Adventure: Lord Byron’s Economic Woes (DM: Tenchuu, Judge: H.M.Gimlord)

[sblock=ooc]Thanks for the pull! The wolf will get to chomp on a kobold for sure now! Maybe even with combat advantage if I hit with Chill Wind![/sblock]

Hergunna gives her predatory grin again as the bard tricks the kobold into getting close to the wolf. She twirls her hand around to summon the arctic winds, hoping to move them into an even more vulnerable position. The closer one manages to stand firm against the blast, but the other, already in terrible shape, finally succumbs to the cold and drops to the ground, dead.

The druid instantly shifts into wolf form and bounds quickly over to stand behind the remaining foe outside the building. The summoned wolf's pack instincts are triggered, and it snaps at the surrounded prey, but the kobold is quick enough to dodge.

[sblock=Actions]Standard: Chill Wind @ -A17. Hits -A17 for 3 cold damage, killing him, just barely. (I'm hoping Hergunna can receive temp hp from Wil for this because she's moving in!)
Minor: Wildshape to beast form
Move: Move to -B17. (Provokes an attack of opportunity from the remaining skirmisher.)
Instinctive (wolf): Attacks skirmisher but misses. (So Hergunna is now in front with nothing to show for it... great. :()[/sblock]
[sblock=Hergunna stat block]Hergunna- Female Human Druid 1
[/b]Beast Form
Passive Perception: 19, Passive Insight: 19
AC:16, Fort:13, Reflex:15, Will:16 -- Speed:7
HP:13/31, Bloodied:15, Surge Value:7, Surges left:6/9
Initiative +3
Action Points: 0, Second Wind: Not Used
Powers: Fire Hawk, Call of the Beast, Chill Wind, Savage Rend, Wild Shape, Thorn Spray, Summon Pack Wolf, Hunter's Quarry

Summoned Wolf:
AC:16, Fort:13, Reflex:15, Will:16
HP: 4/15[/sblock]
 

log in or register to remove this ad

Circle in for the kill! Shouts Wil, recognizing the instinctual gleam in the feral hunter's eyes.

[sblock=Immediate Interrupt] Virtue of Valor to give Hergunna 3 temp hp.[/sblock]
 

OOC: Ha! I had to change this post twice because every time I got it done, I refreshed the page first and someone else had posted... lol.

Move: To a position adjacent to Hergunna
Minor: Lay on Hands Hergunna
Standard: Lay on Hands Hergunna (if possible for a second time)
 

[sblock=lay on hands]I believe lay on hands is 1/round, but someone could double check me on that. Thanks for the thought though!

You could use your other action to just attack, or divine challenge maybe?[/sblock]
 



[sblock=divine challenge]You gotta either attack or end adjacent to what you Divine Challenge, or else it goes away instantly. :)

If you're getting adjacent to Hergunna, there is a kobold adjacent to her, so you should be able to get adjacent to it too, and challenge it.[/sblock]
 

[sblock=Grrr]Lost my post due to firefox crashing because Photobucket had some crappy ads. So, anyone know of a better place for me to store the pictures? Also, forgive my poor flavor text and mechanics. I'm doing a quick post to try and recover the basic gist of it.[/sblock]

The Skirmisher lands a blow on Hergunna as she moved up, but most of the attack is absorbed by Wil's bardic surge. Stanng follows, heals Hergunna, and challenges the Kobold.

Tessa moves north, and she targets the Skirmisher with a cloud of daggers, the attack blooding the kobold.

"You wisssh to die thisss day?" The skirmisher mocked as it accepted Stanng's challenge, oblivious to the overwhelming odds against it. It faked and then lunged, getting through Stanng's guard and piercing the palladin below his left armpit. The Skirmisher grinned as it backed away, stepping on its fallen ally's body, eyes still locked on Stanng.

The Slinger fired a bullet at Hergunna, but missed. Cursing, it moved back, trying to put distance between them. But the Human captives saw this as their opportunity.

"Now James!" One called, picking up firewood to use as weapons. They rushed forward to the Slinger, swinging the wood like clubs. They missed, but they had startled the creature nonetheless.

"Back to the corner, or you'll be punisssshed again!"

"It's you who's t'be punished now!"

"ARRRGH! Die you demon!!"

[sblock=Mechanics]
OA on Hergunna hit (1D20 + 6 => 22) for (1D8 => 4)

Tessa
moves up and uses cloud of daggers (1D20 + 4 => 15) dealing (1D6 + 4 => 6)

Skirmisher takes 2 from cloud, hits stanng (1D20 + 6 => 19) for (
DM: 1D8 => 5) and shifts away.

Slinger misses hergunna (1D20 + 6 => 8)

Humans both miss slinger (1D20 => 6, 1D20 => 12)
[/sblock][sblock=Status]
Wil Rando (20): G8 4/28 HS 8/10 AP 0 Majestic Word used twice. SW Used. Bloodied
Tessa Tressd'n (20): -A10 16/23 THP 3/3 HS 6/7 AP 1 SW used.
Hergunna (20): -B17 19/31 THP 0/3 HS 6/9 AP 0 Bloodied
Kane (20): -C17 12/35 THP 0/6 HS 4/10 AP 0 Bloodied Second Wind Used
Stanng (20): -B16 13/25 THP 0/3 HS 4/10 AP 0 Shifted (+2 dmg, +2 regen[when bloodied]). SW used.
Summoned Pack Wolf (20): A15 4/15

Enemies:
Kobold Slinger (2): C26 7/24, Bloodied
Kobold Skirmisher (2): -A17 11/27, Bloodied, Marked by Stanng

Dead:
Kobold Skirmisher (2): -A17 0/27 Dead
Kobold Slinger (2) - C11 -7/24 , Dead
Kobold Slinger (2) - C9 Dead, Coup De Grace
Kobold Dragonshield (6) - K9 -2/36 THP 0/5 Dead
Kobold Slinger (2) - B15 0/24, Dead
Kobold Skirmisher (2) - F7 -1/27, dead
Kobold Skirmisher (2) - Q11 -4/27 Dead
Kobold Skirmisher (2) - O10 -6/27 Dead
Guard Drake (6) - L9 -3/48
Guard Drake (6) - J10 -1/48 Dead
Kobold Dragonshield (6) - H10 -13/36 THP 0/5 DEAD
Kobold Dragonshield (6) - J11 -20/36 THP 0/5 DEAD (now pulp)
Kobold Wyrmpriest (6) - K12 -6/36 DEAD (and burning)
[/sblock][sblock=map]
Byron5-9.png

[/sblock][sblock=Enemies]
Kobold Dragonshield
HP 36; Bloodied 18
AC 18; Fortitude 14, Reflex 13, Will 13
Resist 5 Cold
Speed 5
Short Sword (standard, at-will) Weapon
+7 vs AC; 1d6+3 damage, and the target is marked until the end of the kobold dragonshield's next turn.
Dragonshield Tactics (immediate reaction, when an adjacent enemy shifts away or an enemy moves adjacent; at-will)
The kobold dragonshield shifts 1 square.
Mob Attack
+1 to hit and damage for each other identical creatures attacking the same opponent
Shifty (minor; at-will)
The kobold shifts 1 square as a minor action.

Kobold Slinger
HP 24; Bloodied 12
AC 13; Fortitude 12, Reflex 14, Will 12;
Speed 6
Dagger (standard; at-will) Weapon
+5 vs. AC; 1d4 + 3 damage.
Sling (standard; at-will) Weapon
Ranged 10/20; +6 vs. AC; 1d6 + 3 damage; see also special shot.
Special Shot
The kobold slinger can fi re special ammunition from its sling. It typically carries 3 rounds of special shot, chosen from the types listed below. A special shot attack that hits deals normal damage and has an additional eff ect depending on its type:
Stinkpot: The target takes a –2 penalty to attack rolls (save ends).
Firepot (Fire): The target takes ongoing 2 fi re damage (save ends).
Gluepot: The target is immobilized (save ends).
Shifty (minor; at-will)
The kobold shifts 1 square.

Kobold Skirmisher
HP 27; Bloodied 13
AC 15; Fortitude 11, Reflex 14, Will 13
Speed 6
Spear (standard, at-will) Weapon
+6 vs AC; 1d8 damage.
Combat Advantage
The kobold skirmisher deals an extra 1d6 damage on melee and ranged attacks against any target it has combat advantage against.
Mob Attack
The kobold skirmisher gains a +1 bonus to attack rolls per kobold ally adjacent to the target.
Shifty (minor; at-will)
The kobold shifts 1 square as a minor action.
[/sblock][sblock=So, what happened?]
1. Humans are fighting back

[/sblock]
 

Kane hears the voices coming from inside and he decides to act, this is why he's here to save these people, or at least get paid for saving them.

The bugbear moves through his allies, ignoring the kobold trying to guard the door as he hurries into the room, his rage fueling his steps. Seeing the target in sight, Kane surges forward leaping any obstacles in his way to bring his weapon down on the kobold threatening the humans with the firewood.

"Kane is here to save you people" the bugbear roars to them as the kobold drops.

[sblock=ooc]
Move: to C23 draws OA from skirmisher
Standard: Charge skirmisher at C26 vs ac ; dmg (1d20+10=16, 1d12+6+1d8=19) just hits
vs ac ; dmg (1d20+10=16, 1d12+6+1d8=19) to jump any tables in the way
[/sblock]

[sblock=ministats]Kane Male Bugbear Barbarian 2
Initiative: +5, Passive Perception: 11, Passive Insight: 11, Senses: Low-light
AC:19, Fort:17, Reflex:16, Will:12
HP:10/35, Bloodied:17, Surge Value:8, Surges left:5/10
Action Points: 0
Powers:
Howl of Fury
Whirling Rend

Predatory Eye
Whirling Lunge
Whirling Frenzy
Shrug it Off

Swift Panther Rage

Important Stuff:
+1d8 damage when charging. Cool stuff happens when he bloodies or kills a bad guy

Conditions:

Full sheet: L4W:PC:Kane (renau1g) - ENWiki[/sblock]
 

The druid wolf leans back to allow the bugbear to pass, concentrating on the foe before her. She snaps at the kobold's heels, tripping it up slightly. He staggers back into the cloud of daggers, then screams as the pack wolf, lunges instinctually once again. This time the kobold is unable to avoid the wolf's jaws, which close around its arm. The wolf tosses its head and the kobold is flung to the ground. The reptilian thrashes briefly, then lies still. The great white beast sits back on its haunches and howls in triumph.

[sblock=Actions]Standard: Savage Rend on Kobold hits Ref 23 for 5 damage. Slide kobold back into the cloud where he is flanked by wolf and hergunna once again.
Instinctive (wolf): Hits ref 23 for 7 damage. Since the wolf has combat advantage the skirmisher is also knocked prone.

Hmm, seem to have found a decent tactic to use with the wolf. :)

14 total damage on the skirmisher including the cloud of daggers... which is enough to kill it.[/sblock]
[sblock=Hergunna stat block]Hergunna- Female Human Druid 1
[/b]Beast Form
Passive Perception: 19, Passive Insight: 19
AC:16, Fort:13, Reflex:15, Will:16 -- Speed:7
HP:19/31, Bloodied:15, Surge Value:7, Surges left:6/9
Initiative +3
Action Points: 0, Second Wind: Not Used
Powers: Fire Hawk, Call of the Beast, Chill Wind, Savage Rend, Wild Shape, Thorn Spray, Summon Pack Wolf, Hunter's Quarry

Summoned Wolf:
AC:16, Fort:13, Reflex:15, Will:16
HP: 4/15

[/sblock]
 

Pets & Sidekicks

Remove ads

Top