Hergunna staggers as the missiles hit her, but grits her teeth and stays on her feet, slaying slightly.
"Not that easy," she spits out.
All right, now we've been introduced... "Wind spirits! Aid me now!" The winds swirl around the berserk kobold but with only slightly more force, and the reptile is unaffected.
"This just isn't my day..." she mutters as she moves off and tries to take cover from the bow-wielding kobolds behind the low wall.
"I blame that damn pinecone... It must have been cursed..."
[sblock=Actions]Standard:
Chill wind vs. crusher (1d20+4+2=11, 1d6=4) +2 bonus doesn't help much when you roll a 5... oh, and also IC, thanks for the two crits against me by the kobolds! Wow.
Move: I want to take cover behind the wall, not sure what kind of action it is to crouch. If it's a move, I guess I have to do it where I am. If it's a minor, I'll move to G1 and then crouch. *edit* it's a minor, so... I guess it's actually dropping prone, there's no such thing as "crouching". On the plus side, that should be an extra +2 against ranged attacks for a total of +4 with the cover. (Or is it even superior cover if prone?) On the minus side, it'll be a move to stand up, and if the cleaver comes over to melee attack he can probably crush me.[/sblock]
[sblock=Hergunna stat block]
Hergunna- Female Human Druid 1
Passive Perception: 19, Passive Insight: 19
AC:16, Fort:13, Reflex:15, Will:16 -- Speed:7
HP:
4/31, Bloodied:15, Surge Value:7, Surges left:9/9
Initiative +3
Action Points: 0, Second Wind: Not Used
Powers:
Fire Hawk,
Call of the Beast,
Chill Wind,
Savage Rend,
Wild Shape,
Thorn Spray,
Summon Pack Wolf,
Hunter's Quarry
[/sblock]