[FONT=Viner Hand ITC, cursive]Fools, you shall all die! [/FONT]
The dragon beats her wings violently.
“[FONT=Viner Hand ITC, cursive]Oh no you don't, Wyrmling!”[/FONT]
Her mighty tail sweeps down and knocks Rujha off his feet.
So vehement is her rage that she tears into the kobold that impaled her heedless of the power of Gensai's protective magic. The attack also barely misses another of the dragonkin.
Fenwick's words offer some assurance to the kobolds, though they carefully avoid the adventurers. They will trust them for now, given that they have a common foe. They all move to surround the beast.
“Dissmisss your fire, Wizard, or mooooove it!” one kobold squeals as the flaming sphere sears him, he moves to get away from its heat. Another who is not so fortunate to have an escape route hunkers down and goes after the dragon. He manages to pin the dragon to the stone once again, shoving his sword into her talon and between the stones beneath. The dragon roars again in frustration.
For the moment, the party has some advantage to catch its breath.
[sblock=Actions]Dragon:
Immediate Reaction: Tail Sweep Rujah
Attack:
1d20+15-2(AOS)=21 vs. Fortitude for 1d6+6=7 damage
Gensai's Aegis of Shielding does 8 damage to dragon and reduces Rujah's damage to 0
Effect: Rujah is knocked prone
Standard: Double Attack
Target 1: Defender9
Attack:
1d20+17-2(AOS) vs. AC=32 for 1d8+6=12 damage
Target 2: Defender6
Attack:
1d20+17-2 vs. AC=17 Miss
Gensai's Aegis of Shielding does 8 damage to dragon and reduces Defender9's damage to 0
Save vs. Imob & -2 def:
1d20=13
BW Recharge:
1d6=2
FBA Recharge:
1d6=6
Defender1:
None Shall Pass Recharge: 1d6=1
Takes 10 damage from the flaming sphere
Move: Shift to -C22
None Shall Pass Recharge for Next Turn:
1d6=1
Defender2:
None Shall Pass Recharge: 1d6=3
Move: Shift to -A20
Minor: Shift to A19
Standard: Charge to B22 Elevation 10 feet (6 squares)
Target: Dragon
Attack:
1d20+13=14 vs. AC Miss
None Shall Pass Recharge for Next Turn:
1d6=5
Defender3:
Takes 10 damage from the flaming sphere
None Shall Pass Recharge:
1d6=6
Standard: None Shall Pass
Target: Dragon
Attack:
1d20+13=31 vs. AC for 2d8+3=11 damage
Effect: Dragon is immobilized and takes -2 to all defenses (save ends)
None Shall Pass Recharge (for next turn):
1d6=2
Dragon:
Immediate Reaction: Tail Sweep
Attack:
1d10+15=27 vs. Fort. for 1d6+6-8(AOS)=2 damage
Effect: Defender 3 is knocked prone
Defender4:
Minor: Shift to -C18
Move: Move to C21
Move: Move to B24
Defender5:
Move: Shift down 5ft
Minor: Shift up 5ft
Standard: MBA
Target: Dragon
Attack:
1d20+13+2(flanking)=16 vs. AC Miss
Save vs. OG5:
1d20=10
Defender6:
Standard: MBA
Target: Dragon
Attack:
1d20+13=32 vs. AC for 1d8+3=7 damage
Dragon:
Immediate Reaction: Tail Sweep
Attack
1d20+15=25 vs. Fort. for 1d6+6-8(AOS)=0 damage
Effect: Defender6 is knocked prone
Defender7:
Minor: Shift to -A20
Move: Move to C22 Elevation 10 feet (4 squares)
Standard: MBA
Target: Dragon
Attack:
1d20+13=15 vs. AC Miss
Defender9:
None Shall Pass Recharge:
1d6=6
Move: Shift down 5ft
Minor: Shift up 5ft
Standard: MBA
Target: Dragon
Attack:
1d20+13+2(flanking)= 16 Miss
None Shall Pass Rechage for next turn:
1d6=3
Channeler:
Move: C24 Elevation 10ft (6 squares)
Standard: Shocking Staff
Target: Dragon
Attack:
1d20+9=21 vs. Reflex Miss
Minor: Shift down to D23
Electrify Recharge for next turn:
1d6=6
[/sblock][sblock=Status]
Mervin: -C24
21/31 HP 1AP 7/7 HS 1SW
Fenwick: -D24
38/49 HP 1AP 11/11 HS 1SW
Riardon: -E21
38/49 HP 1AP 8/8 HS 1SW
Gensai: -C20
31/56 HP +3THP 1AP 11/11 HS 0SW Marked by Defender7
Rujah: -A2
21/55 HP Bloodied 12/11 HS 1SW
Defender1: -C22
39/70
Defender2:B22
33/70 Bloodied NSP Charged
Defender3: A23
49/70 Prone
Defender4: B24
59/70
Defender5: -A23
32/70 Bloodied NSP Charged
Defender6: B23
28/70 Bloodied NSP Charged, Prone
Defender7: C22
6/70 Bloodied NSP Charged
Defender8: C20 /70 Dead
Defender9: C23 57/70
Channeler: D23
61/61 Electrify Charged
Adult Green Dragon: A22-B23 466
/630 1AP Marked by Defender6, FBA Charged Imob/-2def (SE)[/sblock][sblock=Map]
[/sblock][sblock=Enemies]9X
9X
[/sblock][sblock=OOC]Whew! Redid the map. I apologize for the crudity. I don't have access to the original MapTool campaign file. It's at home, and I'm away. Things will be back to normal by Saturday the 11th.
Two things to notice. Your well planned marking scheme has been foiled by a well-meaning kobold. I guess it may be a blessing in disguise, since Rujah might get a chance to use something more colorful than an MBA.
I took some liberties here, assuming that the Winter's Herald DT effect doesn't climb the chimney. In any case, my assumption currently benefits the party (since the dragon is already immobilized), so I'm hoping you will let it slide for this round.
Please help me with any errors you see, since I have not had a great deal of time to proofread this.
Cheers and good luck.[/sblock][sblock=Chimney Rules]Squares adjacent to the chimney (Chimney is at A23 and B23) can be scaled as DT on the way up, and regular terrain on the way down.
Traversing the squares of the chimney from one side to the other requires climbing to the top and descending the other side plus two squares of movement at the top.
The chimney squares themselves can be stopped in at any elevation (0,5, or 10 feet). Climbing, however is required to ascend these squares to 5ft and above.
Descending is done as regular terrain.[/sblock]