Adventure: Hey! That's Not Wayne's Basement! (DM: H.M.Gimlord, Judge: Ozymandias79)

In a rather nifty move, Fenwick shoves his toe under the haft of his fallen axe, and jerks is upwards, catching it even as he starts to move. Swiftly, he rushes through the passage, past the fallen Talon, accelerating as he sees the drake. His axe descends, singing as it flies through the air, catching the drake on the head, and neatly bisecting it.

Fenwick lets out an echoing howl of victory that resounds off the walls of the cave, heartening his friends and frightening his enemies. Then, without catching his breath, he rushes at the man in the rear of the boat, his axe not quite so successful this time, but still drawing blood.

[sblock=ooc]
Minor: pick up axe
Move: to A41
Standard: Charge drake. A43. Howling Strike (1d20+7=27) It's a crit! Does 22 points of damage, plus since it's a high crit weapon, an extra (1d12=7) for a grand total of 29 points of damage, which I think should be sufficient.
Free Action: Roar of Triumph Enemies within 5 squares of Fenwick are at -2 to all defenses until the end of Fenwicks next turn.
Use Action Point!
Standard: Charge Noble. C44 Howling Strike (1d20+7=24, 1d12.minroll(3)+1d6+4=13)
[/sblock]

[sblock=Fenwick stat block]Fenwick Male Orc Barbarian 1
Initiative: +1, Passive Perception: 10, Passive Insight: 10, Senses: Low-light
AC:15, Fort:15, Reflex:12, Will:13
HP:11/31, Bloodied:15, Surge Value:7, Surges left:7/11
Action Points: 0
Powers:Howling Strike, Recuperating Strike, Warrior's Surge, Roar of Triumph,
Vault the Fallen, Second Wind,
Swift Panther Rage

Feral Might: When Fenwick bloodies an enemy, the next attack by him
or one of his allies against that enemy gains a +3 bonus to the attack roll.

Conditions:

Full Sheet [/sblock]
 
Last edited:

log in or register to remove this ad

[sblock=BB]Good Job![/sblock][sblock=WD]I need you to attempt your heal on Talon so I know whether I need to attempt to heal or attack/Capsize.

And don't end your turn in A40 (otherwise, I'm no good to Talon)[/sblock]
 
Last edited:


[sblock=HM]Right. Edited post. Thanks boss!

BTW, is it possible for me to rush? I can move to B42. And if so, is it possible for Rujah to still rush? (Or vice versa) As discussed, Rujah makes a better rush than I do.

If WD does not post before time's up, Can you post him performing a heal without ending in A40? If he doesn't bring back Talon, that's what I'll use my turn for. If he does bring back Talon, I'll rush if able. If Talon's alive and Jin can't rush, I'll move and ready a rush attack for the enemy entering B44 (anticipating the boat moving).[/sblock]
 

[sblock=Tenchuu]6 squares gets you to B42, from which you can charge or bullrush the thief-lord. If you bullrush him, you push him to E5, which is not technically overbord yet, so pushing the boss overboard will need to be a team effort.[/sblock]
 

Riardon

Riardon moves quickly to the next fallen ally, sprinting to stop his early death. Fast and sure he administers his help to Talon.

[sblock=OOC]
standard & move actin: Move to A40
AP: Use Aid the injured (not used on Dayna or me) on Talon. Brings him back to 6 HP and he looses a HS.

-----

Everyone in 20 sq around Riardon gets a +2 to initiative.
When you spend an AP, you get a +3 on attacks.

[sblock=Mini stat block]
Riardon
Perception: 17 Insight: 12 Low-light Vision
AC 19 Fortitude 16 Reflex 15 Will 14
Hit Points: 18 / 34 Bloodied: 17
Temporary Hit Points: 0
Resist: -
Saving Throw: +5 vs Charm
Action Points: 1 Second Wind: 0
Healing Surge:8 Surges per day: 6 / 8
At-Will Powers: Commander's Strike, Opening Shove
Encounter Powers: Inspiring Word 0/2, Aid the Injured, Chilling Cloud, Warlords Favor, Feystep
Daily Powers: Calculated Assault, Sunblade Burst

Condition:

Info: lost one healing potion
[/sblock][/sblock]
 

The ronin rushes forward, and he saw the noble, the last enemy, running away. "You're not going anywhere!" Jin proclaimed, sprinting forward to attack.

The Ronin let loose with a running attack, but the angle was awkward. In trying to avoid hitting Fenwick, he missed the noble as well.


[sblock=Action Block, Mini-Stats]
Move, HQ, Miss

[sblock=Action Block]
Move: B36 to C37 to D38 to C39 to B40 to B41 to B42
Minor: Hunters Quarry on Noble
Standard: Charge attack on Noble (Move to D43)

  • Target: Noble
  • Attack: 1D20 + 7 => 14 Miss
  • Damage: N/A
[sblock=ignore]Standard: Twin Strike

  • Target: Drake
  • Attack1: 1D20 + 6 => 8 miss
  • Damage1: N/a
  • Attack2: 1D20 + 6 => 15 miss
  • Damage2: n/a
[/sblock][/sblock][sblock=Jin Stat block]Ashikaga Jin'emon - Male Human Ranger 1
Initiative: +3, Passive Perception: +19, Passive Insight: +13
Defenses:
AC: 15, Fort: 15, Reflex: 15, Will: 13 -- Speed: 6

Vitality:
HP: 18/27, Bloodied: 13, Surge Value: 6, Surges left: 6/6
Action Points: 1, Second Wind: not used
Languages:
Common, Elven

Basic Attacks
:
:bmelee: Basic Melee Attack: +6 vs AC - Katana 1d10+3
:ranged: Ranged Basic Attack: N/A

Powers:
At-Will:
Hunter's Quarry, Twin Strike, Shield of Blades, Hit & Run
Encounter: Off-Hand Strike
Daily: Jaws of the Wolf

Weapons:
2 Katanas (Bastard Sword Stats)
[/sblock] No surprise there.
[/sblock]
 

*Talon's eyes open, and he shakes his head to clear it.*

His first action is to grab at Riardon and growl "Where is Dayna?!" Upon hearing that she is injured but stable back down the hallway but that the villain responsible for all this is trying to get away, Talon makes one of the hardest choices in his life. He decides to leave Dayna where she is safer and go after the villain. He stands up quickly and moves back to the boat, hopping in and making ready just behind Fenwick's left shoulder.

[sblock=Actions/Stat block]Start= Regeneration 2 while bloody, +2 damage for rest of encounter. Started at 6/26, regen up to 8/26.

Move= Stand up from prone

Standard= Move to B45

Minor= Stow his spear away on his back.

End= Regeneration 2 while bloody and +2 damage for rest of encounter
[sblock=Talon Stat block]Talon- Male Longtooth Shifter Beastmaster Ranger 1
Conditions: Regeneration 2 while bloody, +2 damage for rest of encounter
Passive Perception: +13, Passive Insight: +18, Initiative: +3
AC: 16, Fort: 14, Reflex: 14, Will: 13 -- Speed: 6
HP: 8/26, Bloodied: 13, Surge Value: 6, Surges left: 4/8
Action Points: 0, Second Wind: used, Milestones: .5
:bmelee: Basic Attack: +5 vs AC - Longspear 1d10+3
:bmelee: Basic Attack: +3 vs Reflex - Savage Rend 1d8+3 and slide target 1 square
:ranged: Ranged Basic Attack: +5 vs AC - Longbow 1d10+3
Powers-
At-Will:
Circling Strike, Predator Strike, Wild Shape
Encounter: Longtooth Shifting, Enclose the Prey, Savage Rend
Daily: Partnered Savaging[/sblock][sblock=Dayna stat block] Dayna - Wolf Companion 1
Conditions: Stable
Passive Perception: +17, Passive Insight: +12
AC: 15, Fort: 13, Reflex: 13, Will: 14 -- Speed: 7
HP: -2/22, Bloodied: 11, Surge Value: 5, Surges left: 1/2
:bmelee: Basic Attack: Bite, +5 vs. AC; 1d8+2 (Dex)
Racial Abilities: Combat Advantage- When a wolf has CA, it gets +2(Wis mod) to damage rolls.[/sblock][/sblock][sblock=OOC]Your status shows that Talon has an AP, but I thought I already used mine. Did we hit a milestone and get an AP which I missed?[/sblock]
 

[sblock=P8]Yup. Or something like that. Jin had 2 AP going into this encounter. Maybe you should use one now. Wouldn't want to die again before you can do some damage.[/sblock]
 

The ronin rushes forward, and he saw the noble, the last enemy, running away. "You're not going anywhere!" Jin proclaimed, sprinting forward to attack.

The Ronin let loose with a running attack, but the angle was awkward. In trying to avoid hitting Fenwick, he missed the noble as well.


[sblock=Action Block, Mini-Stats]
Move, HQ, Miss

[sblock=Action Block]
Move: B36 to C37 to D38 to C39 to B40 to B41 to B42
Minor: Hunters Quarry on Noble
Standard: Charge attack on Noble (Move to D43)

  • Target: Noble
  • Attack: 1D20 + 7 => 14 Miss
  • Damage: N/A
[sblock=ignore]Standard: Twin Strike

  • Target: Drake
  • Attack1: 1D20 + 6 => 8 miss
  • Damage1: N/a
  • Attack2: 1D20 + 6 => 15 miss
  • Damage2: n/a
[/sblock][/sblock][sblock=Jin Stat block]Ashikaga Jin'emon - Male Human Ranger 1
Initiative: +3, Passive Perception: +19, Passive Insight: +13
Defenses:
AC: 15, Fort: 15, Reflex: 15, Will: 13 -- Speed: 6

Vitality:
HP: 18/27, Bloodied: 13, Surge Value: 6, Surges left: 6/6
Action Points: 1, Second Wind: not used
Languages:
Common, Elven

Basic Attacks
:
:bmelee: Basic Melee Attack: +6 vs AC - Katana 1d10+3
:ranged: Ranged Basic Attack: N/A

Powers:
At-Will:
Hunter's Quarry, Twin Strike, Shield of Blades, Hit & Run
Encounter: Off-Hand Strike
Daily: Jaws of the Wolf

Weapons:
2 Katanas (Bastard Sword Stats)
[/sblock] No surprise there.
[/sblock]

[sblock=Tenchuu] I'm going to assume you are charging to C43, since charging to D43 would provoke an OA from an enemy with a +10 to hit bonus. If you really want to go to D43, I'll put you there and roll the dice. ;)[/sblock]
 

Remove ads

Top