The Giant Snake was bloodied by the initial attack. It pulled itself up lethargically, and then slithered back away from Kruk to give it some distance. And with a large hiss, the creature fired off bolts of lighting from its mouth rapid fire. The attacks hit Kruk and Carolina, not only shocking them, but leaving a residual buzz around them. Kruk especially, felt tired from the attack.
The Giant Lizard moves forward, but can't make it far enough to take any action.
The scaleshaper, still dazed from the attack against it, tries a ranged attack which hits Kane, but leaves himself open to attack.
The adept moves up near the Giant Snake and casts a healing spell. Looking back at Hergunna, it rolls a tiny arcane die. The druid found herself suddenly spralled on the ground.
"Damn you all!" The adept spat.
[sblock=Mechanics]
Lieth
Move: Stand up
Standard: Move: Shift to -A24:A25
AP: Lightning Volley
Attack Carolina:
1d20+11=28
Damage Carolina:
2d8+4=14 +5 ongoing lightning damage
Attack Kruk:
1d20+11=25
Damage Kruk:
2d8+4=16 +5 ongoing lightning damage
Attack Kane: 1d20+11=16 Miss
Attack Hergunna: 1d20+11=12 Miss
Giant Lizard
Move: to H29 to G28:H29
Standard: Bite Hergunna
Attack:
1d20+7+2=24
Damage:
2d6+4=11
Scaleshaper
Effect: Takes 5 ongoing
Standard: Frightful Vision vs Hergunna and Kane
Attack Hergunna:
1d20+10=16 Miss
Attack Kane:
1d20+10=17
Damage:
1d8+5=9
Effect: Kane slowed
Triggers two OA
Save:
1d20=20
Pact-Bound Adept
Move: to -A28
Standard: Healing Burst: Target A26
Effect: All enemies in burst (i.e., Snake and Self) regain 20 HP
Minor:
Vagabond’s Die vs Hergunna
Roll:
1d6=3 (rolled twice back accident in IC, so took 1st result)
Effect: Hergunna fall's prone.
[/sblock][sblock=Status]
Wil Rando:
K24 40/40 HS 10/10 AP 0 MW 2/2
Hergunna: F25
46/46 HS 9/9 AP 0,
prone
Kane: G24
44/53 THP
0/5 HS 10/10 AP 0,
slowed
Kruk:
A22 45/61 THP
0/13 HS 12/12 AP 0,
5 ongoing lightning (See Lieth's Aura)
Carolina: -A16
25/39 HS 7/7 AP 1,
5 ongoing lightning
Enemies:
Lieth, Lightning Naga: -A24:A25
73/162,
Marked (Kruk),
bloodied
Giant Lizard: G28:H29
64/69,
Wyrmwarped Scaleshaper: G25
37/73 ,
bloodied, Dazed TENT-Hergunna, Didn't shift
Pact-Bound Adept -A28:
57/58, Didn't shift
Dead:
Giant Lizard: H26:I27 0/69 DEAD
[/sblock][sblock=Map]
[/sblock][sblock=Enemies]
Lieth, Lightning Naga
Large immortal magical beast (reptile) Level 7 Solo Artillery
Initiative +6 Senses Perception +6; darkvision
Shocking Convulsions aura 5; any enemy within the aura that has ongoing lightning damage is slowed and cannot take opportunity attacks.
HP 162; Bloodied 81
AC 19; Fortitude 18, Reflex 20, Will 20
Saving Throws +5
Speed 6
Action Points 2
Tail Sting (standard, at-will) Lightning, Poison
Reach 2; +11 vs AC; 2d6+6 damage plus 1d6 lightning and poison damage.
Reactive Sting (immediate reaction, when an enemy hits lieth with a melee attack)
Lieth makes a tail sting attack against the triggering enemy and shifts 1 square.
Spark Shot (standard, at-will) Lightning
Ranged 20; +11 vs Reflex; 2d8+4 lightning damage; see also bloodied spark.
Lightning Lash (standard, at-will)
Lieth makes two spark shot attacks.
Lightning Volley (standard, recharges when first bloodied)
Lieth makes a spark shot attack against each enemy within range..
Stinging Bolt (standard, recharge 5,6) Lightning
Ranged 10; +13 vs Reflex; 2d12+4 lightning damage, and the target is immobilized and takes ongoing 5 lightning damage (save ends both). Miss: Half damage, and the target is slowed (save ends).
Blooded Spark (while bloodied) Lightning
When Lieth hits with spark shot, the target of the attack also takes ongoing 5 lightning damage (save ends).
Giant Lizard, Draft
Large natural beast Level 4 Brute
HP 69; Bloodied 34
AC 16; Fortitude 18, Reflex 16, Will 13
Speed 7 (swamp walk), climb 2
Bite (standard, at-will)
+7 vs AC; 2d6+4 damage.
Pact-Bound Adept
Small natural humanoid (reptile) Level 6 Artillery (Leader)
HP 58; Bloodied 29
AC 19; Fortitude 17, Reflex 19, Will 20 (If does not shift during turn, -1 AC and Reflex)
Resist 5 fire
Speed 6, fly 4 (clumsy)
Quarterstaff (standard, at-will) Weapon
+11 vs AC; 1d8 damage.
Flaming Staff (standard, at-will) Fire, Weapon
Requires quarterstaff ; ranged 10; +13 vs Reflex; 1d6+5 fire damage, and the target takes ongoing 5 fire damage (save ends).
Fierce Rebuke (immediate reaction, when an enemy moves adjacent to the pact-bound adept, recharge 5,6) Fear
The adept attacks the triggering enemy; +13 vs Will; the target is pushed 3 squares and weakened (save ends).
Dragon's Grace (minor, recharge 5,6)
Ranged 10; one ally gains resist 10 against a damage type of the adept’s choice until the end of the encounter..
Healing Burst (standard, recharge 5,6) Healing
Area burst 2 within 10; allies in the area regain 20 hit points..
Shifty (minor; at-will)
The adept shifts 1 square.
Shifty Boots (minor; encounter)
The scaleshaper shifts 2 squares.
Vagabond’s Die (minor; Daily)
Ranged 10; The adept rolls a D6 and targeted enemy suffers random effects.
Trap Sense
The adept gains a +2 bonus to all defenses against traps.
Equipment: quarterstaff, Boots of the Fencing Master, Vagabond’s Die
Wyrmwarped Scaleshaper
Small aberrant humanoid (reptile) Level 6 Controller (Leader)
HP 73; Bloodied 36
AC 21; Fortitude 20, Reflex 21, Will 19 (If does not shift during turn, -1 AC and Reflex)
Speed 6, fly 4 (clumsy)
Claws (standard, at-will)
+11 vs AC; 2d6+3 damage.
Frightful Vision (standard, at-will) Fear, Psychic
Ranged 10; the scaleshaper attacks two different targets; +10 vs Will; 1d8+5 psychic damage, and the target is slowed (save ends).
Unnatural Speed (standard, at-will)
Ranged 10; targets two allies within range, or the scaleshaper and one ally within range; the target gains +4 speed and can shift 2 squares as a minor action until the end of its next turn..
Warped Strength (standard, at-will)
Ranged 10; targets two allies within range, or the scaleshaper and one ally within range; the target gains a +2 bonus to attack rolls and damage rolls with its melee attacks until the end of its next turn..
Shifty (minor; at-will)
The scaleshaper shifts 1 square.
Shifty Boots (minor; encounter)
The scaleshaper shifts 2 squares.
Equipment: Boots of the Fencing Master, Amulet of Physical Resolve+2
[/sblock][sblock=Enemy Notes]
For Leith, I'd say the interrupt fails because Kruk's attack knocked it prone, and kruk shifts after his #1 attack anyway. In the future, just roll the interupt after your hit damage has resolved. He's always going to shift unless he can't, since he's an artillery.
Also, the two humaniod Lizards just got tougher, as I had them put on some of the reward loot. However, I don't think it will matter, since you are slaughtering them so far.
Keep up the good work!
[/sblock]