move: Move as much forward as possible.

Is this still one encounter?

-----

Everyone in 20 sq around Riardon gets a +2 to initiative.
When you spend an AP, you get a +3 on attacks.

[sblock=Mini stat block]
Riardon
Perception: 17 Insight: 12 Low-light Vision
AC 19 Fortitude 16 Reflex 15 Will 14
Hit Points: 30 / 34 Bloodied: 17
Temporary Hit Points: 0
Resist: -
Saving Throw: +5 vs Charm
Action Points: 1 Second Wind: 1
Healing Surge:8 Surges per day: 7 / 8
At-Will Powers: Commander's Strike, Opening Shove
Encounter Powers: Inspiring Word 0/2, Aid the Injured, Chilling Cloud, Warlords Favor, Feystep
Daily Powers: Calculated Assault, Sunblade Burst

Condition: -
[/sblock][/sblock]
 


Jin readies himself, slowing his breathing, and focusing on the world around him.

[sblock=move/actions] Once Rujah breaks down the wall, I will follow him into the next room. Jin will stop at G23 and scan the room for enemies / traps.

1D20+9 = 29 (Booyah! too bad I couldn't save that 20 for an attack roll.)
[/sblock]
 


[sblock=OOC]
Hopefully we don't need any more healing this encounter, since we've still got the 'Noble' to deal with, a wyvern and a couple bandits yet, no?[/sblock]

Rujah continues battering at the barricade, swinging his hammer.

[sblock=Actions]
Thorn Strike on the barricade again. Order is "Attack Roll;Damage Roll; Strength check to pull the barricade down" 1d20+6=25, 1d10+4=12, 1d20+4=6
Another chip at the barricade.[/sblock]

[sblock=Ministatblock]
Rujah Neth Male Dragonborn Warden 1
Initiative: +0, Passive Perception: 10, Passive Insight: 10, Senses: Normal
AC:18, Fort:15, Reflex:12, Will:13
HP:30/34, Bloodied:17, Surge Value:11, Surges left:12/12
Action Points: 1
Powers:
Warden's Fury
Warden's Grasp
Thornstrike
Weight of Earth

Thunder Ram Assault(Used)
Dragon Breath(Used)

Form of Winter's Herald

Conditions:
Full bio in signature[/sblock]
 

Rujah's mass blocks the tight corridor as he pounds away at the barricade. Alone in the thick smoke, he swings his hammer making slow, but steady progress.[sblock=Status]Barricade (15): G22 16/40 Smoldering HS 0/0 AP 0 Attitude: Stalwart[/sblock][sblock=Map]
OpenCaskRound7Thehideout.jpg
[/sblock][sblock=OOC]All right. Rujah is either one or two rounds away from openning the I need target coordinates for each of your next moves that will land you in the next room (Right now, I only have a move from Jin).

Remember. G22 is difficult terrain. The smoke is still thick and totally obscures G22 (Technically only 18 seconds have passed since Talon put out the fire. By the time Rujah finishes bringing down the barricade it will be 24 to 30).

Dang! Old Map! Hang on I'll post the right one. OK. Fixed it!

[/sblock]
 
Last edited:

Rujah growled, noting the barrier still was in place, swinging the thing once more, attempting to hook the thorns on his hammer in the barricade's wood, dragging the pieces aside, as unlikely as the result would be.

[sblock=Actions]
Thorn Strike again on the barricade(Attack;Damage;Strength Check)
1d20+6=25, 1d10+4=9, 1d20+4=9
I bet once we get into combat again, I'll start missing everyone and rolling loads of damage instead... ;) [/sblock]

[sblock=Ministatblock]
Rujah Neth Male Dragonborn Warden 1
Initiative: +0, Passive Perception: 10, Passive Insight: 10, Senses: Normal
AC:18, Fort:15, Reflex:12, Will:13
HP:30/34, Bloodied:17, Surge Value:11, Surges left:12/12
Action Points: 1
Powers:
Warden's Fury
Warden's Grasp
Thornstrike
Weight of Earth

Thunder Ram Assault(Used)
Dragon Breath(Used)

Form of Winter's Herald

Conditions:
Full bio in signature[/sblock]
 

[sblock=OOC]I need target coordinates for each of your next moves that will land you in the next room.

Remember. G22 is difficult terrain.
[/sblock]

[sblock=ooc]If G22 costs a double move, then Fenwick will move to H23, if that's legal (don't know 4e on hard corners & movement).

Of course if there is someone obvious to charge at once the barrier comes down, Fenwick can move two squares further on a charge, so that would mean he'd want to do something different. Not sure how you want to judge that.[/sblock]
 

Riardon
Riardon waits for the dragonborn to clear the way.

[sblock=OOC]

Want to move to F23

Just saw that the healing potion Riardon got on his last adventure is missing on the equipment table. But it is listed under treasure. Can he still use it? He gained it at the end of the sybelline idol thread:
http://www.enworld.org/forum/4967542-post704.html

-----

Everyone in 20 sq around Riardon gets a +2 to initiative.
When you spend an AP, you get a +3 on attacks.

[sblock=Mini stat block]
Riardon
Perception: 17 Insight: 12 Low-light Vision
AC 19 Fortitude 16 Reflex 15 Will 14
Hit Points: 30 / 34 Bloodied: 17
Temporary Hit Points: 0
Resist: -
Saving Throw: +5 vs Charm
Action Points: 1 Second Wind: 1
Healing Surge:8 Surges per day: 7 / 8
At-Will Powers: Commander's Strike, Opening Shove
Encounter Powers: Inspiring Word 0/2, Aid the Injured, Chilling Cloud, Warlords Favor, Feystep
Daily Powers: Calculated Assault, Sunblade Burst

Condition: -
[/sblock][/sblock]
 

Pets & Sidekicks

Remove ads

Top