[Adventure] Hysteria's Ascendency (Judge: Stonegod)

[sblock=OOC] I'm sorry I got in the way Voda Vosa, I should've realized I need to wait for you, I do it all the time with neurotic's fighter in L4W. The rule is simplification, but it simplifies much more then just order. When you connect, you can look what everyone did and post your actions, not worrying about someone who's before you or whether you'll invalidate someone else's actions.[/sblock]

Orsik gets up and glares at the werecreature. He quickly sketches bloodrune on himself. The rune draws blood from him and twinkles for a moment before exploding and coating the weapons of his comrades.

He charges the werebeast then, calling upon the magic of Osvetnik to hit harder.

[sblock=Actions]
Move: Stand up
Minor: Rune of Mending healing surge + healing bonus (1d6=2) = 17, Orsik and all allies gain +2 power bonus to damage TENT

Standard: Charge vs prone Mangrove; damage with vengeful maul, wrathful hammer and rune of mending bonus (1d20+12+2+2+1=25, 2d6+6+2+3+1d10=29)
AP: Word of Diminishment vs AC (Mangrove); damage (1d20+12+2=20, 2d6+6+2+3=16) - miss
[/sblock]

[sblock=Orsik]
STATUS:

Initiative +4; Senses Passive Insight 22, Passive Perception 15
HP 43/53 Bloodied 26, Surge Value 13+2, Surges 4/10
AC 21; Fortitude 20, Reflex 16, Will 20
0/1 AP
Speed 6 (5)

Word of Binding
Word of Dimishment


Stone's Endurance
Rune of Mending
Rune of Mending
Divine Rune of Thunder
Symbol of the Wrath Reversed
Giantkind gauntlets damage


Rune of Endless Fire
Endure Pain
Cage of Light
Shield of Sacrifice



Vengeful Maul - encounter free: add +2 to hit and +1d10 damage against the enemy that hit bloodied ally
Amulet of Life - encounter free: spend additional surge
Bracers of Escape - daily interrupt: teleport 2 squares before melee attack

[/sblock]
 
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OOC: No sweat MetaVoid. It's just me, I just don't like that house rule, that's all. I'll roll with it, just had to express my opinion, because I'm a d*ck heheh.
 

Croc-Attack: Round 2
[sblock=Previous Rounds]Round 1
Round 1a [/sblock]
Quan leaps to his feet and strikes out at the head of the giant croc, but the beast proves too thick-headed for his swipes. He turns into a buzzing swarm, harassing the creature.(MISS)

"Oye, Orsik, I need at this fool, he's insulting dwarves." Braddock takes a step back and charges straight at Mangrove, but the wily croc avoids his blow. (MISS)

"Gotcha cover Braddock." Muzdum says, as he attempts to chop and grab at Mangore. This time, he hits straight, grabbing the croc-man by the tail. "Now yer mine... HUMP!!" Muzdum runs towards the other wall of the cavern, dragging Mangore by the tail, and then he slams the were-crocodile against the wall. Mangore falls on his back, triggering a wicked smile on the dwarf "Now I'll chop off yer head, just stay there, it will hurt like hell." says Muzdum as he lifts his axe over his head. (HIT; AP: HIT)
[sblock=Immediate Reaction]Muzdum's attack triggers Mangore's Monstrous Retort: Mangore takes only half damage from the triggering attack (11/2=5 damage) and can make a MBA against any creature adjacent to Mangore.[FONT=&quot]

[/FONT][sblock=MBA] MBA (Khopesh) against Muzdum (AC 25): +15 vs. AC; 2d6+5 damage and Muzdum is marked TENT: 1d20+15=34, 2d6+5=9 hit for 9 damage and marked TENT.[/sblock][/sblock]
Orsik gets up and glares at the werecreature. He quickly sketches bloodrune on himself. The rune draws blood from him and twinkles for a moment before exploding and coating the weapons of his comrades. He charges the werebeast then, calling upon the magic of Osvetnik to hit harder. (HIT & MISS)

Mangore shakes as his lycanthropic blood heals some of his wounds (Mangore regenerates 5 hit points).

As Mangore stands, he hisses from his wounds and the poison coursing through his veins. "So, the sturdy dwarf canna talk, an' he calls upon his pet goliath ta fight fer him! Haha! Alrigh' then, wanna dance little-man!?" Mangore brings his formidable mouth forward and bites at Muzdum, instantly grabbing the dwarf in his jaws. Thankfully, Mangore has better manners than to talk with his mouth full. (HIT & HIT) [sblock=Escaping Grab]Muzdum’s Athletics (+12) vs. Mangore’s Fortitude (22)
-OR-
Muzdum’s Acrobatics (+6) vs. Mangore’s Reflex (19)

Escape allows you to shift 1 square[/sblock]
The giant crocodile lurches forward, and then turns broadside and whips its tail at Quan and Braddock, knocking the dwarf on his backside (the nimble swarm of insects that is the monk jumps over it). It then mimics Mangore and tries to bite at Braddock, the shadows swirling around the dwarf confuse it. (MISS & HIT; MISS)

[sblock= Map]
ReNXz.jpg


Illumination: dim light from glowing pools
Walls: rough bedrock, Athletics DC 18 to climb
Ceiling: 15-feet tall
Pools: considered difficult terrain
[/sblock]

[sblock=Enemy Actions]Mangore (Q11): Recharges Monstrous Retort; takes 7 poison damage; regeneration 5; Move: Stand; Standard: MBA (Bite) against Muzdum (AC 25): +13 vs. AC; 2d6+5 damage and Muzdum is grabbed (until escape); if hit Mangore makes a secondary attack against Muzdum (Fort 23): +11 vs. Fort; Muzdum contracts Filth Fever (immediately loses 1 healing surge): 1d20+13=29, 2d6+5=12, 1d20+11=27 HITS for 12 damage and grabbed (until escape) and contracts Filth Fever; SAVE: 1d20+2=13 saved

Visejaw Crocodile (L9:M10): Move: shift K9:L10>L9:M10; Minor: Tail slap against Quan (Ref 19) and Braddock (18+concealment): +9 vs. Reflex; target is knocked prone: 1d20+9=17, 1d20+9-2=22 Knocks Braddock prone; Standard: MBA (Bite) against Braddock (AC 18+concealment): +11-2+2(CA) vs. AC; 1d8+4+1d6 damage and the target is grabbed (until escape): 1d20+11-2+2=12, 1d8+1d6+4=13 miss![/sblock]

[FONT=&quot]
[/FONT] [sblock=Combatants]Mangore, Werecrocodile Elite: 204/204 hp; AC 24, Fort 22, Ref 19, Will 20; Khopesh +15 vs. AC; 2d6+5 damage and the target is marked TENT; Bite: +13 vs. AC; 2d6+5 damage and the target is grabbed (until escape) and Mangore makes a secondary attack: +11 vs. Fortitude; the target contracts Filth Fever. Regeneration 5 (if Mangore takes damage from a silver weapon, its regeneration doesn’t function on his next turn); Action Point 1; Monstrous Retort (recharge 5-6): Immediate reaction when hit by a melee attack; Mangore takes only half damage from the triggering attack and can make a MBA against any creature adjacent to it. Thrashing Strike (encounter): +15 vs. AC; 2d6+5 damage and the target is pushed 1 square and knocked prone. Underhanded tactics: Mangore deals an extra 5 damage against prone targets.
[sblock=Pic]
tTK0T.jpg
[/sblock]
Mangore: 96/204 hp; Action Point ; Thrashing Strike (recharges when first bloodied); Status: cursed (Braddock); Marked (Muzdum)[FONT=&quot]
[/FONT]
Visejaw Crocodile: 74/74 hp; AC 22, Fort 17, Ref 15, Will 15; Bite +11 vs. AC; 1d8+4 and the target is grabbed (until escape). The visejaw crocodile cannot make bite attacks while grabbing a creature, but it can use clamping jaws; Clamping Jaws (grabbed creature only): +11 vs. AC; 1d8+4 damage; MISS half damage; Tail Swipe (recharge 5-6; minor) 1 or 2 adjacent creatures; +9 vs. Reflex; target is knocked prone. Underhanded tactics: The visejaw crocodile deals and extra 1d6 damage against prone targets.
[sblock=Pic]
ybGNK.jpg
[/sblock]
Visejaw Crocodile (F10:G11): 74/74 hp; Status:


Braddock (N10): 37 /52 hp; HS 7/11; AP 1; Dwarven Resilience; Status: +2 defenses against Mangore; Concealment; prone; +2 to damage TENT (Orsik)
Quan (L11): 22 /37; HS 2/7; AP 1; Second Wind; Elven Accuracy ; Status: +2 to damage TENT (Orsik)
Orsik (P11): 43/53 hp; HS 4/10; AP 1; Second Wind; stone’s endurance; Rune of Mending [1] , [2]; Status: marked TENT; prone; +2 to damage TENT (Orsik)
Muzdum (Q10): 29/62 hp; HS 8/12; AP ; Dwarven Resilience; Status: Marked TENT; +2 to damage TENT (Orsik); grabbed (until escape); contracted Filth Fever[FONT=&quot]
[/FONT]
Kellindil: 33/38 hp; HS 4/6; AP 1; Second Wind; Elven Accuracy; Status:
Rikka: 37/50 hp; HS 6/8; AP 1; Second Wind; Elven Accuracy; Status: Filth Fever[/sblock]

GM: Summary:
Braddock: knocked prone & missed
Quan: missed & missed
Orsik: -
Muzdum: hit for 9 damage; marked TENT; hit for 12 damage and grabbed (until escape); Filth Fever


[sblock=Filth Fever]
At the end of the encounter, those afflicted by Filth Fever must make a check to see if the disease stabilizes (or improve)
Stabilizes: Endurance check DC 14
Improves: Endurance check DC 21

Stage 0: cured
Initial Stage: target loses 1 healing surge
Stage 2: target takes a -2 penalty to AC, Fortitude and Reflex
[FONT=&quot]Stage 3: target takes an additional -2 penalty to AC, Fortitude, and Reflex and loses all healing surges and cannot regain hit points.[/FONT][/sblock]
 

[sblock=stand your ground] Braddock, being a dwarf, gets a save versus knocked prone: 1d20 → [14] = (14) Roll Lookup . He is not knocked prone, yay! [/sblock]

The tail smacks solidly into the dwarf, but he stays on his feet.

"Oye, elf! Ye want to beat the lizard or take out the baddie?"

[sblock=ooc] Delaying until after Quan responds, checking to see if he wants to flank the crocodile or wants me to try to knock it away so he can get to Mangore [/sblock]
 

"Let loose ye filthy puddle of sh*t!" says Muzdum, getting free from the were-man's bite, and moves to a more advantageous position. "Hit'im hard big guy!" says the dwarf.

OOC: Escaping with a 32 Shifting to flank position with Orsik.
Delaying until Orsik does something funny and gives Muzdum bonuses. =)
 

DESTRUCTION: all allies gain +1 to hit vs enemies adjacent to Orsik
all allies have +2 power bonus to damage one round
Orsik and Muzdum have DR 5 TENT Orsik
Mangore has vulnerability 2, 5 vs OAs


"At your command." says goliath as he swings his weapon. It crunches on the scales leaving bloody impact point where the scales were forced into the flesh. He then moves closer to the dwarf and calls upon very stones of the cave which respond by granting him and the dwarf their hardness.

[sblock=Actions]
Standard: Word of Diminishment vs AC (Mangore); damage with gloves power and rune of mending (1d20+12+2=34, 2d6+6+2=15) - changed the power, rune of mendnig and gloves damage bonus don't stack, but still, OUCH! that's 20 + Crit extra (1d6=3) = 23
Move: shift 12 - I know breaking flank, but needed forMinor: Stone's Endurance, Orsik and Muzdum gain resist all 5 TENT
[/sblock]
 
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Braddock rounds his craghammer at the crocodile after the tail nearly knocks him over, but the swing goes wide. By a lot.

"Sorry laddie, he's still in the way."

[sblock=actions]
Minor: Warlock's Curse: Vicejaw Crocodile
Standard: Eldritch Strike vs Vicejaw Crocodile: 1d20+12, 1d10+9+1d6 → ([1, 12], [10, 9, 4]) Roll Lookup . Natural 1 of course.
[/sblock]

[sblock=ministats] Braddock the Historian, level 5 Warlock
Status: +1 to NAD defenses TENT, +2 defenses vs. Mangrove and vicejaw
Active Vestige: Zutwa
[sblock=Vestige of Zutwa]
Eyes of Vestige Augment: Gains prime shot bonus against target TENT.
Zutwa Pact Boon: Bonus to attack rolls from Prime shot increases to +3 TENT.
[/sblock]
Init: +3 Speed: 5 Perception:12 Insight: 12
AC: 18 NAD: F: 19 R:18 W:15
HP: 37/52 Surges: 7/11 Surge Value: 13 AP: 1
Languages: Dwarven
Str:10 Dex:13 Wis:10 Con:20 Int:16 Cha:10
MBA: +12 vs. AC, 1d10+9

Powers:
At-Will: Eyes of the Vestige, Eldritch Strike, Warlock's Curse
Encounter: Clarion Call, Fortune Binding, Second Wind
Daily: Vestige of Thaxter, Charm of Hearts, Leather Armor of Dark Magesty, Vestige of Xandor

Benefits: +2 defenses against cursed enemies. +1 NAD after using Warlock's curse TENT.
[/sblock]
 

Quan's swarm returns to the form of a man on the opposite side of Braddock. No problem, the bigger they are... as he sweeps the legs out from under the croc and kicks it away while leaping to stand near Braddock.

[sblock=OOC]Minor: Wild Shape to elf, shift to K10
Standard: Dragon's Tail HIT and knock prone
Free Action: 4 more damage Slide Vicejaw 1 square to L9:M8
Move Action: Dragon Tail swap places with Vicejaw (Quan to M8, Vicejaw to K10:L9)
[/sblock]

[sblock=ministats] Status:

Init: +7 Speed: 7 Perception:21 Insight: 14
AC: 22 NAD:17/19/16
HP: 22/37 Surges: 3/7 Surge Value: 9 AP: 0
Languages: Common, Elven Str:14 Dex:20 Wis:14 Con:10 Int:8 Cha:10
Powers: At-Will: Five Storms, Dragon's Tail, Centered Flurry of Blows, Wild Shape
Encounter: Drunken Monkey, Enduring Champion, Swarming Locusts, Elven Accuracy, Stoneskin Robes
Daily: Masterful Spiral, Supreme Flurry, Cobra Strike Ki Focus, Necklace of Keys
[Full Character Sheet http://leb.wikia.com/index.php?title=LEB:PC:Quan_Reah_(johnmeier1)] [/sblock]
 
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GM: Orsik's attack provokes Mangore's Monstrous Retort.

Mangore accepts the hit from the goliath, and manages to swing his sword at Orsik in retaliation. ”Aye dwarf, yer pet sure does have a bite! Ya best tell him ta wait his turn ‘afore I really get mad!” [sblock=Immediate Reaction]Orsik’s attack triggers Mangore’s Monstrous Retort: Mangore takes only half damage from the triggering attack (23/2=11 damage) and can make a MBA against any creature adjacent to it.

MBA (Khopesh) against Orsik (AC 21): +15 vs. AC; 2d6+5 damage and Orsik is marked TENT: 1d20+15=34, 2d6+5=12 HIT for 12-5=7 damage and marked TENT.[/sblock]
GM: [MENTION=51271]Voda Vosa[/MENTION]: Mangore's attack triggers Muzdum's Combat Challenge (i forgot the -2 to Mangore's attack but it would still hit Orsik). On your post, go ahead and make your AoO along with your turn please.
 

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