We'll run this as a skill challenge using the Stalker0 rules:
So the DC's will be 20, 7 successes before 5 failures (Level 4, normal DC, complexity 3). There are a lot of things that you can do so please read the rules before posting.
Skills: Any, as long as you can come up with a valid reason for it.
Have not had the chance to read the rules yet, but I search and could not find anything. Can familiars be used in the skill challenge, like could my cat scout ahead?[/sblock]
[sblock=OOC][sblock=OOC]Wow, that new skill challenge variant is a bit complex for me, I think I'll let others go first while I try and wrap my head around it.[/sblock]
[sblock=evilbob][sblock=skill challenge]Ok, so I'm not quite sure I follow all of Stalker0's rules of skill challenges, but I'll give it a whirl. I'll start by doing an Athletics check, which I think means I get an extra bonus for spending a healing surge when I do it, and since I have a million healing surges I will certainly spend one. So I think this means I add a +3 to my check, giving me a +14. I envision 16 climbing up the rockslide to get a better vantage point, so I'm not sure if throwing a +2 for having a climbing kit in there is appropriate or not. I'll let RickRoll make the call on that one (or it might be a moot point).
Ok, I got a 19, so uh, that climber's kit thing will definitely either make or break it. Have I mentioned that 16 tends to roll under 6 a lot?
I'll wait to RP the result until RickRoll makes a call on the climber's kit. It's totally cool either way.[/sblock]
In the normal skill challenge rules, yes. Familiars can use the skills of their masters and might even get bonuses. The master uses the action, the familiar uses the skill. For example, KeKe can fly, so KeKe might get bonuses from RR to spot an alternative route from the air. This might make the skill challenge easier, but then again, you and I did take the feat, so we should get the benefit from doing so.
[sblock=ooc][sblock=ooc]Well, 2 failures, 1 success, and one possibly-failure.
But the way Stalker0's rules work, you fail a lot more than in a normal skill challenge. You also get more failures before you fail the whole thing, but overall I'd call it much harder than the updated DMG. (Of course, I can barely understand those rules, either.)[/sblock]