[Adventure] Lost Love (DM: Velmont - Judge: Renau1g)

Susan, Talkrai and Pis enter the room and start to investigate it more deeply. The cave in seems pretty old, but from what the group can see, it is not a big one. The group spots a few holes among the stones and can see the room goes farther on the other side.

[SBLOCK=Map]Map Updated[/SBLOCK]
 

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Pis looks about the small room and then up towards the ceiling. “Hmm… Climb over those walls.” He steps forward and begins testing the wall for handholds and footholds. After a moment of not being attacked, he'll place his dagger in his teeth.

[sblock=OOC]I’m fairly sure you can’t use Acrobatics to climb. Am I correct in that? Can I get an idea of the DC to climb Velmont?[/sblock]

He pauses in his inspection and lifts the sunrod over his head, inspecting the ceiling and then the room. “But, then, what would be the guard?”

[sblock=actions]Move: Shift to F12
Minor: Perception check for critters in the wall 1d20+7+2=26
Minor: Perception? To check for route up*1d20+7+2=29

*This will be used for an aid another if Acrobats can’t climb.

Pis is expecting something (the "Guard") to jump out at him.
[sblock=stats][/sblock][sblock=stats]Din “Pis Memish” – Level 4 Changeling Rogue
Initiative: +6 Passive Perception: 17* Passive Insight: 19*
HP: 39/39 Bloodied: 19 Surge: 9/9(7)
AC: 18* F: 13 R: 18 W: 17
*22 vs. OAs, 26 vs OAs when w/i 5 of Talkrai
AP: 1
Conditions:
Changeling Disguise
Sly Flourish
Deft Strike
Imposter’s Chain
Changeling Trick
Dazing Strike
Low Slash
Sneak in the Attack
Dynamic Dagger
Bluff for CA
Second Wind
Precise Incision
Imposter’s Chain
Dynamic Dagger

Din
[/sblock]
[/sblock]
 

The ceiling of the room is 10 feet high and cave in is blocking all the height of the room. The is no apparent hole large enough to pass through, unless you are a mouse. For that mouse, you have spot a few hole that it might be able to crawl though. There is no sign of any creature on the other side of the cave in, and neither in the cave in.
 

Unit 16 sheaths his hammer and begins to move rocks out of the way to form a larger path.

[sblock=ooc]Whatever action you want to assign to that is fine. He'll start with the space in front of him unless there's a better place to start. He is mindful of the ceiling and careful not to disturb the rocks too much if it looks like they'll just continue to fall down or cave-in further.[/sblock]
[sblock=walls]Perhaps this isn't the walled part yet? I'm not sure.[/sblock]
 

[sblock=OOC]I'm thinking it's possible there's an illusion up there... but Pis isn't magicky enough to think of that. Anyone else wants to take that and run with it, enjoy! :)[/sblock]
 

As Pis analyzes the cave in and Susan begins the rubble removal, Ryda mutters to herself:
“To cross the earthen ward
That stands around her heart
Keep distance from the guard
And climb over those wall


Hmm, I wonder if this cave in is the guard in addition to the ward, I mean, there are cave walls too.” She slides past Jarren and takes a quick scan of the room before going over to the farthest area from the cave in and examines the walls and ceiling for any unusual marks.

[sblock=OOC]Move to wherever Velmont deems she would think is the farthest from the cave in. Perception: 1d20+9=26[/sblock]
 

As Ryda thinks, she looks at Unit 16 sheeting his hammer, and then grabs a rock. As he pull it, the fragile equilibrium of the structure is broken and all the rock fall on him. More stones stored in the ceiling continue to falls. Susan find a way to shield himself from most of the rock, but Talkrai and Pis are both taken flat-footed and are seriously injured by the cave-in.

Once the cave-in finish, the dust settle down and the room is filled with stones. The grou will be able to cross the room, but the footing will not be easy. The way is now open and the group see a small stairway in the corner of the room.

[SBLOCK=OOC]The stone taken by Unit 16 make the unstable wall to fall on everyone in the room: Cave In vs Refl on Unit 16, Pis, Talkrai (1d20+11=12, 1d20+11=26, 1d20+11=18, 3d8+6 =19)

Pis and Talkrai takes 19 damages.
Unit 16 takes 9 damages.

The whole room is now difficult terrain.[/SBLOCK]

[SBLOCK=Map & Status]Map Updated

Jarren: 48/48 [10]; 1AP;
Pis: 20/39 [7]; 1AP;
Ryda: 51/51 [8]; 1AP;
Talkrai: 21/40 [8]; 1AP;
Unit 16: 55/64 [13]; 1AP;
[/SBLOCK]
 
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As the rock wall begins to collapse on top of him Pis stumbles backwards. The wave of stone and debris flattens him to the ground. He lies, bleeding, trapped under one of the larger rocks. He coughs at the dust and winces in pain.

[sblock=OOC]Minor: lay there in pain
Move action: Lay there in pain
Standard action: Lay there in pain.[sblock=stats]Din “Pis Memish” – Level 4 Changeling Rogue
Initiative: +6 Passive Perception: 17* Passive Insight: 19*
HP: 20/39 Bloodied: 19 Surge: 9/9
AC: 18* F: 13 R: 18 W: 17
*22 vs. OAs, 26 vs OAs when w/i 5 of Talkrai
AP: 1
Conditions:
Changeling Disguise
Sly Flourish
Deft Strike
Imposter’s Chain
Changeling Trick
Dazing Strike
Low Slash
Sneak in the Attack
Dynamic Dagger
Bluff for CA
Second Wind
Precise Incision
Imposter’s Chain
Dynamic Dagger

Din
[/sblock]
[/sblock]
 

[sblock=OOC]Don’t think I’ve ever been happier to be a slow typist![/sblock]

Ryda barely manages to step back into the tunnel as the rubble collapses over her comrades. Lightly stepping on the rocks, and being careful not to cause more of a cave in, she slowly makes her way over to Unit 16. “And that Susan, is why we need to work on our communication before pulling, pushing, twisting, poking, or otherwise playing with potentially dangerous surroundings. Now get up and go dig out the feathered one.” She then makes her way over near Talkrai and tries to help the Kalishatar drag herself from the rubble.
 

[SBLOCK=OOC]
As Pis analyzes the cave in and Susan begins the rubble removal, Ryda mutters to herself:

That's what save you. Unit 16 action trigger the trap and you clearly state you was still thinking as Susan was triggering the trap.[/SBLOCK]

Ryda walks into the room and help Talkrai to get out of the rumbles.

[SBLOCK=Map & Status]Map Updated

Jarren: 48/48 [10]; 1AP;
Pis: 20/39 [7]; 1AP;
Ryda: 51/51 [8]; 1AP;
Talkrai: 21/40 [8]; 1AP;
Unit 16: 55/64 [13]; 1AP;
[/SBLOCK]
 

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