[Adventure] Kingmaker (DM:renau1g; judge: garyh)


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Ezmerelda whooshes up to the platform of the archer farthest from the fray, borne aloft on a column of wind to land beside the startled individual. Ice crackles along the blade of her sword as she swings!

(OOC - Yes, Ez will spend 2 surges to heal back up to full prior to this battle. And of course, marking this archer.)

(...I have come to -hate- this dice roller. Even Invisible Castle rolls better, and that is saying something.)
 

Mari

With a flick of her wrist, Mari tosses thorns in the air and calls to her spirit companion. The Spirit companion's form is suddenly studded with thorns as it reaches for for Kressle.

[sblock=Mari stat block]Mari Female Human Shaman 1 Initiative: 0, Passive Perception: 19, Passive Insight: 14, Senses: Normal AC:14, Fort:15, Reflex:13, Will:16 HP:28/28, Bloodied:14, Surge Value:7, Surges left:10/10 Action Points: 1, Second Wind: unused Powers:Haunting Spirits, World Speaker's Command, Voice of Battle, Call Spirit Companion, Wrath of Winter, Healing Spirit, Speak with Spirits, Bramble Ally, Spray of Quills

OOC: Bramble Ally (Encounter Standard Ranged 5 ✦ Implement, Primal) Shaman Attack 1
Target: One Creature
Attack: +4 vs. Reflex
Hit: 2d6+4 Damage. Until the end of your next turn, any enemy that starts its turn adjacent to your spirit companion is immobilized during that turn.


[sblock]
Bramble Ally (Encounter Standard Ranged 5 ✦ Implement, Primal) Shaman Attack 1
Target: One Creature
Attack: +4 vs. Reflex
Hit: 2d6+4 Damage. Until the end of your next turn, any enemy that starts its turn adjacent to your spirit companion is immobilized during that turn.
[/sblock]

[sblock=Power]Bramble Ally (Encounter Standard Ranged 5 ✦ Implement, Primal) Shaman Attack 1
Target: One Creature
Attack: +4 vs. Reflex
Hit: 2d6+4 Damage. Until the end of your next turn, any enemy that starts its turn adjacent to your spirit companion is immobilized during that turn.
[/sblock]

Conditions: [/sblock]
 
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Faustus attacks M2 with his at-will Radiant Vengeance, but his blast is well wide.

Quick as a striking snake, Ruarc draws another handaxe and lashes out at each of his two remaining opponents. The duo fall before the whirlwind of Ruarc.

[sblock=Mowgli]
Technically Ruarc was dazed, but even if he attacked barehanded, it'd drop the enemy so that's fine. The AP can still be used for 2nd wind as normal. Just need a save from Ruarc for that Daze[/sblock]

In a daze from the bolt tearing through his body the druid fails to get off his Fire Hawk.
Ezmerelda whooshes up to the platform of the archer farthest from the fray, borne aloft on a column of wind to land beside the startled individual. Ice crackles along the blade of her sword as she swings!

The archers are well wide of their targets, one leaping off the platform, leaving himself open to the assault of the genasi.

With a flick of her wrist, Mari tosses thorns in the air and calls to her spirit companion. The Spirit companion's form is suddenly studded with thorns as it reaches for for Kressle.

The rabble charge Elurin, one slamming his club off the elf's shoulder.

[sblock=Scotley]
If you can just let me know the names of the powers you are using, that would be appreciated (I figure it's Bramble Ally here) + any effects it has (like the immobilize) [/sblock]


[sblock=ooc]
I didn't hear any response on the below:
BTW do you guys want to stick with 5 with Scorpius' departure or grab a 6th? Doesn't matter either way to me. Another healer may be beneficial?

[/sblock]


Her legs locked by the companion the female frantically slashes at it, but to no avail...again.

[sblock=Enemy Actions]
A1: RBA on Ruarc (1d20+10=14, 2d8+4=16) miss, reload minor.
A2: Move: Jump to L5 (draw OA from [MENTION=4936]Shayuri[/MENTION]) - fires at Faustus - RBA on faustus (1d20+10=11, 2d8+4=16) nat 1... nicely done

M4-5: charge Elurin - charge elurin (1d20+6=16, 1d20+6=7) another nat 1, and a hit for 4
Kressle: vs ac; dmg (on SC) (1d20+9=24, 1d6+5=9, 1d20+9=17, 1d6+5=7) one hit but no damage
[/sblock]

[sblock=Unlocked Enemy Stats]
M: AC is 14 (M stands for men...or minions ;))
Kressle: Ref is 16

[/sblock]

[sblock=Status]


Ruarc: 16/26 - bloodied, used 2 surges (skill challenge), dazed (save ends)
Faustus: 20/26 -
Ezmerelda: 30/31 - used 2 surges
Mari: 28/28 - used 1 surge (skill challenge)
Elurin: 11/28 - dazed (save ends), bloodied

Kressle: -21hp, immobilized
M1, M2, M3: Dead
A1: used Bullseye Shot

Init: faustus, mari, elurin, ezzy, ruarc; baddies (1d20=12, 1d20=3, 1d20-1=19, 1d20=1, 1d20+5=16, 1d20+4=19) despite Elurin rolling a Nat 20 on Init the bandits react first.
[/sblock]
 

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OOC: Is anyone else having trouble with edits and sblocks? I tried repeatedly to put this in my previous post yesterday and today without success.

[sblock]Bramble Ally (Encounter Standard Ranged 5 ✦ Implement, Primal) Shaman Attack 1
Target: One Creature
Attack: +4 vs. Reflex
Hit: 2d6+4 Damage. Until the end of your next turn, any enemy that starts its turn adjacent to your spirit companion is immobilized during that turn.[/sblock]
 


[sblock=Mowgli]
Technically Ruarc was dazed, but even if he attacked barehanded, it'd drop the enemy so that's fine. The AP can still be used for 2nd wind as normal. Just need a save from Ruarc for that Daze[/sblock]

[sblock=r1g]Just realized you were referring to his drawing a hand-axe . . . his Quick Draw feat makes that a part of the action used to attack, so it should be allowed, correct?

(BTW, I'm not a fan of the Online CB either . . . I'm again considering letting my subscription lapse when it runs out in December, and letting them know this is the reason.)

Action coming when I decide what the heck to do.[/sblock]
 

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