Croc-Attack: Round 4
[sblock=Previous Rounds]Round 1
Round 1a
Round 2
Round 3[/sblock]
Orsik doesn't comment on Mangore's jabs, but his weapon glows brighter as he brings it down. A clap of thunder blasts the croc almost thugging him out of Muzdum's hands. "Here, Muzdum, this will help some." goliath draws a quick rune, this one bright blue which settles onto a dwarf removing some of his injuries. The rune tinkles like a crystal and pieces of it fly to everyone in Orsik's group, putting thin layer of extra defense over them. "I trust you can finish him by yourself, it seems Quan and Braddock miss Rikka." Orsik moves over his mere presence causing big croc to lash out with more caution then strength. (HIT)
[sblock=Metavoid & Voda Vosa]I did use the DR for damage Orsik took from the AoO/OA.
No I didn’t include DR 5 so Muzdum gains 5 hp.[/sblock]
"What? Am I too much of a challenge fer ye little lizard? Take this!" Repeating the pulling the tail and smack in the head, Muzdum delivers a quick punch, and then gripping the axe with both hands, he slashes at the were crocodile in a flash. (HIT)
"Hold down the fort there, laddie. I'll be right back." Braddock circles north so he can get around behind the were-croc, then charges with a brutal yell, slamming his hammer into its back. It appears that under the assault of the goliath and two dwarves, the were-croc falls lifeless. (HIT & kills Mangore)
Quan slams both hands into the sides of the visejaw's head, knocking it aside. Then he twists to escape its grasp. Moving next to Orsik the elf become a dispersed swarm again. (HIT)
[sblock=johnmeier1]Orsik moved to N9 so I’ll say you shifted to N8 instead[/sblock]
The werecrocodile slumps to the ground as the last of his life-blood spills to the floor. His shape becomes indistinct momentarily, and then his natural goliath form replaces the lycanthropic lizard form.
The giant crocodile hisses madly as it sees Mangore’s body fall to the ground. It becomes enraged and scuttles forward lashing out at the nimble elf and the large goliath with its tail before righting itself and then it takes a quick snap of its jaws at Quan.
[sblock= Map]
Illumination: dim light from glowing pools
Walls: rough bedrock, Athletics DC 18 to climb
Ceiling: 15-feet tall
Pools: considered difficult terrain
[/sblock]
[sblock=Enemy Actions]Mangore:
Visejaw Crocodile (L8:M9): Recharge; Move: shift: K8:L9>L8:M9; Minor: Tail Swipe against Quan (Reflex 19+1) and Orsik (Reflex 16+1): +9 vs. Reflex; the target is knocked prone: 1d20+9=11, 1d20+9=12 miss & miss (rolled a 2 and 3, thanks IC); Standard: MBA (Bite) against Quan (AC 22): +11 vs. AC; 1d8+4 and the target is grabbed (until escape): 1d20+11+2=14, 1d8+4=5 miss (damn IC rolled 2 natural 1’s!)[/sblock]
[sblock=Combatants]Mangore, Werecrocodile Elite: 204/204 hp; AC 24, Fort 22, Ref 19, Will 20; Khopesh +15 vs. AC; 2d6+5 damage and the target is marked TENT; Bite: +13 vs. AC; 2d6+5 damage and the target is grabbed (until escape) and Mangore makes a secondary attack: +11 vs. Fortitude; the target contracts Filth Fever. Regeneration 5 (if Mangore takes damage from a silver weapon, its regeneration doesn’t function on his next turn); Action Point 1; Monstrous Retort (recharge 5-6): Immediate reaction when hit by a melee attack; Mangore takes only half damage from the triggering attack and can make a MBA against any creature adjacent to it. Thrashing Strike (encounter): +15 vs. AC; 2d6+5 damage and the target is pushed 1 square and knocked prone. Underhanded Tactics: Mangore deals an extra 5 damage against prone targets.
[sblock=Pic]
[/sblock]
Mangore:
Visejaw Crocodile: 74/74 hp; AC 22, Fort 17, Ref 15, Will 15; Bite +11 vs. AC; 1d8+4 and the target is grabbed (until escape). The visejaw crocodile cannot make bite attacks while grabbing a creature, but it can use clamping jaws; Clamping Jaws (grabbed creature only): +11 vs. AC; 1d8+4 damage; MISS half damage; Tail Swipe (recharge 5-6; minor) 1 or 2 adjacent creatures; +9 vs. Reflex; target is knocked prone. Underhanded Tactics: The visejaw crocodile deals and extra 1d6 damage against prone targets. Vengeful Stance: If Mangore is killed while the visejaw crocodile is still alive, the visejaw gains a +2 bonus to its attacks until the end of the encounter.
[sblock=Pic]
[/sblock]
Visejaw Crocodile (L8:M9): 35/74 hp; Status: cursed (Braddock)
Braddock (P9): 37 /52 hp; HS 7/11; AP 1; Dwarven Resilience; Status: +2 defenses against visejaws; +1 defenses TENT (Orsik); concealment
Quan (N8): 15 /37; HS 2/7; AP 1; Second Wind;Elven Accuracy ; Status: +1 defenses TENT (Orsik); wildshape
Orsik (N9): 43/53 hp; HS 4/10; AP 1; Second Wind;Stone’s Endurance ; Rune of Mending [1] ,[2] ; Status: +1 defenses TENT (Orsik)
Muzdum (R11): 37/62; HS 8/12;AP 1 ; Dwarven Resilience; Status: contracted Filth Fever; +1 defenses TENT (Orsik)
Rikka: 49/50 hp; HS 5/8; AP 1; Second Wind; Elven Accuracy; Status: Filth Fever (Stage 2)
Kellindil: 33/38 hp; HS 4/6; AP 1; Second Wind; Elven Accuracy; Status:
[sblock=Kellindil]I’m not sure Kellindil will be rejoining us. Horticulture is/was the GM in another game and he went MIA for that one so from here on out, I’ll exclude him until he is able to contact me. Good Game.[/sblock][/sblock]
[sblock=Filth Fever]
At the end of the encounter, those afflicted by Filth Fever must make a check to see if the disease stabilizes (or improve)
Stabilizes: Endurance check DC 14
Improves: Endurance check DC 21
Stage 0: cured
Initial Stage: target loses 1 healing surge
Stage 2: target takes a -2 penalty to AC, Fortitude and Reflex
[FONT="]Stage 3: target takes an additional -2 penalty to AC, Fortitude, and Reflex and loses all healing surges and cannot regain hit points.[/FONT][/sblock]
[sblock=Previous Rounds]Round 1
Round 1a
Round 2
Round 3[/sblock]
Orsik doesn't comment on Mangore's jabs, but his weapon glows brighter as he brings it down. A clap of thunder blasts the croc almost thugging him out of Muzdum's hands. "Here, Muzdum, this will help some." goliath draws a quick rune, this one bright blue which settles onto a dwarf removing some of his injuries. The rune tinkles like a crystal and pieces of it fly to everyone in Orsik's group, putting thin layer of extra defense over them. "I trust you can finish him by yourself, it seems Quan and Braddock miss Rikka." Orsik moves over his mere presence causing big croc to lash out with more caution then strength. (HIT)
[sblock=Metavoid & Voda Vosa]I did use the DR for damage Orsik took from the AoO/OA.
No I didn’t include DR 5 so Muzdum gains 5 hp.[/sblock]
"What? Am I too much of a challenge fer ye little lizard? Take this!" Repeating the pulling the tail and smack in the head, Muzdum delivers a quick punch, and then gripping the axe with both hands, he slashes at the were crocodile in a flash. (HIT)
"Hold down the fort there, laddie. I'll be right back." Braddock circles north so he can get around behind the were-croc, then charges with a brutal yell, slamming his hammer into its back. It appears that under the assault of the goliath and two dwarves, the were-croc falls lifeless. (HIT & kills Mangore)
Quan slams both hands into the sides of the visejaw's head, knocking it aside. Then he twists to escape its grasp. Moving next to Orsik the elf become a dispersed swarm again. (HIT)
[sblock=johnmeier1]Orsik moved to N9 so I’ll say you shifted to N8 instead[/sblock]
The werecrocodile slumps to the ground as the last of his life-blood spills to the floor. His shape becomes indistinct momentarily, and then his natural goliath form replaces the lycanthropic lizard form.
The giant crocodile hisses madly as it sees Mangore’s body fall to the ground. It becomes enraged and scuttles forward lashing out at the nimble elf and the large goliath with its tail before righting itself and then it takes a quick snap of its jaws at Quan.
[sblock= Map]

Illumination: dim light from glowing pools
Walls: rough bedrock, Athletics DC 18 to climb
Ceiling: 15-feet tall
Pools: considered difficult terrain
[/sblock]
[sblock=Enemy Actions]
Visejaw Crocodile (L8:M9): Recharge; Move: shift: K8:L9>L8:M9; Minor: Tail Swipe against Quan (Reflex 19+1) and Orsik (Reflex 16+1): +9 vs. Reflex; the target is knocked prone: 1d20+9=11, 1d20+9=12 miss & miss (rolled a 2 and 3, thanks IC); Standard: MBA (Bite) against Quan (AC 22): +11 vs. AC; 1d8+4 and the target is grabbed (until escape): 1d20+11+2=14, 1d8+4=5 miss (damn IC rolled 2 natural 1’s!)[/sblock]
[sblock=Combatants]Mangore, Werecrocodile Elite: 204/204 hp; AC 24, Fort 22, Ref 19, Will 20; Khopesh +15 vs. AC; 2d6+5 damage and the target is marked TENT; Bite: +13 vs. AC; 2d6+5 damage and the target is grabbed (until escape) and Mangore makes a secondary attack: +11 vs. Fortitude; the target contracts Filth Fever. Regeneration 5 (if Mangore takes damage from a silver weapon, its regeneration doesn’t function on his next turn); Action Point 1; Monstrous Retort (recharge 5-6): Immediate reaction when hit by a melee attack; Mangore takes only half damage from the triggering attack and can make a MBA against any creature adjacent to it. Thrashing Strike (encounter): +15 vs. AC; 2d6+5 damage and the target is pushed 1 square and knocked prone. Underhanded Tactics: Mangore deals an extra 5 damage against prone targets.
[sblock=Pic]

Visejaw Crocodile: 74/74 hp; AC 22, Fort 17, Ref 15, Will 15; Bite +11 vs. AC; 1d8+4 and the target is grabbed (until escape). The visejaw crocodile cannot make bite attacks while grabbing a creature, but it can use clamping jaws; Clamping Jaws (grabbed creature only): +11 vs. AC; 1d8+4 damage; MISS half damage; Tail Swipe (recharge 5-6; minor) 1 or 2 adjacent creatures; +9 vs. Reflex; target is knocked prone. Underhanded Tactics: The visejaw crocodile deals and extra 1d6 damage against prone targets. Vengeful Stance: If Mangore is killed while the visejaw crocodile is still alive, the visejaw gains a +2 bonus to its attacks until the end of the encounter.
[sblock=Pic]

Visejaw Crocodile (L8:M9): 35/74 hp; Status: cursed (Braddock)
Braddock (P9): 37 /52 hp; HS 7/11; AP 1; Dwarven Resilience; Status: +2 defenses against visejaws; +1 defenses TENT (Orsik); concealment
Quan (N8): 15 /37; HS 2/7; AP 1; Second Wind;
Orsik (N9): 43/53 hp; HS 4/10; AP 1; Second Wind;
Muzdum (R11): 37/62; HS 8/12;
Rikka: 49/50 hp; HS 5/8; AP 1; Second Wind; Elven Accuracy; Status: Filth Fever (Stage 2)
Kellindil: 33/38 hp; HS 4/6; AP 1; Second Wind; Elven Accuracy; Status:
[sblock=Kellindil]I’m not sure Kellindil will be rejoining us. Horticulture is/was the GM in another game and he went MIA for that one so from here on out, I’ll exclude him until he is able to contact me. Good Game.[/sblock][/sblock]
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[sblock=Filth Fever]
At the end of the encounter, those afflicted by Filth Fever must make a check to see if the disease stabilizes (or improve)
Stabilizes: Endurance check DC 14
Improves: Endurance check DC 21
Stage 0: cured
Initial Stage: target loses 1 healing surge
Stage 2: target takes a -2 penalty to AC, Fortitude and Reflex
[FONT="]Stage 3: target takes an additional -2 penalty to AC, Fortitude, and Reflex and loses all healing surges and cannot regain hit points.[/FONT][/sblock]