An uncommon alliance is struck and the tension raise as warriors gather around the pool and wait anxiously for the fight to be joined.
Without warning a first head emerges from the pool and is quickly met with an axe. But the goblins keep coming and soon the pool is red with blood. Still they emerge and get a foothold, pushing the heroes and their allies back. The dragons and the myconids are forced toward the entrance of the cavern and make the goblins pay for every inch they gain. The heroes are split from their ally and find themselves pushed south. The striggle is desperate and the cavern is littered with bodies. Who will break first?
[sblock=OOC]I didn't want to have to run all your allies plus twice as much bad guys to make the fight challenging! That'd be 4 time more work.
The dragons are struggling east with tons of goblins (not on the map). The goblins that are on the map are those focusing on you. If you win, the the remainder of the force will be caught in a pincer and the fight will be ruled a win.
Initiative of the bad guys is 16. If you beat it, act.[/sblock]
DM_Malenkirk on Virtual Battlemat
[sblock=S&S]
Hobgoblin Soldier (The guard token)
Perception 13; low-light vision
HP 39; Bloodied 19
AC 19 (21 with phalanx soldier); Fortitude 17, Reflex 12, Will 14
OA Longsword (standard, at-will) Weapon
+7 vs AC; 1d8+4 damage.
Phalanx Soldier
A hobgoblin soldier gains a +2 bonus to AC while at least one hobgoblin ally is adjacent to it.
Goblin Sharpshooter (The archer token)
Perception 12; low-light vision
HP 31; Bloodied 15
AC 16; Fortitude 12, Reflex 14, Will 11
OA Short Sword (if drawn)
+6 vs AC; 1d6+2 damage.
Goblin Blackblade (The goblins with the skullcap)
Small fey humanoid, goblin
Perception 11; low-light vision
HP 25; Bloodied 12
AC 16; Fortitude 12, Reflex 14, Will 11
OA Short Sword (standard, at-will) Weapon
+5 vs AC; 1d6+2 damage.
Combat Advantage
The goblin blackblade deals an extra 1d6 damage against any target it has combat advantage against.
Hobgoblin Subcommander (The black and white warrior token)
Senses Perception 18; low-light vision
HP 48; Bloodied 24
AC 19 (21 with phalanx soldier); Fortitude 18, Reflex 16, Will 17
Speed 5
OA Spear (standard, at-will) Weapon
+10 vs AC; 1d8+4 damage. If the hobgoblin subcommander hits with an opportunity attack, it shifts 1 square.
Hobgoblin Warcaster (The token with a cowl)
Perception 14; low-light vision
HP 46; Bloodied 23
AC 17; Fortitude 13, Reflex 15, Will 14
Speed 6
OA Quarterstaff (standard, at-will) Weapon
+8 vs AC; 1d8+1 damage.
[/sblock]