[Adventure] Lost Love (DM: Velmont - Judge: Renau1g)


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“I’ll take rearguard with Priam.” Ryda calls out as the others slowly filter in toward the opening. “Jasper, this investigation may take some time, will you and your men be waiting here, or should we meet you at the house once we know more?”

[sblock=Marching Order]I’m thinking Unit 16 first since Pis doesn’t have that great a perception, and 16 can soak the hits better. Either way I’m thinking it should be 16, Pis, Talkrai, Jarren, Priam, Ryda. Ryda has the longest range, plus some decent defenses incase we get ambushed from the rear. Speaking of Priam, since it seems SoM has gone MIA, will Priam be joining us as an NPC, or be suddenly struck down with a horrible illness, incapacitating him for a time (like if SoM comes back, lol) I have no problem running him if needbe, since Ryda's turns tend to be a simple, move shoot move setup.[/sblock]
 

"I'll be waiting here. My worker will be building the camp. I'll make sure everything will be fine and you have something to eat when supper time will come. If you come out quickly, we might also just head back to the manor instead." answers Jasper.

"I want to take a closer look at those scripture. I'll catch you up in a moment." adds Priam.

[SBLOCK=OOC]Priam will stay outside for the moment and will probably catch you up when SoM will be back into activity.[/SBLOCK]
 

[sblock=marching order]I'm cool either way. Marching order as Mez put it seems pretty spot on to me. If everyone's on board, let's jump on in.

What's the record for losing a player? Did we just beat it?[/sblock]
 

Unit 16 leads Pis, Talkrai, Jarren, and Ryda forward through the door and down the stairs.

[sblock=light]Without a wizard, we'll need to rely on the sunrod for now; does someone want to hold it?[/sblock]
 

[sblock=Light]
Without a wizard, we'll need to rely on the sunrod for now; does someone want to hold it?
Pis will really only be using a one handed weapon, I can hold the sunrod in the other hand. Man... I hate sunrods.[/sblock]

Pis follows, keeping his eyes peeled and ears open. "Susan, would you like me to carry that?" he asks, indicating the sunrod.

As they head into the darkness he barks a laugh and says, "Well, we were not hunted, it seems."
 

[SBLOCK=OOC]From now on, and until you leave that place, I would like everyone to state your action as if you were in combat, so that would mean a small OOC block like this:

[SBLOCK=OOC]Minor: Perception (1d20+7=22)

If River doesn't spot him:
Move: Shift to O14
Standard: Ready Astal Seal when Tiefling reappear and is not in melee with River.

Astal Seal vs Refl on Tiefling (1d20+12=17) Probably a miss. If hit, -2 to all defense UEoNT and first person to hit the Tiefling heals 6 hp.[/SBLOCK]

As long you are NOT in combat, you are free to take as much minor, move and standard action you wish, but that will help me greatly.[/SBLOCK]

The group enter the passageway. It is a small staircase that allow only one person at a time without having to squeeze. It is dark and there is a lot of dust accumulated on the stairs. Further down, the stairs end en the hall lead to a small room.

The room must have been longer than that, but a cave in seems to have happen there, blocking the way.

[SBLOCK=Map]Map Updated[/SBLOCK]
 

[sblock=token]Couldn't fit my image into a token? :p[/sblock]
[sblock=actions]Minor: perception URL=http://www.hwx.it/wizards.com/dice.php?sid=4233#136340]1d20+7+2=10[/URL]
Move: stay one square behind Susan
[sblock=stats]
Din “Pis Memish” – Level 4 Changeling Rogue
Initiative: +6 Passive Perception: 17* Passive Insight: 19*
HP: 39/39 Bloodied: 19 Surge: 9/9(7)
AC: 18* F: 13 R: 18 W: 17
*22 vs. OAs, 26 vs OAs when w/i 5 of Talkrai
AP: 1
Conditions:
Changeling Disguise
Sly Flourish
Deft Strike
Imposter’s Chain
Changeling Trick
Dazing Strike
Low Slash
Sneak in the Attack
Dynamic Dagger
Bluff for CA
Second Wind
Precise Incision
Imposter’s Chain
Dynamic Dagger

Din
[/sblock][/sblock]
 

[sblock=OOC]
Couldn't fit my image into a token? :p

Which image are you talking about? It isn't linked to your wiki page and I didn't saw one in the firsts post of this thread.

FYI, it's not because I want an OOC block with action that you don't have to describe what is happening. The OOC is more to help me to know clearly what you do.[/sblock]
 

As the group descends into the tunnel, Ryda trusts her companions to be alert for anything in front of them, and spends most of her time looking at the ceiling, floor, and walls. Arrow nocked, but not drawn, she’s ready to loose at a moment’s notice if anything seems hostile to her or her group.

[sblock=Mechanics]Perception check: 1d20+9=26
Move: Bringing up the rear, staying 1 square behind Jarren.
If something seems hostile, Quarry it and Twin Strike (Twin Strike takes priority if only get 1 action): 1d20+12=30 1d12+5=15 1d20+12=31 1d20+5=23 1d6=6 1st shot hits AC 30 for 15, second hits AC 31 for 1d12+5=12 12, and 6 more for Quarry. Totaling 33 damage to AC 30 or below. Dang, I kinda hope something jumps out at us with those rolls…

Oh, and Pis, at least your character didn't change sexes :( [/sblock]
 

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