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[Adventure] Murder Most Foul! (Judge: EvolutionKB)

Tirial steps next to Hasifar, her bow trained on the only foe she can get a good bead on. She lost sight of Artemus and Boruuk, but hoped the warriors could hold on for a few more moments. Tirial let loose another pair of arrows at the skeletons.

[sblock=ooc]
Move - to K15
Minor:
Standard - Twin Strike O15- vs ac (O15); dmg; hq damage (1d20 11=23, 1d12 3=14, 1d20 11=18, 1d12 3=5, 1d6=1) I know I'm wasting the healing, but she'd very likely miss the others... sorry. Hits AC 23 for 15, AC 18 for 5 more
[/sblock]

[sblock=stat block]
Tirial - Female Eladrin Ranger 4
Advantageous Conditions:
Adverse Conditions:
Initiative: +7 Passive Insight: 17 Passive Perception: 20
Senses: Low Light Vision
HP 45/45
Bloodied 22
Surge Value 11; Surges Per-Day 6/9
AC =21 Fortitude 15 Reflex 19 Will 17 Speed 6
Action Points: 1
Second Wind: Not Used
Powers
At will:
Nimble Strike
Twin Strike

[Encounter:
Fey Step
Two-Fanged Strike
Disruptive Strike
Yield Ground
Rebounding Greatbow +2

Daily:
Hunter Bear's Trap
Cloak of Resistance +1
Arrows: 82/120
[/sblock]
 

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Artemus move aside and tries to look at Boruuk while slashing at a skeleton, but doing so, he widely miss his enemy. "Can't see Boruuk, but he is not far, I see two skeleton there and hear fitghing... hope he has no more than that."

[SBLOCK=OOC] Move: Shift to J21
Standard: Riposte Strike vs J6 (1d20+9=14, 1d4+5=8) Miss, so I won't complain about Tirial wasting the Astral Seal.[/SBLOCK]
 

Tirial steps next to Hasifar, her bow trained on the only foe she can get a good bead on. She lost sight of Artemus and Boruuk, but hoped the warriors could hold on for a few more moments. Tirial let loose another pair of arrows at the skeletons.


I21 swings very badly at Boruuk while M20 moves to the north out of sight.

[sblock=OOC]
Artemus misses J6 with the Opportunity Attack.
Tirial hits and kills O15.
Tirial misses J6.
Artemus needs to make a death saving throw.
I21 moves next to Boruuk and misses.
M20 moves to the north to attack Boruuk.

J6 (26), bloodied
Tirial 45/45
Artemus -2/39, marked by J6, bloodied, unconscious, dying
South group: O15 (52), dead
East group: I21 (16), concealment, M20, concealment
Hasifar 37/41, +1 to AC
North group: E14, concealment
Boruuk 18/51, bloodied
Knoepf 26/40

Knoepf and Hasifar can only see J6 (cover bonus) and

Tirial can only see J6 (superior cover bonus) and Artemus (superior cover while prone).

Boruuk can see all of the remaining skeletons except J6.

It's Hasifar's turn.
[/sblock]
 

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[SBLOCK=OOC]The map doesn't show I have shifted, like I have posted in my last action...[/SBLOCK]

[sblock=OOC]
That's because Artemus is unconscious and has been for the last two maps.

Does anyone actually read what I write around here? :lol:

Please make a death saving throw.
[/sblock]
 



"Hey! Get away from my mates!" Hasifar throws an orb of acid towards the only skeleton he can see.

Although his aim is fairly good, there is just too much cover in the way to connect.


E14 swings at Boruuk, its rusty sword scrapping off his armor.

[sblock=OOC]
Hasifar misses J6.
E14 moves to C19 and just misses Boruuk. Note: I won't be posting a map since just one skeleton moved just one square.

J6 (26), bloodied
Tirial 45/45
Artemus -2/39, marked by J6, bloodied, unconscious, dying
South group: O15 (52), dead
East group: I21 (16), concealment, M20, concealment
Hasifar 37/41, +1 to AC
North group: E14, concealment
Boruuk 18/51, bloodied
Knoepf 26/40

Knoepf and Hasifar can only see J6 (cover bonus) and Artemus (superior cover while prone).

Tirial can only see J6 (superior cover bonus) and Artemus (superior cover while prone).

Boruuk can see all of the remaining skeletons except J6.

It's Boruuk's turn.
[/sblock]
 

Boruuk slashes hard on the skeleton in front of him, backing up another step. "How's everyone doing? I got a couple with me here" the goliath shouts back down to his allies.

[sblock=OOC]
Standard: Brash Strike on E14vs ac; dmg (1d20+12=31, 1d12+11=18) & Mark him
Move: shift to D17
[/sblock]

[sblock=stat block]
Boruuk: Goliath Fighter 4
Advantageous Conditions:
Adverse Conditions:
Initiative: +3 Passive Insight: 13 Passive Perception: 18
Senses: None
Saving Throws: N/A
HP 18/51
Bloodied 25
Surge Value 12; Surges Per-Day 9/13
AC =22 Fortitude 19 Reflex 14 Will 15 Speed 5
Action Point: 1
Second Wind: Used
Powers
At will:
Brash Strike
Reaping Strike
Pass Forward
Encounter:
Stone's Endurance
Punishing Charge
Sweeping Blow

Daily Standard:
Lasting Threat
Berserker's Fury
Dwarven Drakescale Armor +2[/sblock]
 


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