[Adventure] New Cyre Borderlands (Judge: )

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RickRoll

Visitor
As the hours and miles fly by on the train, the group discusses their strengths and weakness, battle tactics and other topics while you move ever closer to New Cyre. As you get off the train you are subjected to the constant rains that have manifested once you were about an hour away from the city. Fog has reduced visibility greatly. You take the note to the quartermaster and are afforded the supplies you request for the journey and follow the map that you were given by Sorik. The trip is easy at first, the Seawall Mountains are not far from the city and the path that has been roughly created to your target is pretty clear. As you continue your ascent the terrain becomes more treacherous around you, the mountain steeper and the rocks, less sturdy. Up 100 feet or so, a rockslide has blocked your path and prevents you from continuing this way. You'll need to find a way around.

[sblock=ooc]
We'll run this as a skill challenge using the Stalker0 rules:

http://www.enworld.org/forum/4e-fan-creations-house-rules/230567-stalker0s-alternate-core-skill-challenge-system-final-version-1-8-a.html

So the DC's will be 20, 7 successes before 5 failures (Level 4, normal DC, complexity 3). There are a lot of things that you can do so please read the rules before posting.

Skills: Any, as long as you can come up with a valid reason for it.

Skill Tags:
Helpful: Perception
Bold: Athletics
[/sblock]
 

Mezegis

Visitor
[sblock=OOC]Wow, that new skill challenge variant is a bit complex for me, I think I'll let others go first while I try and wrap my head around it.[/sblock]
 

evilbob

Visitor
[sblock=skill challenge]Ok, so I'm not quite sure I follow all of Stalker0's rules of skill challenges, but I'll give it a whirl. I'll start by doing an Athletics check, which I think means I get an extra bonus for spending a healing surge when I do it, and since I have a million healing surges I will certainly spend one. So I think this means I add a +3 to my check, giving me a +14. I envision 16 climbing up the rockslide to get a better vantage point, so I'm not sure if throwing a +2 for having a climbing kit in there is appropriate or not. I'll let RickRoll make the call on that one (or it might be a moot point).

Ok, I got a 19, so uh, that climber's kit thing will definitely either make or break it. Have I mentioned that 16 tends to roll under 6 a lot? :)

I'll wait to RP the result until RickRoll makes a call on the climber's kit. It's totally cool either way.

Update: a pass![/sblock]

Unit 16 uses his climbing kit to scale the rockslide, barely making it up the loose rock. He expends a great deal of effort but does manage to make it to a better vantage point.
 
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Antithetist

Visitor
Jarren's keen eyes pick out the obstacle early, and quickly begin scanning the landscape for alternative routes.

"Seems the path is blocked ahead, but I may see a way around. Up the scree, there - see where that sugarbush is growing? Looks like there's a rough trail, probably used by goats and the like. It seems to head in the right direction - we should be able to rejoin the path eventually."


[sblock=OOC]Perception 1d20+14=30

I'm off to Bulgaria tomorrow! There's a decent chance that I'll be able to post from there, but if I can't get online then I nominate evilbob to roll and post for Jarren where necessary (we discussed it via PM). In any event, I'll be back on the 2nd of May.[/sblock]
 

evilbob

Visitor
[sblock=ooc]Have a great trip! I'll try not to roll like I do for 16! :)

If you get access just let us know; otherwise if we don't hear from ya in 48 hrs I'll assume you're ok for us to push ahead.[/sblock]
 

Luinnar

Visitor
[sblock=ooc]
We'll run this as a skill challenge using the Stalker0 rules:

http://www.enworld.org/forum/4e-fan-creations-house-rules/230567-stalker0s-alternate-core-skill-challenge-system-final-version-1-8-a.html

So the DC's will be 20, 7 successes before 5 failures (Level 4, normal DC, complexity 3). There are a lot of things that you can do so please read the rules before posting.

Skills: Any, as long as you can come up with a valid reason for it.

Skill Tags:
Helpful: Perception
Bold: Athletics
[/sblock]
[sblock= familiars?]
Have not had the chance to read the rules yet, but I search and could not find anything. Can familiars be used in the skill challenge, like could my cat scout ahead?[/sblock]
 

KarinsDad

Visitor
[sblock= familiars?]
Have not had the chance to read the rules yet, but I search and could not find anything. Can familiars be used in the skill challenge, like could my cat scout ahead?[/sblock]
[sblock=OOC]
In the normal skill challenge rules, yes. Familiars can use the skills of their masters and might even get bonuses. The master uses the action, the familiar uses the skill. For example, KeKe can fly, so KeKe might get bonuses from RR to spot an alternative route from the air. This might make the skill challenge easier, but then again, you and I did take the feat, so we should get the benefit from doing so.
[/sblock]
 

KarinsDad

Visitor
[sblock=OOC]Wow, that new skill challenge variant is a bit complex for me, I think I'll let others go first while I try and wrap my head around it.[/sblock]
[sblock=OOC]
No kidding.

If it's poker night, you get a bonus of +1. Full moon? +2 unless it's a Tuesday in which case it's +3, or unless it is in China in which case it's +1 again.

The first post is 6 pages and the second post is 7 pages. And I thought I was verbose.

Holy crap! :hmm: :rant: ;)

I think I'll send KeKe up invisible, roll a Perception and let RR handle it. :lol:
[/sblock]
 

Luinnar

Visitor
Mythra open the pocket of his robes, the white cat materializes as she jumps out. Find a path through these rocks; he commands pointing at the rocks in the way. The cat than hurrys off at a quick pace.

[sblock=rolls]Perception 15 [/sblock]
 

KarinsDad

Visitor
Listening to Mythra, Grys thinks that it's a good idea to use Keke. He pulls out Keke, turns it invisible, and sends it up into the sky.

"See if you can find a way around this rockslide Keke. And while you are at it, keep a sharp eye out for other creatures.*"

*spoken in Keke language

[sblock=Perception]Perception 9 for Keke

Great, two failures already and we haven't even started yet. We be blind. :lol:

Next time, I'll have Keke Take 10 and I'll ask RR for a +2 circumstance bonus for him flying above the rockslide. ;)
[/sblock]
 

evilbob

Visitor
[sblock=ooc]Well, 2 failures, 1 success, and one possibly-failure. :)

But the way Stalker0's rules work, you fail a lot more than in a normal skill challenge. You also get more failures before you fail the whole thing, but overall I'd call it much harder than the updated DMG. (Of course, I can barely understand those rules, either.)[/sblock]
 

Mezegis

Visitor
While the rest of the group begins examining the surroundings for paths around the rockslide, Ryda takes a moment to examine the rockslide itself, and the various foliage on the mountainside. As she slowly walks around, taking it in from various angles, she notices some thistleshrubs on the northern face.

When you can Ryda, always try and cut a path between these shrubs. Yes, yes, the thorns may sting a bit if you aren't careful, but their roots are long and strong, and help bind the rocks together. You will have much surer footing there, and less risk of an avalanche.Her teachers words echo through her head, and a smile forms on her lips.

Hey guys, focus your search on the northern face of the mountain, there will be must better footing and less chance for something bad to happen. she calls out, trying to help the group navigate this treacherous area.

[sblock=Mechanics]Nature check: 1d20+9=24[/sblock]
 

RickRoll

Visitor
[sblock=skill challenge]Ok, so I'm not quite sure I follow all of Stalker0's rules of skill challenges, but I'll give it a whirl. I'll start by doing an Athletics check, which I think means I get an extra bonus for spending a healing surge when I do it, and since I have a million healing surges I will certainly spend one. So I think this means I add a +3 to my check, giving me a +14. I envision 16 climbing up the rockslide to get a better vantage point, so I'm not sure if throwing a +2 for having a climbing kit in there is appropriate or not. I'll let RickRoll make the call on that one (or it might be a moot point).

Ok, I got a 19, so uh, that climber's kit thing will definitely either make or break it. Have I mentioned that 16 tends to roll under 6 a lot? :)

I'll wait to RP the result until RickRoll makes a call on the climber's kit. It's totally cool either way.[/sblock]
[sblock=evilbob]
sure, go for it, might as well get some use out of it :) [/sblock]

[sblock=OOC]
In the normal skill challenge rules, yes. Familiars can use the skills of their masters and might even get bonuses. The master uses the action, the familiar uses the skill. For example, KeKe can fly, so KeKe might get bonuses from RR to spot an alternative route from the air. This might make the skill challenge easier, but then again, you and I did take the feat, so we should get the benefit from doing so.
[/sblock]
[sblock=ooc]
You can use the familiars with no problem. As KarinsDad said, you should get some benefit from spending one of your feats. [/sblock]

[sblock=ooc]Well, 2 failures, 1 success, and one possibly-failure. :)

But the way Stalker0's rules work, you fail a lot more than in a normal skill challenge. You also get more failures before you fail the whole thing, but overall I'd call it much harder than the updated DMG. (Of course, I can barely understand those rules, either.)[/sblock]
[sblock=ooc]
I think it's a little more challenging than the DMG one, but it has some mechanisms to aid the group during the we are on our last failure, where the DMG one doesn't. Besides, most PC's are more optimized than WOTC accounts for, look at the LFR, I've played it and the encounters are cake-walks by an even moderately decently built PC.

I'll work on the full update shortly [/sblock]
 

RickRoll

Visitor
Jarren's keen eyes are able to find what may be a path around, but Keke and Mythra's familiar end up just distracting each other and they can't find anything further.

Susan begins climbing up the treacherous terrain, planting in pitons and rope as the warforged climbs to aid it. Unfortunately, the rocks are not stable and as Susan reaches for a seeming handhold, it causes a minor rockslide but thankfully her climber's kit keeps the warforged from crashing below

After the fall Ryda looks around and spots a potentially alternative way for the group to go.

[sblock=ooc]
So far 3 successes, 2 failures.

Unit 16 has used 1 surge

We'll run this as a skill challenge using the Stalker0 rules:

http://www.enworld.org/forum/4e-fan-creations-house-rules/230567-stalker0s-alternate-core-skill-challenge-system-final-version-1-8-a.html

So the DC's will be 20, 7 successes before 5 failures (Level 4, normal DC, complexity 3). There are a lot of things that you can do so please read the rules before posting. Just a reminder about the Guiding Light person, it is there to help the more difficult challenge

Skills: Any, as long as you can come up with a valid reason for it.

Skill Tags:
Helpful: Perception - if used by "the guiding light" gain +3 on the aid check instead of the +2
Bold: Athletics - if you use a Healing Surge with this skill you gain +1 on the roll. Not +3, until the time of trials (which may be soon with the low rolls so far).
[/sblock]
 
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Mezegis

Visitor
[Sblock=Unit 16's action/Rickroll] Rickroll, His action was a 19 without the use of the climbers kit. Since you allowed him to use it, that would bump it up and make it a success correct? [/Sblock]
 

evilbob

Visitor
[sblock=what Mezegis said]Right, so just to spell it out more clearly: if Unit 16 can use the climber's kit to add a +2 (or even a +1) to his skill check as a bonus on top of the other bonuses then he climbs the rocks, doesn't get hurt, and our successes / failures are 3 / 2. If he can't, then he falls like you said and we're 2 and 3.

Side discussion:

As for Stalker0 vs. DMG, the Stalker0 "medium" DC for level 4 is a 20 while the DMG "hard" DC is a 17 ("medium" is a 12). To assist someone in the DMG challenge you need to beat a 10 regardless of your level. In Stalker0's rules you need to be an "easy" DC, which for level 4 is 16... 1 less than a "hard" DMG roll.

Yes, you are allowed more failures and there are more rules to allow bonuses in Stalker0's rules. But I think Stalker0 overestimated how optimized people would be, and how often his rules would lead to success. The thing is, just because you have a 50% chance to pass a test doesn't mean you have a 50% chance to pass several tests before you fail several others. Ultimately, tho, skill challenges are always tricky because unlike combat, it all comes down to a couple of dice rolls: two or three bad rolls and that's it.

All this is fine, mind you - I'm not complaining or saying we should change anything, just pointing out that in my opinion it is definitely more difficult.

ps. Also Stalker0's rules were last updated in 2008 so they seem to be a reaction to the original DMG guidelines, which were more problematic.[/sblock]
 
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Luinnar

Visitor
Mythra lets the cat further explore the rocks and tries to recall treks of famous explorers, trying to recall how he or she handled rock slides.

I recall Mathos the half-human traveled difficult terrain like this in the past. He would look for the path with the least amount of rocks on it to climb over or some big stepping stones to jump on; always being careful not to dislodge rocks further. It would wise to emulate his teachings... as he died not listening to them himself Mythra says with a smirk.
[sblock=ooc]History 21
I hope I gave a good enough reason to use the history check ;)[/sblock]
 
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Mezegis

Visitor
As Ryda slowly traverses across the this mountain pass, curiousity gets the better of her. I wonder if this slide was natural, or man-made... She begins to slowly accend the rockslide, daintily stepping from rock to rock. Unfortunately for her, she misjudges a step and the stone slips out from beneath her. She barely has time to mutter a profanity before she flops face first into a larger stone, splitting her chin.

Rising quickly, she returns to the group, her cheaks darkened as she mentality berates hearself.

[sblock=Mechanics]Acrobatics check: 1d20+11=12 1 is the loneliest number...[/sblock]
 
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