[sblock=OOC]Hmm, I have a nagging feeling that there were some mistakes in movements this round but since I forgot to save a snap shot of the map before your turns I can't verify it. That'll teach me.[/sblock]
[sblock=Modest]Please try to remember to put details in the notes for your rolls. Look how Neurotic does it, for example. I don't need much, just target and name of the attack.[/sblock]
The caster and the backblade struggle with Rocco. It's the archer that finally get the better of the beleaguered dwarf who falls under a rain of arrows.
Meanwhile, the battlefront is stable, with a few solid blows exchanged.
DM_Malenkirk on Virtual Battlemat
[sblock=Actions]
Backblades
1:Backblade 2:Backblade 2 (+2 CA and sneak) (1d20+5=23, 1d6+2=3, 1d6=2, 1d20+5=8, 1d6+2=7, 1d6=1) hit for
Warcaster
1:Recharge force lure (forgot previous round) 1d6= 5+ 2:Shock Staff vs Rocco 3:Lightning dmg 4:recharge shock staff 4+ 5:Recharge force lure 5+ (1d6=4, 1d20+8=14, 2d10+4=15, 1d6=1, 1d6=6)
Lots of roll for... Crap. I missed. And the damn staff isn't recharged.
Archers
vs Rocco, crossbow (1d20+9=28, 1d6+4=8, 1d20+9=28, 1d6+4=9)
Goblin 1 then 2, stealth (1d20+12=29, 1d20+12=16)
Hob Gobs
1: Marked gob vs Renquist 2:vs Virgil (1d20+7=20, 1d8+4=11, 1d20+7=15, 1d8+4=8)
Subcom
vs Virgil (1d20+10=26, 1d8+4=8)
[/sblock]
[sblock=S&S]
Subcommander: 35/43
Hob Gob sold 2: 17/39
Backblade 2: 14/25
Warcaster: 35/46
Rocco -5/37 AP used, -1 surge
Ibram: +4
Renquist: 24/31
Dante: +4
Virgil: 26/30, +2 for enemy attacking it
Hobgoblin Soldier (The guard token)
Perception 13; low-light vision
HP 39; Bloodied 19
AC 19 (21 with phalanx soldier); Fortitude 17, Reflex 12, Will 14
OA Longsword (standard, at-will) Weapon
+7 vs AC; 1d8+4 damage.
Phalanx Soldier
A hobgoblin soldier gains a +2 bonus to AC while at least one hobgoblin ally is adjacent to it.
Goblin Sharpshooter (The archer token)
Perception 12; low-light vision
HP 31; Bloodied 15
AC 16; Fortitude 12, Reflex 14, Will 11
OA Short Sword (if drawn)
+6 vs AC; 1d6+2 damage.
Goblin Blackblade (The goblins with the skullcap)
Small fey humanoid, goblin
Perception 11; low-light vision
HP 25; Bloodied 12
AC 16; Fortitude 12, Reflex 14, Will 11
OA Short Sword (standard, at-will) Weapon
+5 vs AC; 1d6+2 damage.
Combat Advantage
The goblin blackblade deals an extra 1d6 damage against any target it has combat advantage against.
Hobgoblin Subcommander (The black and white warrior token)
Senses Perception 18; low-light vision
HP 48; Bloodied 24
AC 19 (21 with phalanx soldier); Fortitude 18, Reflex 16, Will 17
Speed 5
OA Spear (standard, at-will) Weapon
+10 vs AC; 1d8+4 damage. If the hobgoblin subcommander hits with an opportunity attack, it shifts 1 square.
Hobgoblin Warcaster (The token with a cowl)
Perception 14; low-light vision
HP 46; Bloodied 23
AC 17; Fortitude 13, Reflex 15, Will 14
Speed 6
OA Quarterstaff (standard, at-will) Weapon
+8 vs AC; 1d8+1 damage.
[/sblock]