"Keep moving fire!" Fenwick yells at Mervin.
"Still too proximate to Fenwick!"
Stepping to his left, to make sure he's not going to be sideswiped by a treacherous kobold as he moves, Fenwick hefts his magical axe. Then he runs screaming at the dragon, slicing into it with a blow that would instantly kill many a lesser creature, then instantly jumps back out of harm's way.
[sblock=actions]
Move: to -D26
Minor: Activate Vanguard Weapon Daily
Standard: Charge to -A24
Howling Strike vs. Dragon (1d20+9+1=27) Since the dragon is -2 to defense, that's a hit!
Damage (1d12.minroll(3)+1d6+6=19)
Free action from boots of adept charging: Shift to -B24
From the Vanguard Weapon power, all allies within 10 squares of Fenwick gain a +1 bonus to attack rolls and gain +3 to damage rolls until the start of his next turn.
This doesn't interact very well with the Malenkirk initiative rules. I'd play it as one round for each ally, but I'll let the GM figure that one.[/sblock][sblock=Fenwick stat block]
Fenwick Male Orc Barbarian 4
Initiative: +3, Passive Perception: 12, Passive Insight: 12, Senses: Low-light
AC:19, Fort:18, Reflex:13, Will:15
HP:38/49, Bloodied:24, Surge Value:12, Surges left:11/11
Action Points: 1, Second Wind: unused
Powers:
Howling Strike, Howl of Fury, Warrior's Surge, Roar of Triumph,
Vault the Fallen, Shrug It Off, Shatterbone Strike Swift Panther Rage,
Vanguard Execution Axe, Skald's Armor
Feral Might: When Fenwick bloodies an enemy, the next attack by him
or one of his allies against that enemy gains a +3 bonus to the attack and damage rolls.
[/sblock]