• The VOIDRUNNER'S CODEX is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!

Adventure: Into the Wild


log in or register to remove this ad

Neurotic

I plan on living forever. Or die trying.
Rocco never lowered his guard after angels fell and he's moving even as the beast emerges.

Initiative (1d20+4=17)

OOC: Sorry all about my slowness, it should get better as of the next week so I'll update the sheet. Since I beat 16 I'll post the action tomorrow.

[MENTION=834]Mal Malenkirk[/MENTION], what are purple things? tentacles? smaller squid?
 

dimsdale

First Post
OOC: All right, I am back and ready but I am tuning the math and some of you, well...

Max, please fix your wiki; you ain't level 4! But did you reach level 7?

ooc: I'm a piece of crap. My bad...All fixed now :)
ooc: initiative roll: 20 and shift to G1 if possible using warlord power

[sblock=updated stats]

Max - Human Bravura Warlord 7
*Adverse Condition: None
*Initiative: +4
*Human Feat (Action Surge): +3 on attack rolls when using AP
*Human Feat (Stubborn Survivor): +2 on all saving throws when no AP
*Passive Insight 15
*Passive Perception 14
*Senses Normal
*HP 57 56
*Bloodied 28 Surge Value 15 (+1 due to belt of vigor)
Surges Per-Day 8 (+1 due to Armored Warlord feet) USED 5
*AC = 25
*Fortitude 21 Reflex 20 Will 17 Speed 5
*action surges: 0
*action Points: USED
*Second Wind: 1
*Basic Attack: +13 to hit: 1d8+9 Damage
Powers
*At will:
Commander's Strike
Brash Assault
*Encounter:
Inspiring Word 2
Warlord's Strike
Grit and Spittle
Vengence is Mine
Heroic Effort
Walk it Off
Lion's Roar
*Daily
Concentrated Attack
Stand the Fallen USED
Sword Power
Shield Power
Boot Power

Max's CS

[/sblock]

[sblock=Spending an AP in the Presence of Max: Please Read]

Battlefront Leader Power

Any ally within three squares of max can shift 1/2 movement speed as a free action.

Bravura Presence

When an ally Max sees spends an action point to take another action to use it as an attack, the ally can choose to take advantage of this feature before the attack roll.

If the ally chooses to do so and the attack hits, then the ally can choose to do the following after the AP action:
* make a basic attack +1 to hit (due to feat: improved bravura)
or
* make a move action as a free action +1 added to ally's speed for movement (due to feat: improved bravura)

If the AP attack misses, the ally grants CA to all enemies TENT.

Clearly worth the risk :)

[/sblock]
 
Last edited:

Mal Malenkirk

First Post
GM: Arrr, sorry about that target 16 thing. Kraken has +13 initiative and tentacles have +9. Reasonable combined initiative would be +10 so the target is 20.

I ain't sure what happenned for me to read around +6. Must have been tired.

Heroes win ties so Max beat it as well as Dante at this point.


GM: Rocco and Haruka; surges?


[sblock=S&S]
Ashir: 45/50 [2/7]
Haruka: 22/65 [6/9]
Dante: 46/47 [1/8]
Max: 56/57 [3/8]
Rocco: 36/55 [9/12]
Nementah: 48/51 [6/11]
Virgil: 61/62 [0/2]
Renquist: 50/54 [7/12]

Kraken
HP 432; Bloodied 216
Passive Perception : 25
AC 24, Fortitude 26, Reflex 22, Will 22
Threatening Reach
The sea kraken can make opportunity attacks against all enemies within 3 squares of it.
OA Crushing Tentacles
Attack: Melee 3 (one creature); +15 vs. AC
Hit: 2d8 + 5 damage, and the kraken grabs the target. The kraken can grab up to eight creatures at one time.

Kraken lesser Tentacle
Minion
HP 1; a missed attack never damages a minion.
AC 23, Fortitude 21, Reflex 23, Will 19
OA Slam
Requirement: The tentacle must not have a creature grabbed.
Attack: Melee 4 (one creature); +12 vs. Reflex
Hit: 8 damage, and the tentacle grabs the target (escape DC 17).
[/sblock]
 
Last edited:


Neurotic

I plan on living forever. Or die trying.
Second wind and 1 surge, using SC as source of the extra 4 to top off (54/55 hp)

Now, I just need to check if SW is available :D Otherwise two surges to top off


EDIT: Checked: second wind spent in the last round of combat. Therefore: two surges spent and Rocco is at 7/12 and 55/55hp
 
Last edited:

dimsdale

First Post
Let's do this! Max lashes out at the Kraken with a bold attack that inspires his allies around him.

[sblock=actions]
movement: none
minor: none
attack: warlord's strike (encounter) 1d20+13 vs Krack AC: for 2d8+7 = 28 for 15 damage

and all allies have +2 to damage rolls against the Kraken TENT
[/sblock]
 

Iron Sky

Procedurally Generated
Dante lashes out and embeds one of his kama chain into the beast's side with only a superficial result. He yanks it free before the beast uses it to pull him in with it.

[sblock=Actions]Minor: Quarry Kraken.
Standard: Twin Strike
*Attack 1 vs Kraken: 1d20+12=31 AC, hit, 2d4+4=7+1d6(3)=10+2(Max) = 12 damage.
*Attack 2 vs Kraken: 1d20+12=15 AC, miss.
Move: Virgil shifts to I3.

Immediate Interrupt: If the Kraken attacks, Dante will use Disruptive Strike: +12 vs AC, 2d4+10 damage, and the Kraken takes a -6 to the attack.

[sblock=Updated Statblocks]Dante, Male Human Ranger 6
Passive Perception:21, Passive Insight:16
AC:20, Fort:20, Reflex:19, Will:18 -- Speed:6
HP:46/47, Bloodied:23, Surge Value:12, Surges left:1/8
Initiative +6, Action Points:1
Powers: Twin Strike, Throw and Stab, Off-Hand Strike, Disruptive Strike, Heroic Effort, Invigorating Stride, Second Wind, Jaws of the Wolf, Spitting Cobra Stance, Healing Lore, Amulet of Resolution

Opportunity Attack: +13 vs. AC, 2d4+8 damage (Crit 2d6+16)
Notes: *Dante makes an OA on any enemy that makes a melee attack on Virgil as long as the enemy is within reach 2 of Dante or Virgil is adjacent to Dante. *Dante deals +1 damage when he has CA.

Virgil, Beast Companion(Lizard) 6
Passive Perception:14, Passive Insight:14
AC:21, Fort:18, Reflex:18, Will:16 -- Speed:6
HP:61/62, Bloodied:31, Surge Value:15(20), Surges left:0/2

MBA: +10 vs. AC(+12 OA), 1d8+3 damage
Note: *Virgil's OA uses Dante's Immediate Reaction.[/sblock][/sblock]
 

TwoHeadsBarking

First Post
Haruka flicks her umbral talon at a nearby tentacle, cleanly severing it from the rest of the creature's body.

[sblock=actions]Initiative 25

I'll spend three surges and reach full hp. By the way, I have ten surges per day now.

Free: Shroud the Kraken.
Standard: Soul Eater the (Day of the) Tentacle in D1. Hits AC 28 for 22 necrotic damage, killing it.
Free: Soul Feast, gain 4 thp.
Move: If I'm adjacent to the Kraken already, I'll stay put. Otherwise I'll shift left a square.

ren, I plan on releasing Crackling Fire next turn, so you may want to save your AP.
[/sblock]

[sblock=Haruka's mini-stats] Haruka Sato human hexblade 8
Initiative: +6 | Passive perception: 13 | Passive Insight: 19
AC: 22 | For: 22 | Ref: 20 | Will: 23
HP: 65/65+4 | Bloodied: 32 | Surge value: 16 | Surges: 4/10
Speed: 6 | Languages: Allarian, Tsugo
AP: 1 | Second Wind: not used
Melee Basic Attack: +14 vs AC, 1d12+14 necrotic damage
Ranged Basic Attack: +13 vs Reflex, 1d10+14 force damage
Powers: Eldritch Bolt, Soul Eater
Blazing Doom of the Void (2/2), Reflexive Hellfire
Decree of Khirad, Crackling Fire
Heroic Effort, Assassin's Shroud (1/2), Shadow Step
Ethereal Stride, Lesser Planar Ally, Dark One's Own Luck
Ironscar Rod, Prison of Salzacas, Blackleaf Gloves

Conditions:

[/sblock]
 

Mal Malenkirk

First Post
[sblock=Dimsdale]That set of action is impossible; how could you attack the Kraken without moving if you are not in reach? And considering that the Kraken itself (the main body) has threatening reach 3, that you are 2 square away and that he grabs on a successful OA... well, you'll need to be more specific.
[/sblock]

GM: Need another set of action from Max.


[sblock=S&S]
Kraken: 420/432 1 shroud, quarry

Ashir: 45/50 [2/7]
Haruka: 65+4/65 [4/10]
Dante: 46/47 [1/8]
Max: 56/57 [3/8]
Rocco: 55/55 [7/12]
Nementah: 48/51 [6/11]
Virgil: 61/62 [0/2]
Renquist: 50/54 [7/12]

Kraken
HP 432; Bloodied 216
Passive Perception : 25
AC 24, Fortitude 26, Reflex 22, Will 22
Threatening Reach
The sea kraken can make opportunity attacks against all enemies within 3 squares of it.
OA Crushing Tentacles
Attack: Melee 3 (one creature); +15 vs. AC
Hit: 2d8 + 5 damage, and the kraken grabs the target. The kraken can grab up to eight creatures at one time.

Kraken lesser Tentacle
Minion
HP 1; a missed attack never damages a minion.
AC 23, Fortitude 21, Reflex 23, Will 19
OA Slam
Requirement: The tentacle must not have a creature grabbed.
Attack: Melee 4 (one creature); +12 vs. Reflex
Hit: 8 damage, and the tentacle grabs the target (escape DC 17).
[/sblock]
 

Attachments

  • Kraken1-2.jpg
    Kraken1-2.jpg
    134 KB · Views: 163

Remove ads

Top