Rujah rushes forward in an effort to draw the enemy’s strength. When he finally takes his bearings, he discovers that the ruse worked a little better than he had planned.
The koblods engaged with the dragon cast looks of disgust and annoyance at the warden,
“Ssssstupid oaf! You’re getting in the wa-Look out!”
At that moment, the dragon cranes his neck down into the crowd where Rujah is standing and roars. Though Rujah is not frightened, he finds that the kobolds are pushing him around so that they can avoid his gaze, which by default falls on the warden. With ferocity, the wrym rips into Rujah, managing to claw his way through the dragonborn’s thick, hide armor. A hapless kobald, in the wrong place at the wrong time, also gets caught in the raging claws, and is nearly ripped to shreds.
One of the other kobolds calls,
“Sssstop the giant’ssss meddling!” Seeing what Rujah’s interference has cost them, the kobolds round on the warden, pounding him to a bloody pulp. The dragonborn falls and darkness takes him.
The battered kobold seeks easier prey, running back toward the teleportation circle and dealing Gensai a cheap blow to the back that cuts deep.
Yet another figures that if he can distract Mervin enough, it might do something about that ball of fire that burned his friends. Though the attack doesn’t seem to quench the fire, Mervin feels the force of the dragonkin’s blade.
The rest concentrate their energy on the dragon, climbing the chimney to get at his perch. Most of their attacks strike true but do little, until one climbs up from behind and pins the dragon’s talon to the rock with his sword. The dragon howls, and beats its wings in a vain attempt to get airborne,
“You’ll pay for that storm slug!”[sblock=Nature DC 10 (rolled)]The dragon’s voice sounds female.[/sblock][sblock=Insight DC 10 (rolled)]The kobolds are more concerned with the dragon than they are with you. [sblock=Insight DC 15(same roll)] If you do not attack them or interfere with their efforts, they are not likely to attack you. [sblock=Insight DC 20]Better yet, if you help, they may thank you for it, monetarily or otherwise.[/sblock][/sblock] [/sblock][sblock=Actions]
Dragon:
Minor: Luring Glare
Target: Rujah
Attack: 1d20+15=Crit Lucky he got that one out of the way
Effect: Slide Rujah to -A22
Standard: Double Attack
Target 1: Rujah
Attack: 1d20+17-2=28 vs. AC for 1d8+6=9 damage
Target 2: Defender 7 at B21
Attack: 1d20+17-2=23 vs. AC for 1d8+6=13 damage
AP: Double Attack
Target1: Rujah
Attack: 1d20+17-2=31 vs. AC for 1d8+6=12 damage
Target2: Defender 7 at B21
Attack: 1d20+17-2=Crit vs. AC for 1d8+6=14 damage
(BTW: The damage roll was 14 anyway
).
Rujah takes 21
Defender7 takes 27
Breath Weapon Recharg for next turn:
1d6=2 Lucky B@$#@r&!
Defender1:
Free: Takes 12 Damage! OUCH!
Target: Rujah
Minor: Shift to -F23
Move: To -B23
Standard: MBA
Attack:
1d20+13+2(Flanking)+1(FTM)=19 vs. AC for 1d8+3=10 damage
Defender2:
Free: Takes 12 Damage! OUCH (again)
Minor: Shift to -C23
Move: To -B22
Standard: MBA
Target: Rujah
Attack:
1d20+13+1(FTM)=20 vs. AC for 1d8+3=11 damage
Rujah is unconscious, and his marks are no longer valid
Defender3:
Move: To A23 elevation
Minor: Ascend, shifting to A23 10ft elevation
Standard: MBA
Target: Dragon
Attack:
1d20+13-2(Chilling Cloud)+1(FTM)=31 vs. AC for 1d8+3=10 damage
Defender4:
Minor: Shift to -D19
Standard: MBA
Target: Mervin
Attack:
1d20+13+1(FTM)=24 vs. AC for 1d8+3=10 damage
Defender5:
Minor: Ascend, shifting to -A23 elevation 10ft.
Standard: MBA
Target: Dragon
Attack:
1d20+13+2(Flanking)-2(Chilling Cloud)+1(FTM)=32 vs. AC for 1d8+3=7 damage
Save vs. OG:
1d20=4
Defender6:
Standard: MBA
Move: To B23
Minor: Ascend, shifting to B23 10ft elevation
Target: Dragon
Attack:
1d20+13-2(Chilling Cloud)+1(FTM)=14 Miss
Save vs. OG:
1d20=12
Defender7:
Move: To -B20
Standard: MBA
Target: Gensai
Attack:
1d20+13-2(Chilling Cloud)+1(FTM)= 22 vs. AC for 2d8+3=9 damage
Save vs. OG:
1d20=19
Defender9:
Minor: Ascend, shifting to C23 10ft elevation
Standard: None Shall Pass
Target: Dragon
Attack:
1d20+13+2(Flanking)+1(FTM)=30 vs. AC for 2d8+3=19 damage
Channeler:
Move: To D19
Recharge for Electrify next turn:
1d6=4
Whew

! I'm sure that there are mistakes in there somewhere, but after doing this twice, I'm through![/sblock][sblock=Status]
Mervin: -E19
21/31 HP 1AP 7/7 HS 1SW
Fenwick: -E20
38/49 HP 1AP 11/11 HS 1SW
Riardon: -E21
38/49 HP 1AP 8/8 HS 1SW
Gensai: -C20
31/56 HP 1AP 11/11 HS 0SW Mked by Defender7
Rujah: -A22
-5/55 HP Unconscious1AP 12/12 HS 1SW
Defender1: -B23
58/70
Defender2: -B22
33/70 Bloodied
Defender3: A23
70/70
Defender4: -D19
59/70
Defender5: -A23
47/70 OG5
Defender6: B23
37/70
Defender7: -B20
6/70 Bloodied
Defender8: C20 /70 Dead
Defender9: C23
61/70
Channeler: D19
61/61
Adult Green Dragon: A22-B23
531/630 1AP[/sblock][sblock=Map]
[/sblock][sblock=Enemies]9X
9X
[/sblock]