Adventure:Land Ho! FWBTHW (DM:H.M.Gimlord,Judge:Ozymandias79)

Finding the guard captain, Gensai explains, "Captain, we make our leave to find Hankel. But before we go, we wanted to tell you of a strange encounter. He met a man named Amatal, who knew much of Hankel; perhaps too much. We've nothing but gut suspicion, but perhaps you could look into the matter while we are gone."

Gensai explains the route they took to the private place where they spoke.

[sblock=ooc]From my perspective, this is all we need to do, and then use the scroll.[/sblock]
 

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[sblock=ooc]I'm good. I may end up sacking my other character and boosting Mervin a bit, but if that happens I'm pretty sure I still won't have enough cash for anything on his wishlist, so it's all good.[/sblock]
 


The newly equipped party makes their way up to the main floor and takes their leave of the Alchemy shop, thanking Sworc politely (if not genuinely) for his business.

Lacking a private place to perform the teleportation ritual, and feeling a sense of urgency, the group decides to throw caution to the wind. Mervin figures it’s easy enough (he picture is rather simple: two runes in a circle), and, besides, if they are seen, they will likely reappear at some location, well away from the city.

The group takes up residence on a park bench, while Mervin takes advantage of a flagstone dais in the center of the park as a makeshift canvas for the teleportation circle. Passersby periodically look in his direction with mild curiosity, but then shake their heads and move on.
During this time, the others are pleasantly surprised to see Rujah saunter up to the park bench, “Hello. How goes it?”

“It go well. We meet strange man, tell us much history, then buy shiny, new armor and magic shoes,” Fenwick displays his armor like a game show hostess, and lifts his feet to reveal his new boots, “Fenwick explain detail later. What happen you?”

Rujah pushes out a quizzical eyebrow, betraying a brain bursting with questions that will have to wait, “I finished my deposition, and was released early. They’re still hanging onto Talon. He’s got all of Hankel’s documents, and Lord Ekton is extremely interested in knowing what they say,” He glances up at Mervin, “What is that magician up to?”

“That Mervin,” Fenwick explains, “He wizard in basement when we have big fight with robbers. We go to thieves den and find teleport ritual. Riardon and Mervin thinks it find Hankel.”

Mervin steps back to review his work, hands held in the air in concentration, “Ehem!” he clears his throat to get the others’ attention, “I think that’s it.” [sblock=Arcana Check]Roll Lookup 1d20+13=26. The portal will stay open for three rounds.[/sblock]

The circle begins to glow eerily, taking the form of a circular puddle of murky water. Riardon and Gensai shrug at each other and step into the circle and vanish completely as they sink below the surface of the pool. Mervin realizes that he must be last in order to maintain the portal, and nods Fenwick and Rujah toward the puddle. Grinning broadly, Fenwick runs up to the pool and jumps in – cannonball style. Rujah just shakes his head and follows.

Finally Mervin walks up to the edge of the pool and looks in, a bit surprised that he is unable to see the destination through the murky blackness. Lifting his gaze, he sees that he’s attracted quite a crowd of spectators. Flashing a smile to them all, he flourishes in a showman’s fashion and steps into the pool.

Just as he lifts his hind foot, his gaze drifts over the crowd, catching a familiar face that he can’t quite remember. The man’s face blanches momentarily and then furrows into a piercing stare directed back at the wizard. As Mervin falls into the blackness, the portal closing behind him, he realizes that the face was that of Professor Amatali.

Mervin emerges from the disorienting fog to a horror neither he, nor his companions anticipated. His first indication that something is wrong arises from the concerned look on his friends’ faces. The portal circle below him is pulsating with the final throes of its short, arcane life. Before them all, a large green dragon is battling with a detachment of kobold soldiers, quite well outfitted and wearing blue scale armor. For a moment, Mervin is hopeful that he and the others might go ignored by the beasts fighting each other, but he could not be more wrong.

From behind, reptilian shrieks pierce the already deafening fray of shouts, growls, and clatter. Claws, bolts and swords come raining down on the group.

[sblock=Map]
TheForestRoadRound1.png
[/sblock][sblock=Enemies Not Engaged with the Dragon]
4X
Defender-1.jpg
[/sblock][sblock=Initiative]Bad Guys: 1d20+6=20 [/sblock]
[sblock=Surprise Actions]
Defender1:
Standard: MBA
Target: Riardon
Attack: 1d20+13= 21 vs. AC for 1d8+3=11 damage
Effect: Target is marked until the end of the Defender’s next turn

Defender2:
Standard: MBA
Target: Fenwick
Attack: 1d20+13= 23 vs. AC for 1d8+3=11 damage
Effect: Target is marked until the end of the Defender’s next turn

Defender3:
Standard: MBA
Target: Rujah
Attack: 1d20+13=28 vs. AC for 1d8+3=7 damage
Effect: Target is marked until the end of the Defender’s next turn

Defender4:
Standard: MBA
Target: Gensai
Attack: 1d20+13=31 vs. AC for 1d8+3=11 damage
Effect: Target is marked until the end of the Channeler’s next turn

[/sblock]
[sblock=Status]
Mervin: -D20 31/31 HP 1AP 7/7 HS
Fenwick: -D21 38/49 HP 1AP 11/11 HS
Riardon: -E20 38/49 HP 1AP 8/8 HS
Gensai: -C20 45/56 HP 1AP 11/11 HS
Rujah: -D19 48/55 HP 1AP 12/12 HS

Defender1: -F20 70/70
Defender2: -D22 70/70
Defender3: -D18 70/70
Defender4: -B20 70/70
[/sblock][sblock=Terrain Rules]All areas marked with a triangle are difficult terrain. They can be seen over, but they do provide cover from enemies on standing on the other side.

The fireplace off to the right is impassible terrain.

The well is 40 ft. deep. Creatures who fall in take 4d10 damage.

Trees do not provide cover, nor do they inhibit movement.[/sblock][sblock=OOC]Welcome back Theroc!

We're back in business :devil:!

Let me know if you're CS does not reflect your AC, HP, and HS's correctly. If it does not, please update these things before the next round.[/sblock]
 
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"Owie!" yells Fenwick. He looks menacingly at his attacker. "Kobold has made mistake hitting Orc warrior with very large axe!"

[sblock=initiative] I assume this is what you want first. Including Riardon's bonus: (1d20+3+2=8)[/sblock][sblock=other rolls (added)]Perception (1d20+0=7)
Insight (1d20+0=7)[/sblock][sblock=Fenwick stat block]Fenwick Male Orc Barbarian 4
Initiative: +3, Passive Perception: 12, Passive Insight: 12, Senses: Low-light
AC:19, Fort:18, Reflex:13, Will:15
HP:38/49, Bloodied:24, Surge Value:12, Surges left:11/11
Action Points: 1, Second Wind: unused
Powers:Howling Strike, Howl of Fury, Warrior's Surge, Roar of Triumph,
Vault the Fallen, Shrug It Off, Shatterbone Strike
Swift Panther Rage,
Vanguard Execution Axe, Skald's Armor


Feral Might: When Fenwick bloodies an enemy, the next attack by him
or one of his allies against that enemy gains a +3 bonus to the attack and damage rolls.
[/sblock][sblock=ooc]I'm a bit puzzled by the "surprise actions" block. Is the one attacking Gensai the same as the others? And how do you get 1d20+9=31 and 1d6+3=11?[/sblock]
 
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[sblock=BB]Sorry. Typo. Originally, I wanted the the Dragonkin Channeler at A16 to attack with an Electrify attack, but I realized that this was close burst 2, and he wouldn't want to damage his buddies. I forgot to change the +9 vs. Reflex to a +13 vs. AC in the sblock (it's my habit to write this part before I roll). If you follow the link, you'll see the actual roll. All of your attackers are Dragonkin Defenders:

BTW: Retconned.[/sblock][sblock=Perception DC 10 (rolled):]These kobolds are different than normal kobolds. Their eyes emit a slight, bluish glow, and their scales are choppier than normal. In addition, each has a horn growing at the end of its snout.

The green dragon is female.[sblock=Nature DC 25]Dragonkin protect the lairs and interests of dragons. The process of binding to a dragon master involves permanently fusing a dragon scale to the kobold's chest, using the dragon's blood to complete the ceremony. This ritual exacts a terrible price: It strips away all the participant's ambitions and memories, replacing them with unwavering dedication to its master. The kobold becomes a mere extension of the dragon's will.

The dragon served by the kobolds is a blue dragon (not green).[/sblock][/sblock][sblock=Insight DC 10 (rolled)]Evidently, this is not the result of an elaborate trap, rather the result of extremely bad luck. The kobolds are enemies of the female green dragon. Whether the dragon attacked, or was cornered is unclear. What is clear, however, is that the kobolds recognized the glowing portal before you walked through, and divided their forces to prepare for whatever came through.[/sblock]
 
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Riardon

Disoriented after the teleport, Riardon can neither prevent the kobold's hit, nor is he able to hit him in turn. This situation could get quickly out of hand...

[sblock=OOC]

Initiative (1d20+4=8)

Free: Change Damage to radiant.
Standard: Steel Monsoon (1d20+11=16, 2d8+5=14) :(
special effect, if it hits. But I think the enemies AC is higher than 16


-----

Everyone in 20 sq around Riardon gets a +2 to initiative.
When you spend an AP, you get a +1 on attacks.

[sblock=Mini stat block]
Riardon d'Caelis
Perception: 18 Insight: 13 Low-light Vision
AC 20 Fortitude 18 Reflex 17 Will 16
Initiative: +4
Hit Points: 38 / 49 Bloodied: 24
Temporary Hit Points: 0
Resist: -
Saving Throw: +5 vs Charm
Action Points: 1 Second Wind: 1
Healing Surge:11 Surges per day: 8 / 8
At-Will Powers: Directing Strike, Opening Shove
Encounter Powers: Inspiring Word 2/2, Arcane Mutterings, Chilling Cloud, Warlords Favor, Steel Monsoon, Feystep
Daily Powers: Calculated Assault, Stand the Fallen, Sunblade Burst, Double SW

Condition: Marked

[/sblock][/sblock]
 

[sblock=rolls]initiative: 17 (no one's beat 20 yet)

perception: 8

insight: 8 (natural 1)

Can I go back to having the DM roll my skill checks? I did so well with the arcana before! :)[/sblock]
[sblock=ooc]So, if we are rolling initiative and they have a 20, I'm guessing we don't go yet?[/sblock]
 

[sblock=ooc] My family will visit my father-in-law this weekend. I will be back to posting at Sunday evening.[/sblock]
 
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[sblock=Initiative]
1d20+3=4

Ah, IC how I didn't miss your crappy rolls... >.>[/sblock]

Rujah blinked as they were immediately assaulted by kobolds, taking a hit and grunting before snarling in anger, the air around him beginning to swirl as static built up around the dragonborn, preparing for his own attack.

"Cowards! Flee before the storm before you're struck down by Allaria's fury!"

He bellowed, shield and hammer in hand as he readied to engage.
 

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