[sblock=ooc]
So let me start off by apologizing for the delay, it's been a crazy busy few weeks at work after coming back from parental leave. It sucks having a PC in a slow moving game so I understand the frustration, thank you all for the patience. Apparently a month of work compressed into a week is a lot I've been getting caught up but still am working through it. I expect busy times there until Christmas or so. That said I should be in a better position to keep things going here so that's good. I do expect it to run a lot faster than this.
BTW do you guys want to stick with 5 with Scorpius' departure or grab a 6th? Doesn't matter either way to me. Another healer may be beneficial?
Oh, and you guys are all up regular combat rounds now.
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The group descends upon the bandits with the element of surprise. Ruarc throws his axe and it buries itself in the one man's face, dropping him before he can utter even a cry of pain. The goliath charges the man's companion, but this bandit proves quicker and just deflects the attack.
Elurin's fire hawk harries the woman and causes some minor burns, she looks around in anger.
"Boys, let's get ready to have some fun!" she calls out when suddenly the ghostly companion of Mari appears. She nearly falls over from surprise...
The archer's fire with deadly efficiency, slamming bolts into Ruarc and Elurin, leaving them seeing stars.
The men spread out and some engage Ruarc, a club smashing into the goliath's knee.
Kressle draws her hatchets and attacks the companion. She twists and spins the weapons moving with near blinding speed, but they pass harmlessly through Mari's companion.
[sblock=Enemy Actions]
A1: Use Bullseye Bolt on Ruarc -
bullseye bolt on Ruarc; dmg; recharge (1d20+10=21, 2d8+3=9, 1d6=3) hits for 9 + dazed (save ends). Reload as minor.
A2: Same on Elurin -
bullseye bolt on Elurin; dmg; recharge (1d20+10=23, 2d8+3=13, 1d6=5) hits for 13 + dazed (save ends), recharge successful. Reload as minor.
M1: Draw club - attack Ruarc -
club ruarc (1d20+5=10) miss.
M3-5: draw clubs and spread out, 3 charges Ruarc -
club ruarc (1d20+6=18) hits for 4
Kressle: Minor+move (draw both weapons) and use Dance of the Axe on the SC.
Kressle attacks SC (1d20+9=12, 1d8+5=8) shifts to M22 and attacks again -
Kressle attacks SC (1d20+9=26, 1d8+5=8) doesn't do the damage required to damage the companion so nothing happens.
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[sblock=Unlocked Enemy Stats]
M: AC is 14 (M stands for men...or minions

)
Kressle: Ref is 16
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[sblock=Status]
*BTW I never heard from [MENTION=4936]Shayuri[/MENTION] about Ezzy's healing surges? Currently she's at 15/31, but I'm assuming you want to use at least 1, likely 2 surges?
Ruarc: 10/26 - bloodied, used 1 surge (skill challenge), dazed (save ends)
Faustus: 20/26 -
Ezmerelda: 15/31 -
Mari: 28/28 - used 1 surge (skill challenge)
Elurin: 15/28 - dazed (save ends)
Kressle: -7hp
M2: Dead
A1: used Bullseye Shot
Init: faustus, mari, elurin, ezzy, ruarc; baddies (1d20=12, 1d20=3, 1d20-1=19, 1d20=1, 1d20+5=16, 1d20+4=19) despite Elurin rolling a Nat 20 on Init the bandits react first.
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