Again, looking at the Captain.
"So will Lightning Rail transportation be supplied back to Sharn from New Cyre after the contract is completed? And will you be supplying horses to go from New Cyre to the tower, or will we be walking? Either way, how far is it from New Cyre to the tower? Will food and other supplies for the mission be made available once we get to New Cyre? Finally, will either or both of you gentlemen be returning to New Cyre with us on the Lightning Rail?
I, for one, am eager to get back out into the field. This sounds like a reasonable assignment to me. Sixteen or so foes when we arrive, possibly a few dozen more as the week wears on. We'll just need a rough map of the interior and exterior of the tower from Sorik here before we leave. In fact, the tower might even be deserted when we arrive.
And like always, we'll need the contract written out with details on the mission, along with method and time of payment. I assume you have the papers already prepared."
[sblock=ooc]Mythra is a tome wizard (from Arcane Power). Once per day he can add extra damage to a summoned creature's attacks. He can also swap out his daily power for a summon power with his Tome equipment ability.[sblock=ooc]I know how wizards work pretty well (is Mythra a staff wizard or something else?), but mostly I was wondering how Grys works. Do you wade into melee or blast from afar? 16 gets bonuses to hit for just having an ally next to a creature (Warforged Tactics), so I wondered if Grys was another front-liner or if this was a party of four ranged guys and me. Also, is this too much OOC tactics stuff or is this ok, RickRoll?[/sblock]
I have mastered the art of using my innate Eldrin powers to get you out of harm's way of my spells; but all my other abilities are more...dangerous. says Mythra with a smirk.Ryda follows the group to the lightning rail, listening to the discussion of tactics. She smiles slightly, knowing that the skills of the two newcomers could only increase the teams potency.
Too bad neither of you can heal, Susan likes to get beat up something fierce. Jarren was nearly overworked keep her fighting last time. laughs the half-orc, playfully rapping on Unit 16's shield with a knuckle.
[sblock=OOC]Sudden Call lets me port my Spirit Companion around as a Free Action multiple times per round, so for instance I can send it up to the front lines to target Susan/ Unit 16 (who is a he, by the way ) with the addditional healing from a Healing Spirit (Minor Action), and then hit something with Watcher's Strike (Standard Action) and resummon the Companion next to our ranged attackers to provide +1 on attack rolls and a Fort/Ref/Will defense benefit to everybody adjacent.
If we use the Companion as a front line blocker, chances are that only U16 will ever get the (constant) f/r/w defense bonus and the possible +1 attack buff from Watcher's Strike, which might be a bit of a waste compared to the possibility of it otherwise providing those buffs to the whole rest of the party if we group up as a bunch at range (though obviously that can be riskier if we're facing enemies with Burst attacks).
Not saying that the Spirit Companion should never be on the front lines, 'cos it's certainly useful for that too (not least because it has a great OA option which hits anything moving out of adjacent squares - even if it moved into a nonadjacent square, thanks to the range of 2 from my Totemic Spear - which also provides temporary hp to allies), but flexibility is the thing.[/sblock]
[sblock=ooc]I know how wizards work pretty well (is Mythra a staff wizard or something else?), but mostly I was wondering how Grys works. Do you wade into melee or blast from afar? 16 gets bonuses to hit for just having an ally next to a creature (Warforged Tactics), so I wondered if Grys was another front-liner or if this was a party of four ranged guys and me. Also, is this too much OOC tactics stuff or is this ok, RickRoll?[/sblock]
Well, since we seem to not have much in the way of melee fighters, I can pseudomelee distraction. I am quite skilled at skirmish fighting, and can slide in and out of melee range at will. As such, if need be, I can be up near Susan most of the time to keep them away from you casters. says Ryda as the group navigates their way to the Lightning Rail
Jarren quirks an eyebrow at Grys, but nods good-humouredly enough. "Like you say, I'll do what the situation calls for. It seemed sensible to let you know how I work best, that's all."
You are 100% correct. I think KarinsDad was just saying "Grys doesn't know that."...on Unit 16's implied gender. I thought he identified as male but had simply made an unusual choice of name.