[sblock=Mervin Actions]
Ok, please let me know if I'm doing something wrong here (haven't tried this before). I just used invisiblecastle.com and linked the results. I haven't made an account or anything - should I do that?
Insight roll: 15 vs. DC 12 ->
Success
Nature roll: 28 vs. DC 12 ->
(Critical) Success
History roll: 25 vs. DC 17 ->
Success
Arcana roll: 29 vs. DC 17 ->
Success
[/sblock]
"Ok, so, uh - now I'm helping you find a trail in the woods?" Mervin asks.
"I don't mean to be pushy, but this is, well, ah... a little bit more than 'help me cast a ritual.' I mean, I walked you through the portal because I wasn't sure you could make it on your own, but this is..." Mervin sighed. No good deed goes unpunished, he thought.
"Well, I guess there's not really any way to go but forward, now is there? Perhaps we can chat about spells or rituals to pass the time?"
Mervin takes a quick look around. It is very dark, very cold, and they are all alone near a dock in the middle of nowhere.
"Well, not many clues really, are there? I suppose we might as well start heading west: north and south simply follow the shoreline and east will lead us back into those cold, black waters." Mervin casts
light on the tip of his staff and off they head.
After traveling for a short while, they stop for the old man to catch his breath. Mervin decides to take a look around and ends up stumbling over some branches, which miraculously uncovers several sets of humanoid footprints heading further west that don't seem to be very old.
"Did your wizard friend have companions?" Mervin shouts to the old man.
"Indeed." "Well I seem to have found their trail... on this rocky, uneven surface. In the dark. My goodness, I'm great at this tracking business!" Mervin beams.
"Are you sure they came this way?" asks Vrynn, examining his findings.
"Those tracks could belong to anyone." "True, but I have a hunch it was your wizard friend by the shape, weight, size, and direction of the tracks. Well, that, and this giant pile of dead kobold bodies. I'm guessing that's a clue as well."
As the two old wizards continue to follow the trail, Mervin asks Vrynn more about where they are.
"One of the islands that has recently come back into view - the Isle of Isceald? You know, I think I remember a tidbit about this place. Seems like it was known for its ore. In fact, I think I remember hearing mention of a mining community inland, near a mountain. I'm guessing your friend was headed in that direction as well."
Finally, after several hours, the two men come upon the outskirts of a small mining community. More signs of battle are evident.
"Ah - yes. Your friend likes fire spells, I see. Oh, and the tell-tale signs of conjured daggers still lingers in the air... Clearly, we're headed in the right direction if we're looking for a wizard. Hopefully it will even be the right one!"
Not far off, the light of a fire is evident, piercing the heavy darkness all around.
"Helloooooooo! Couple of old guys here! We're looking for some woman named Theresa or Tiffany or something. Hell-ooooooooooo!"
"I find that subtlety is often overrated," Mervin remarks to Vrynn as he shakes his still-lit staff wildly about.
[sblock=ministats]
Mervin Male Human Wizard 1
Initiative: +1, Passive Perception: 11, Passive Insight: 17, Senses: Normal
AC:18, Fort:12, Reflex:16, Will:14
HP:23/23, Bloodied:11, Surge Value:5, Surges left:7/7
Action Points/Milestones: 1/0
Powers:
Phantom Bolt
Winged Horde
Thunderwave
(Wizard cantrips)
Orbmaster's Incendiary Detonation
Staff of Defense
Flaming Sphere
Equipment of note:
-
Important Stuff:
- When attacked with psychic power can make monster knowledge check as imm. reaction, 1/enc/type
Conditions:
-
Full sheet:
Mervin[/sblock]