Lord Byron turned his gaze to Kane. "The Isle of Isceald is like the rest of our local seas. It is the mysterious nature of the Transitive Isles which made it disappear. Nothing anyone can control. But I fear that dark forces may be at work on the island, having taken root during the disappearance. For surely I have had employees slack on their duties when not watched, but I've never had them disappear all together. They should have returned when the island returned."
Byron nodded to Hergunna, "Yes, of course. I shall pay you gold for your time. And any useful items you find, you may keep."
"Come, let us be off then. No time like the present!" Lord Byron said, indicating they should finish their drinks and follow him. The nobleman lead the quartet to his horse and carrage, and took them down to the docks. There he hastely negotationed with a small boat captain.
The boat ride was slow going, and the small vessel rocked back and forth; it was difficult to walk, or even stand, up on the deck. The adventurers passed the time playing card games with the deckhands, who seemed terribly skilled at cheating. The following morning, the boat arrived at Isceald. As they approach the docks, the temperature seems to drop significantly. A strong wind blows in from the island, making it difficult to dock. After a failed attempt, the boat captain drops anchor and decides to tender the adventurers to shore.
"We have arrived," Lord Byron said, pulling his coat closer. "We are on the Southeast of the island. When you reach the dock, follow the path west where you will reach the staging camp. There, they gather the wood for transport and make charcoal. Continue west, and you'll reach the main camp where the workers should be living. From there, you go north on to the mine. Paths are cut to lead the way."
[sblock=Island Info / Byron Last-Call]
It is a brisk 40 degrees F on the island, and it was certainly not this cold in Daunton, nor on the voyage over. A strong wind blows on the island. When out in the open, there is a -2 to attack on ranged weapons. I'll remind you as the penalty applies.
Lord Byron is waiting on the boat, so this is your last chance to ask him any questions. Just include them in your post and I'll answer them.
[/sblock]
The deckhand ferried the adventurers to the dock in a small life boat, barely able to support the gerth of the adventurers. As they exit the small craft, the deckhand says, "Be careful. I fear these islands are full of dark magic. Something terrible has happened to the men who were once here, I just know it." He was unable to provide any supporting evidence, aside from his gut.
On the dock, a pulley system and 3 wheel barrels lay scattered. Ahead is a path, worn from walking but now overgrown. Through the brush, they can see the staging camp.
[sblock=Encounter #1]
Skill Challenge
Setup: Players attempt to move into the staging camp with stealth
Complexity: 1 (requires 4 successes before 2 failures)
DC: 12 (secondary Skills 17)
Primary Skills: Nature, Perception, Stealth
Rules:
- Each character gets 1 roll per turn
- Each character can only use a single primary skill once. For example: If Hergunna uses Nature this round, she cannot use nature again. But everyone else could still use Nature this or any subsequent round once. As stated in DMG1, the same single-use rule applies to secondary skills.
If the rolls are on your side, you can knock this one out in one go-round. Good Luck.
[/sblock]