GM: | I've dilly-dallied long enough (not your fault...mine. You guys seem to have been ready for a couple of days now). With the exception of the points thing, which I'm sure Theroc will deal with later, I think everyone's CS is pretty much up to date, so here goes... | |
The night seems to pass more or less uneventfully, the motley group having fallen asleep in the boats. Gensai's eyes ease open to allow the morning light to filter into focus. As he does, he realizes that his boat has been cut adrift beaching itself several miles downriver. Having shared the boat with no one, panic begins to set in,
Where are the others!?
Gensai looks around and quickly spots the two other boats. Mervin is lying in one, still asleep, while Rujah, Fenwick, and Riardon are working to free the second from having been wedged between the outstretched roots of a cypress.
"Half a moment, masters!" Gensai calls out his friends,
"I'll help."
"Don't..mmf!... bother...mmfaaghhh!" Riardon, gives the boat one final push, and with Fenwick pulling, the boat dislodges itself, floating peacefully in an eddy next to the tree that had so tenaciously held it captive.
Dusting off his hands, the Eladrin walks over to Gensai and claps him on the shoulder.
"It's good to see that you're still alive." He laughs jovially and nods in the direction of the sleeping wizard,
"Mervin seems to have slept through the whole thing," again, the warlord allows himself a teasing chuckle.
"Fenwick curious," the orc lumbers up behind the two of them,
"How did boats end here when were tied to rock?"
Mervin finally stirs awake, finding his purse a little lighter than he remembers it,
"I think I have an answer for that," he groans groggily,
"I figure we've been robbed by someone who didn't want to risk a confrontation."
Sure enough, all the signs point to a cheap theft. The items that they took for themselves, being close at hand, were not disturbed, but the mundane items, as well as a few gold pieces are missing from the boat. Evidently the cowardly thief also wished to make sure that he wouldn't be followed by cutting them loose on the river.
Seeing the situation is not terribly dire, and that they couldn't really complain too much, since this stuff was really never theirs to begin with, the group decides to cut their losses and make camp.
And so the five adventurers make a breakfast, allowing their wounds to heal, mulling over the surreal battles behind, and the task ahead.
After eating, they find that the boats are still seaworthy, and thus strike out following the directions given them by
Iguyo Di Wer Grovisv.
Sure enough, the band of boat-borne adventurers spy what appears to be the cave entrance they seek. It looms up before them like the gaping maw of some ancient god, spewing forth a flood of water from some dark, underground river. The sea churns wildly below precariously overhanging rocks, and the air fills with the thunder of crashing waives. Visibility within the cave is limited, but there is something else. The Eladrin signals the others, his keen eyes having been alerted to something moving on the shore,
"It looks like we've been spotted. Stay sharp friends." The warlord points to a small, sandy beach adjacent to the mouth of the cave, where a tiny, greenish-blue creature scampers away from a small camp fire. As the others strain to get a better look, they barely catch a glimpse of the wretched creature as it ducks behind a rock and disappears from sight.
As the three boats wash up on the shore, they move to inspect the mouth of the cave and the abandoned campsite. To either side of the river, leading into the cave, are well worn walkways bearing what appear to be the tracks of some large beast of burden.
"It's likely," Rujah surmises,
"That some beast is employed here to move boats up river against the current."
Though the paths on either side of the cave are well worn, there is currently no sign of activity. A cursory glance at the beach, however, tells a different story.
Gensai studies the remains of what appears to have been a campsite abandoned by the creature Riardon had seen from his boat,
"It appears that our little friend took off in this direction." Gensai points along the ground following a trail of tracks left by some creature possessing a tail. The blademaster raises his head toward the rocks, a bewildered look falling across his face,
"The tracks lead through the sand on the beach to the cliffs, and simply disappear."[sblock=Map]
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GM: | Decision time. Look for a secret door, or go up through the cave and ignore the lookout.
This is a classic dungeon crawl, so I'm going to ask for a beginning initiative roll. Thus I reserve the right to surprise you . Be specific in your movements and actions, and leave nothing out.
Feel free to apply your skills in posting your actions. Tiered rewards will be given at DCs of:
17 (the result of simply taking more time than normal to apply your skill)
20 (the result of applying specific training or digging deep)
25 (the result of the above, and being just plain lucky)
You must state if you are:
- Looking for traps
- Looking for secret doors
- Using a light source
- Searching a dead body
- Opening a chest
- Applying a skill (some fluff around how you're doing this would be nice too)
- etc...
Otherwise, I will assume that you are not.
Take advantage of the zoom features on your browser. Anything on the map is fair game for role-play, mechanical advantage, and/or inspection. If you cannot zoom in on the map, feel free to OOC a request to look more carefully at a particular square, and I will provide an accommodating description.
Good Luck. | |