ok, might as well get started...
Hergunna grimaces as Kane charges in ahead once again, but seeing the innocent in danger, she grits her teeth and moves to follow. She rushes up to the edge of the ice patch and launches her bulk into the air. She doesn't clear nearly as much ground as the bugbear, but avoids at least a few feet of the treacherous ground. Her legs immediately fly out from under her and she lands painfully on her rear end. She grunts, struggling to her feet, and then shifts into wolf form. Her stance is awkward, with all four paws splayed out wide on the frozen ground.
"Foul little lizardlings and your damned traps, just you wait 'till I get my jaws on you..."
[sblock=Actions]Move to -J10 (3 squares) then
Athletics for long jump (1d20+1=5). Well, not so great, but it didn't hurt to try... A 10 would have been nice to cover 2 squares, at least.
So she lands in -J8 and the ice attacks.
Ice attack vs. Reflex (1d20+8=16, 1d6+2=6) That's a hit, all right. Hergunna falls prone.
Move: Stand up.
Minor: Wild Shape to wolf (why not).
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[sblock=Hergunna stat block]
Hergunna- Female Human Druid 2
Wolf Form
Passive Perception: 19, Passive Insight: 19
AC:17, Fort:14, Reflex:16, Will:17 -- Speed:7
HP:
35/41, Bloodied:20, Surge Value:10, Surges left:8/9
Initiative +3
Action Points: 0, Second Wind: Not Used
Powers:
Thorn Whip,
Call of the Beast,
Chill Wind,
Savage Rend,
Wild Shape,
Thorn Spray,
Summon Pack Wolf,
Resist Energy,
Predator's Flurry,
Hunter's Quarry,
Death Fang Totem
[/sblock]