[Adventure] Lost Love (DM: Velmont - Judge: Renau1g)

Ryda looks at the Genasi and grins, sliding around and away from him before bringing up her bow and releasing another arrow into the Kobold, hopefully felling him. Turning to the Genasi she adds, Did you really want to play with me hun? It won't end well for you.

[sblock=Mechanics]Standard: Evasive Strike: Before attacking, I can shift up to 4 squares, to D37 1d20+12=24 2d12+10=22 1d6=3 Hopefully hits for 25 Damage.
Minor: Quarry the Genasi.
Summary: Hit Kobold at AC 24 for 25 damage and quarried Genasi. Ends in D37.[/sblock]
[sblock=Ryda's stats]Ryda– Half Orc Ranger 5
Passive Perception 19, Passive Insight 14
AC 21, Fort 16, Reflex 19, Will 15
HP 54/51, Bloodied 25, Surge Value 12, Surges 8/8
Speed 6, Initiative +7
Action Points: 0, Second wind
At-Will Powers: Twin Strike, Nimble Strike
Encounter Powers: Evasive Strike, Cut and Run, Yield Ground, Furious Assault
Daily Powers: Split the Tree, Spitting Cobra Stance
Racial Features: HalfOrc Resilience, Swift Charge, Furious Assault
Class Features: Hunter’s Quarry, Prime Shot, Fighting Style- Two Weapon
Item Powers: Predator's Hide, Cape of Mountebank
[/sblock]
 

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Talkrai sees Pis take a nasty blow and fly into the water. She sends another mental boost his way. Feeling a bit drained mentally, but none-the-less knowing that she had to keep fighting, she moved up to attack the goblin. Her first swing was totally off, but she dredged up some sort of reserves and struck out a second time, hoping for better results.

[sblock=Mechanics]Minor: Ardent Surge on Pis - spend a surge + 1d6=5 healing; He will continue to have +2 to all defenses until the end of Talkrai's next turn.
Move: to D32
Standard: Focusing Strike on Goblin wiff - 1d20+12=13
Free: Action Point - Focusing Strike on Goblin in C33 - 1d20+12=19 vs. AC for 1d10+7=9+3d6=13 (for Pis's ability) = 22 total damage
Effect: If the attack hit, Unit 16 can make a saving throw.

Sorry about separating the damage like that. I wasn't thinking about it since I'm unsure if the attack hit and then realized I should add it just in case.[/sblock]

[sblock=Regarding Interrupt/Reaction Powers]Please note that I intend to use both Bastion of Mental Clarity and Ardent Alacrity at the first opportunity they have to trigger.[/sblock]

[sblock=Talkrai Mini-stats]Talkrai - Female Kalashtar Ardent (Mantle: Clarity) 4
Passive Perception: 23 (28 vs. hidden creatures), Passive Insight: 23
AC:19, Fort:15, Ref:13, Will:19 -- Speed:5
HP:29/40, Bloodied:20, Surge Value:10, Surges Left: 7/8

Power Points: 4/4, Action Points: 0, MI Daily Uses: 1, Milestones: 0
Powers: Energizing Strike, Focusing Strike, Prescient Strike
Ardent Alacrity, Ardent Surge, Bastion of Mental Clarity, Dimension Swap, Healer's Gift, Second Wind
Mental Turmoil, Manifester Weapon Power, Bloodthirst Bracers Power


Mantle of Clarity: Myself and each ally within 5 squares has +4 to all defenses vs. Opportunity Attacks. Each ally within 5 squares gets +2 to perception and insight checks.

Conditions: None[/sblock]
 


[sblock=ooc]So Talkrai hit, correct? The extra damage to the goblin was used?

Unit 16 save granted by Talkrai (+2 against ongoing damage): natural 1. (Wow. Combined with my other L4W character, this is the 3rd natural 1 in the last dozen or so rolls. I've also rolled 2 twice.) Thank you though![/sblock]
 

[sblock=ooc]Looks that way (about Tal hitting). Too bad about the save. I was trying. Guess I should have gone for energizing strike and just given you temp hp. XD[/sblock]
 

[sblock=beginning of turn]free: Font of Life -> save against ongoing damage (+2 from racial): 9. Damn. It.

Take 5 damage -> HP = 41[/sblock]
Unit 16's body tries to repair itself automatically but is unable to close the bleeding wound. Ignoring that, Unit 16 picks himself up off the ground quickly. Having seen Pis go flying, he glances at Ryda and then yells to the others, "I can hold the mage but I can not stop him!"

With that, he begins a transformation now familiar to Jarren and Ryda: suddenly small panels open on his back and legs and a whining noise rumbles from within him. The air around him starts to be pulled quickly into his metal body and exits toward the floor. The temperature drops suddenly and all around him for ten feet in every direction ice begins to form on the ground. The pointed crystals make movement difficult, although somehow his allies seem to find paths easily through the shifting ice. Additionally, some of the ice covers his armor plating, reinforcing it and widening it without hindering his movement.

Seeing Talkrai in a good tactical position, he slides into place to flank the bloodied goblin. Drawing on an inner reserve, he summons strength enough to issue a blast of cold air all around him through panels on the front of his body while swinging hard with his ice-tipped hammer. While he doesn't make good contact, the swing and the blast was powerful enough to do damage and freeze both of his enemies in place. He certainly has grabbed both of their attention.

"Try to push me again," he taunts the opposing warforged under his breath.

Again his body attempts to repair the open wound and fails. He glances at Jarren and shakes his head.

[sblock=ooc]move: get up

minor: Form of Winter's Herald (daily; +2 AC, resist 5 cold, all area within 2 squares of Unit 16 is difficult terrain for his enemies)

standard -> move: shift to B34

AP: Form of Winter's Herald Attack (burst 1) against warforged and goblin (+2 flanking, +1 warforged tactics): 22 vs. AC on warforged, NATURAL 1 AGAIN! vs. goblin

The goblin takes 6 cold damage and is immobilized until the end of my next turn.

If I hit the warforged, he takes 13 cold damage +3 damage from the Challenge-Seeking weapon and is immobilized (save ends). Also, Unit 16 gains an additional +1 to AC (shield). If I missed the warforged, he takes 6 cold damage and is immobilized TENT.

Free: Nature's Wrath -> mark warforged and goblin

End of turn: save vs. ongoing damage: 6. Wow. 3 saves, 65% chance... It's a good thing I'm not a gambler.

Velmont: Technically, there's nothing in the rules about how Unit 16's daily interacts with the water; it's up to you if you want it to do anything. At the very least, it should be difficult terrain for enemies, if that comes up.[/sblock]
[sblock=Unit 16]Unit 16 Warforged Warden 5
Initiative: +2, Passive Perception: 17, Passive Insight: 12, Senses: Normal
AC:23(25)(26?), Fort:19, Reflex:15, Will:15
HP:41/64, 0 temp HP, Bloodied:32, Surge Value:16, Surges left:12/13
Action Points/Daily Item Uses Left/Milestones: 0/1/0
Powers:
Font of Life
Nature's Wrath
Warden's Fury / Warden's Grasp
Weight of Earth
Earth Shield Strike

Warforged Resolve
Second Wind
Roots of Stone
Earthgrasp Strike
Warden's Tempest

Form of Winter's Herald - Form of Winter's Herald Attack
Form of Mountain's Thunder - Form of Mountain's Thunder Attack
Potion of Clarity

Important Stuff:
- makes lots of immediate interrupts/reactions/OAs

Conditions: ongoing damage 5; resist 5 cold; all area within 2 squares of Unit 16 is difficult terrain for his enemies

Full sheet: Unit 16[/sblock]
 

[sblock=Unit 16's mark]Sorry, I should put this in the mini-stats:

Enemies marked by Unit 16 take a -3 to hit anyone other than Unit 16. Additionally, marked enemies who attack anyone other than Unit 16 will likely get attacked or slid.[/sblock]
 

[sblock=OOC]Wow EB... just wow.

Also, I'd like to note a trigger incase it comes up. Ryda will use her Cape of the Montebank to teleport out of the water and towards the southern wall if she ever gets knocked into the river.[/sblock]
 

[sblock=OOC]I don't think it's been mentioned anywhere. How deep is the channel the river is running through?

Nevermind. Doesn't matter.

How wide is the opening at the end of the channel I'm about to slide into? I'll get to rolling. Size of the channel dictates my minor action before attempting to swim.[/sblock]
 
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[sblock=actions]Minor: Turning dagger into a halberd. Depends on size of opening.
Move: Swim 14 Slid to G 35, bottom of river
Standard: converted to move. Swim 10 Slid to J35 bottom of river - Off map

Hunh... Guess I'll work on rolling up a new PC.[/sblock]
 
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