[Adventure] Lost Love (DM: Velmont - Judge: Renau1g)

[sblock=OOC]
Just a post to say I'm still here, but can't really do much until everything is resolved with Unit 16/Pis

No problem. I try to keep an eye as much as possible to the thread so things move faster, seeing Pis and Susan have taken care of the situation and I don't want the other three to fall asleep :p [/sblock]
 

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[sblock=ooc]Yeah, sorry again this has turned into a 1-man show... I mean, I don't think everyone getting tossed around would have helped much, and I think twilsemail completely figured out the trap, but it does take a bit of time and the focus isn't widespread. Overall though, I think this is a really clever trap - I'm totally going to steal it for one of my own games if you don't mind, Velmont. :)

Also, at least Unit 16 got to use his one skill! :)[/sblock]
[sblock=B26 - you sunk my battleship]Unit 16 will move to B26. My guess is that he'll get slammed into the wall a little bit, but at least that should move him to the exit this time.


Ok, so just to fast-forward a bit: I have to get offline for a little while here, so assuming the last runes work like I think, Unit 16 will pull the lever when he gets over there. Assuming that also disables the trap, he'd like to spend a healing surge (or however many necessary - he heals 16 a pop) to get back up to full before we go on. Once that's done, he'll lead the way down the next hallway.

If that doesn't work, Velmont you can just roll jumps for him and Pis can shout where to go. I'd still like to heal to full once we're through.[/sblock]
 

Susan step on the rune and as expected, she is slam on the wall before the wind change and push her to the exit. She pull the lever but see no effect. As Talkrai step into the room and expect to be safely carried into the room, no wind blow her. It seems the trap have been safely disactivated.

The group cross the room and enter the passage where Susan is waiting. A small staircase climb down another floor. They find a room with a running river in the middle. A bridge allow to cross the river easily. On the other side, two doors are closed. Locks can bee seen on the door. Also, a small statue representing a lobster carrying a large bowl can be seen on the eastern end of the room.

[SBLOCK=OOC]Susan is pushed to A26 and takes 4 damages.
Susan is pushed to A29
Susan pull the lever and disactivate the trap.
Susan take a short rest and spend 1 HS to heal to full.

Feel free to take back this map. It is the second time I use that adventure this month. I used it first on a table top game. The Goliath of the group easily jump like you did. (+12 to Athletics roll, but roll twice to jump :p ) I'll explain the last (and small) details you miss once the adventure is over, and that for every room you crossed.[/SBLOCK]

[SBLOCK=Map & Status]Map Updated

Jarren: 48/48 [10]; 1AP;
Pis: 37/39 [6]; 1AP;
Ryda: 51/51 [8]; 1AP;
Talkrai: 39/40 [7]; 1AP;
Unit 16: 64/64 [12]; 1AP;
[/SBLOCK]
 
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Pis recites the next stanza as the group descends the stairs.

"To cross the flowing river
That creates that separation
Into the wine, put some water
Should be his solution"


[sblock=OOC]Move: stay one square behind Susan
Minor: Perception1d20+7+2=16

Velmont, Any chance you could PM me the info on that puzzle? I'm dying to know what I missed. I've got theories but won't subject my party mates to my experimenting for OOC satisfaction.[/sblock]
 


"Well, the water seems obvious," Jarren muses, "but the wine is more of a puzzle." He walks over to the lobster statue, intending to check whether the bowl has any interesting contents.

[sblock=OOC]Double move to F33 and check out the statue.[/sblock]
 

As the group moves into the next room, Talkrai surveys the area, examining the statue closely. Pis's reminder of the poem on the door settles into her brain and she begins to give it some thought.

"Well, did any of you bring any wine?"


[sblock=mechanics]Double Move: to G32
Minor: Perception Check - 1d20+13=28[/sblock]
 

Jarren and Talkrai both move near the statues. It looks like closely to a lobster, but with slight deformation. The status is made of marble and hold a large bowl. The bowl is over one feet deep and fill with some water. At the bottom of the bowl is a metal key that seems to be attach to the bottom with a complex key ring that is stuck into the marble.

[SBLOCK=OOC]The key ring looks like a chinese puzzle[/SBLOCK]

[SBLOCK=Map & Status]Map Updated

Jarren: 48/48 [10]; 1AP;
Pis: 37/39 [6]; 1AP;
Ryda: 51/51 [8]; 1AP;
Talkrai: 39/40 [7]; 1AP;
Unit 16: 64/64 [12]; 1AP;
[/SBLOCK]
 

Talkrai looks at the keyring in the bottom of the bowl with curiosity.

"Well, I guess that must be the key to the door, but it looks like it's going to be difficult to get out, being stuck into the statue itself. Somehow, I don't think wine is going to have any real effect on that," she said, trailing off at the end and clearly thinking hard.

After a few minutes she asks the group, "Do any of you have something we can stick in the water to make sure it's harmless? I'm thinking we might be able to manipulate this thing to free the key somehow, but I don't want to just stick my hands in. It might be acid or something." She shudders visibly at the thought.

[sblock=mechanics]Minor: Dungeoneering check to see if she recognizes the lobster creature as a type of monster - 1d20+6=25
Minor: Insight check to see if she has any clue how to solve the puzzle ring (like where to start twisting) - 1d20+13=32

I wasn't sure if that was an appropriate use of insight, but it seemed like it might be, so I thought I'd go for it just in case. I do seem to be using up quite a few high rolls though. Looks like my first few rounds of combat may be dismal when we get there. :P[/sblock]
 

Hearing Talkrai's request, Ryda glides into the rooms. "Well, I do have an abundance of arrows, they are long enough to reach the bottom, and the head ought to be able to give us a bit of manipulation." Heading to the opposite side of the statue from the others, she looks through her quiver for her least favorite arrow and, while holding it from the nock, dips the head into the waterbowl. She then leaves the end (about 6 inches) in the liquid for a few moments to see if it has any sort of corrosive or detrimental effect.

[sblock=Move location]Move to H34[/sblock]
 

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